CreateHwndRenderTarget 抛出异常:读取访问冲突。 **这是 nullptr

CreateHwndRenderTarget throwing exception: read access violation. **this** was nullptr

我最近一直在使用 this 教程学习 Win32 API。我一直在尝试创建一个 window,它使用基于它的 Direct2D 显示一个圆圈。但是,程序一直抛出异常:

Exception thrown: read access violation.
**this** was nullptr.

VS 2019 然后打开 d2d1.h 这个部分:

CreateHwndRenderTarget(
        CONST D2D1_RENDER_TARGET_PROPERTIES &renderTargetProperties,
        CONST D2D1_HWND_RENDER_TARGET_PROPERTIES &hwndRenderTargetProperties,
        _COM_Outptr_ ID2D1HwndRenderTarget **hwndRenderTarget 
        )  
    {
        return CreateHwndRenderTarget(&renderTargetProperties, &hwndRenderTargetProperties, hwndRenderTarget);
    }

这是我的代码部分导致的:

HRESULT CreateGraphicsResources(HWND hWnd) {
    HRESULT hr = S_OK;
    if (pRenderTarget == NULL) {
        RECT rc;
        GetClientRect(hWnd, &rc);

        D2D1_SIZE_U size = D2D1::SizeU(rc.right, rc.bottom);

        hr = pFactory->CreateHwndRenderTarget(
            D2D1::RenderTargetProperties(),
            D2D1::HwndRenderTargetProperties(hWnd, size),
            &pRenderTarget);
        
        if (SUCCEEDED(hr)) {
            const D2D1_COLOR_F color = D2D1::ColorF(1.0f, 1.0f, 0);
            hr = pRenderTarget->CreateSolidColorBrush(color, &pBrush);

            if (SUCCEEDED(hr))
            {
                CalculateLayout();
            }
        }
    }
    return hr;
}

这是我调用函数的地方:

case WM_PAINT:
        {
            HRESULT hr = CreateGraphicsResources(hWnd);
            if (SUCCEEDED(hr))
            {
                PAINTSTRUCT ps;
                BeginPaint(hWnd, &ps);

                pRenderTarget->BeginDraw();

                pRenderTarget->Clear(D2D1::ColorF(D2D1::ColorF::SkyBlue));
                pRenderTarget->FillEllipse(ellipse, pBrush);

                hr = pRenderTarget->EndDraw();
                if (FAILED(hr) || hr == D2DERR_RECREATE_TARGET)
                {
                    DiscardGraphicsResources();
                }
                EndPaint(hWnd, &ps);
            }
}

那么,这个异常是什么意思,是什么导致它被抛出? 另外,我该如何解决? 谢谢您的帮助。 完整文件可用 here .

您的 pFactory 引用为空。但是你确实初始化了它,为什么它是空的?因为您的代码已损坏,所以它会这样做:

LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
    switch (message)
    {
    ... some code
    case WM_SIZE:
        {
           ... some code
        }
        
    // there is no break here!
    // first call to WM_SIZE falls down to WM_DESTROY which destroys your pFactory...
    
    case WM_DESTROY:
        DiscardGraphicsResources();
        SafeRelease(&pFactory);
        PostQuitMessage(0);
        break;
    default:
        return DefWindowProc(hWnd, message, wParam, lParam);
    }
    return 0;

只需在WM_DESTROY前加一个break即可。