Y 轴在应该形成矩形的代码中反转
Y axis inverted in code that should form a rectangle
所以我的代码由 3 个部分组成 2 classes 和测试想法是 2 classes 使用来自测试的输入形成一个矩形。
这是测试代码
@Test
public void testRectangle1() {
Point center = new Point(20, 30);
Rectangle rect = new Rectangle(center, 20, 20);
assertAll(
() -> assertEquals(10, rect.getTopLeft().getX()),
() -> assertEquals(20, rect.getTopLeft().getY()),
() -> assertEquals(30, rect.getBottomRight().getX()),
() -> assertEquals(40, rect.getBottomRight().getY()),
() -> assertEquals(20, rect.getWidth()),
() -> assertEquals(20, rect.getHeight())
);
}
首先 class 调用了 Point 它工作正常。
public class Point {
private int x, y;
public Point(int x, int y) {
this.x = x;
this.y = y;
}
public Point() {
this(0, 0);
}
public int getX() {
return x;
}
public void setX(int x) {
this.x = x;
}
public int getY() {
return y;
}
public void setY(int y) {
this.y = y;
}
public void moveTo(int newX, int newY) {
x = newX;
y = newY;
}
public void moveRel(int dx, int dy) {
x += dx;
y += dy;
}
@Override
public int hashCode() {
final int prime = 31;
int result = 1;
result = prime * result + x;
result = prime * result + y;
return result;
}
@Override
public boolean equals(Object obj) {
if (this == obj)
return true;
if (obj == null)
return false;
if (getClass() != obj.getClass())
return false;
Point other = (Point) obj;
if (x != other.x)
return false;
if (y != other.y)
return false;
return true;
}
}
所以这是第二个 class 形成了 recatangle 本身。它由一些用于形成我的矩形的附加方法的构造函数组成
public class Rectangle {
public int width = 0;
public int height = 0;
public Point center;
public Rectangle(Point center, int width, int height) {
int x = 0;
int y = 0;
this.width=width;
this.height=height;
this.center=center;
}
public Point getTopLeft() {
Point point = new Point(center.getX(), center.getY());
point.moveRel(- width / 2, height / 2);
return point;
}
public Point getBottomRight() {
Point point = new Point(center.getX(), center.getY());
point.moveRel(width / 2, - height / 2);
return point;
}
public int getWidth() {
return width;
}
public int getHeight() {
return height;
}
}
所以问题是 y 轴似乎是倒转的,因为当我 运行 测试它时 returns 错误的值,
() -> assertEquals(20, rect.getTopLeft().getY())
,其中 returns 40 而不是 20 并进行测试
() -> assertEquals(40, rect.getBottomRight().getY())
, returns 2o 而不是 40。所以看起来左上角和右下角在 y 轴上是倒置的。
您在 moveRel 中添加 height/2 以获得 topLeft。因此,您得到 40 而不是 20 是正常的。
高度参数前似乎有符号错误:
public Point getTopLeft() {
Point point = new Point(center.getX(), center.getY());
point.moveRel(- width / 2, height / 2);
return point;
}
public Point getBottomRight() {
Point point = new Point(center.getX(), center.getY());
point.moveRel(width / 2, - height / 2);
return point;
}
所以我的代码由 3 个部分组成 2 classes 和测试想法是 2 classes 使用来自测试的输入形成一个矩形。 这是测试代码
@Test
public void testRectangle1() {
Point center = new Point(20, 30);
Rectangle rect = new Rectangle(center, 20, 20);
assertAll(
() -> assertEquals(10, rect.getTopLeft().getX()),
() -> assertEquals(20, rect.getTopLeft().getY()),
() -> assertEquals(30, rect.getBottomRight().getX()),
() -> assertEquals(40, rect.getBottomRight().getY()),
() -> assertEquals(20, rect.getWidth()),
() -> assertEquals(20, rect.getHeight())
);
}
首先 class 调用了 Point 它工作正常。
public class Point {
private int x, y;
public Point(int x, int y) {
this.x = x;
this.y = y;
}
public Point() {
this(0, 0);
}
public int getX() {
return x;
}
public void setX(int x) {
this.x = x;
}
public int getY() {
return y;
}
public void setY(int y) {
this.y = y;
}
public void moveTo(int newX, int newY) {
x = newX;
y = newY;
}
public void moveRel(int dx, int dy) {
x += dx;
y += dy;
}
@Override
public int hashCode() {
final int prime = 31;
int result = 1;
result = prime * result + x;
result = prime * result + y;
return result;
}
@Override
public boolean equals(Object obj) {
if (this == obj)
return true;
if (obj == null)
return false;
if (getClass() != obj.getClass())
return false;
Point other = (Point) obj;
if (x != other.x)
return false;
if (y != other.y)
return false;
return true;
}
}
所以这是第二个 class 形成了 recatangle 本身。它由一些用于形成我的矩形的附加方法的构造函数组成
public class Rectangle {
public int width = 0;
public int height = 0;
public Point center;
public Rectangle(Point center, int width, int height) {
int x = 0;
int y = 0;
this.width=width;
this.height=height;
this.center=center;
}
public Point getTopLeft() {
Point point = new Point(center.getX(), center.getY());
point.moveRel(- width / 2, height / 2);
return point;
}
public Point getBottomRight() {
Point point = new Point(center.getX(), center.getY());
point.moveRel(width / 2, - height / 2);
return point;
}
public int getWidth() {
return width;
}
public int getHeight() {
return height;
}
}
所以问题是 y 轴似乎是倒转的,因为当我 运行 测试它时 returns 错误的值,
() -> assertEquals(20, rect.getTopLeft().getY())
,其中 returns 40 而不是 20 并进行测试
() -> assertEquals(40, rect.getBottomRight().getY())
, returns 2o 而不是 40。所以看起来左上角和右下角在 y 轴上是倒置的。
您在 moveRel 中添加 height/2 以获得 topLeft。因此,您得到 40 而不是 20 是正常的。
高度参数前似乎有符号错误:
public Point getTopLeft() {
Point point = new Point(center.getX(), center.getY());
point.moveRel(- width / 2, height / 2);
return point;
}
public Point getBottomRight() {
Point point = new Point(center.getX(), center.getY());
point.moveRel(width / 2, - height / 2);
return point;
}