Java Graphics2D - 缩放鼠标位置

Java Graphics2D - Zoom on mouse location

我有一个 jpanel 可以用来画画。我希望能够使用鼠标滚轮进行放大和缩小,但我想缩放到鼠标的位置,以便鼠标下方的点保持不变。我找到了一些 ,但它们对我不起作用。

通过实施所描述的 here,我已经非常接近做我想做的事了。这是我的代码:

public class MyPanel extends JPanel {
...
    private double zoom = 1;
    private double zoom_old = 1;
    private int zoomPointX;
    private int zoomPointY;
...

   class CustomMouseWheelListener implements MouseWheelListener {
        @Override
        public void mouseWheelMoved(MouseWheelEvent e) {
            zoomPointX = e.getX();
            zoomPointY = e.getY();
            if (e.getPreciseWheelRotation() < 0) {
                zoom -= 0.1;
            } else {
                zoom += 0.1;
            }
            if (zoom < 0.01) {
                zoom = 0.01;
            }
            repaint();
        }
    }
...
    protected void paintComponent(Graphics g) {
        Graphics2D g2D = (Graphics2D) g;
        super.paintComponent(g2D);
        if (zoom != zoom_old) {
            double scalechange = zoom - zoom_old;
            zoom_old = zoom;
            double offsetX = -(zoomPointX * scalechange);
            double offsetY = -(zoomPointY * scalechange) ;
            AffineTransform at = new AffineTransform();
            at.scale(zoom, zoom);
            at.translate(offsetX, offsetY);
            g2D.setTransform(at);
        }
        a_different_class_where_i_do_some_drawing.draw(g2D);
    }

}

这几乎可以满足我的要求。如果我尝试缩放,我注意到鼠标的位置被考虑在内,例如,如果我将鼠标放在面板的左侧,它会粗略地放大左侧。但是,它并没有完全缩放到鼠标上,所以鼠标下方的点仍然会发生变化。

谁能帮我解决这个问题?

编辑: 这是上面发布的代码所发生情况的图片:我开始时将鼠标放在蓝色方块上,然后只需使用鼠标滚轮滚动即可。如您所见,鼠标位置如果被更改:

我通过实施所描述的内容解决了问题here

这是更新后的代码:

public class MyPanel extends JPanel {
...
    private double zoom = 1;
    private int zoomPointX;
    private int zoomPointY;
...

   class CustomMouseWheelListener implements MouseWheelListener {
        @Override
        public void mouseWheelMoved(MouseWheelEvent e) {
            zoomPointX = e.getX();
            zoomPointY = e.getY();
            if (e.getPreciseWheelRotation() < 0) {
                zoom -= 0.1;
            } else {
                zoom += 0.1;
            }
            if (zoom < 0.01) {
                zoom = 0.01;
            }
            repaint();
        }
    }
...
    protected void paintComponent(Graphics g) {
        Graphics2D g2D = (Graphics2D) g;
        super.paintComponent(g2D);
        AffineTransform at = g2D.getTransform();
        at.translate(zoomPointX, zoomPointY);
        at.scale(zoom, zoom);
        at.translate(-zoomPointX, -zoomPointY);
        g2D.setTransform(at);
        a_different_class_where_i_do_some_drawing.draw(g2D);
    }

}