AnimationController 重复曲线动画

AnimationController repeat with curve animation

如何制作重复但以曲线动画启动的 AnimatedController。


代码:

AnimationController :

var _animating = false;

  AnimationController _rotationAnimationController;
  Animation<double> _animation;

  @override
  void initState() {
    super.initState();
    _rotationAnimationController = AnimationController(
      duration: Duration(milliseconds: 2000),
      vsync: this,
    );
    _animation =
        Tween<double>(begin: 0, end: 4 * pi ).animate(_rotationAnimationController)
      ..addListener(() {
        setState(() {});
      });
  }

  @override
  void dispose() {
    _rotationAnimationController.dispose();
    super.dispose();
  }

Button :

GestureDetector(
                       onTap: () {
                         Duration startStopTime = Duration(seconds: 3);
                         if(_animating) {
                           _rotationAnimationController.animateBack(1, duration: startStopTime, curve: Curves.easeOut);
                           setState(() {});
                         } else {
                           _rotationAnimationController.repeat() //This needs to start with a curve
                         }
                         setState(() {
                           _animating = !_animating;
                         });
                       },
                       child: [...]
                     ),

如果你也可以做到 repeat 停止时,它会以曲线的方式进行,那也太棒了:)

感谢您的帮助:D

我最好理解你的问题,你想要 CurvedAnimation 对吗?这意味着您的动画将重复但遵循特定的曲线。所以这里是我能为您做的最好的事情:

像这样定义你的 AnimationController :

 Animation<double> _animation;
 AnimationController _animationController;


  @override
  void initState() {
    super.initState();

    _animationController =
        AnimationController(vsync: this, duration: Duration(seconds: 2))
          ..addListener(() {
            setState(() {});
          });

    final Animation curve =
        CurvedAnimation(parent: _animationController, curve: Curves.easeOut);

    _animation = Tween<double>(begin: 0, end: pi * 4).animate(curve);
  }

你的 GestureDetector 是这样的:

     GestureDetector(
                   onTap: () {
                        if (_animationController.isAnimating) 
  {
   _animationController.animateBack(0,duration: Duration(seconds: 2), curve: Curves.easeIn);
  } 

  else {
      _animationController.repeat();
    }
  },
                       child: [...]
                     ),

编辑 :

我用了一个TweenAnimationBuilder来达到你想要的效果:

import 'package:flutter/material.dart';
import 'dart:math' as math;

class TweenAnimatedBuilderRotate extends StatefulWidget {
  TweenAnimatedBuilderRotate({Key key}) : super(key: key);

  @override
  TweenAnimatedBuilderRotateState createState() =>
      TweenAnimatedBuilderRotateState();
}

class TweenAnimatedBuilderRotateState
    extends State<TweenAnimatedBuilderRotate> {
  double _newAngle = 0;
  Curve curveThatChanges = Curves.easeIn;
  bool isAnimating = false;
  int _millsecs = 2000;
  

  void onCompletion() {
    if (isAnimating) {
      _newAngle += 4 * math.pi;
      curveThatChanges = Curves.linear;
      _millsecs = 1000;

      setState(() {});
    } else {
      _newAngle = 0;
      _millsecs = 2000;
    }
  }

  void onContainerTap() {
    if (isAnimating) {
      isAnimating = false;
      _newAngle = _newAngle;
      setState(() {});
    } else {
      curveThatChanges = Curves.easeIn;
      _newAngle += 4 * math.pi;
      isAnimating = true;
      setState(() {});
    }
  }

  @override
  Widget build(BuildContext context) {
    return TweenAnimationBuilder(
        tween: Tween<double>(begin: 0, end: _newAngle),
        duration: Duration(milliseconds: _millsecs),
        onEnd: () => onCompletion(),
        curve: curveThatChanges,
        builder: (
          BuildContext ctx,
          double angle,
          Widget child,
        ) {
          _newAngle = angle;
          return Center(
            child: Transform(
              transform: Matrix4.identity()..rotateZ(_newAngle),
              alignment: FractionalOffset.center,
              child: GestureDetector(
                child: Container(
                  color: Colors.blueGrey,
                  width: 200,
                  height: 200,
                ),
                onTap: () => onContainerTap(),
              ),
            ),
          );
        });
  }
}

您可以参考 this Medium 文章来了解 TweenAnimationdBuilder 的工作原理。您还可以修改 _millsecs 变量来加速 up/down 动画。在 Scaffold(...).

body 参数中传递 TweenAnimatedBuilderRotate()