抓不到目标补丁
Catch nobody for target patch
我想检查目标补丁是否满足条件。如果找到满足条件的补丁,
然后海龟应该移动到那里。如果 'nobody' 满足此条件,则应打印一条错误消息。
条件是一块半径内应该有 10 2 只相同品种的海龟。
我尝试用 ifelse
和 nobody
来实现这一点。但是,目前我总是收到错误消息,即使
目标变量不为空(您可以使用 if 循环检查)。
breed [ breed1s breed1 ]
breed [ breed2s breed2 ]
globals [target1 target2]
to setup
ca
create-breed1s 1000 [
setxy random-xcor random-ycor
]
create-breed1s 1000 [
setxy random-xcor random-ycor
]
end
to go
ask turtles [
set target1 ( count turtles in-radius 10 with [breed = breed1s] ) >= 2
set target2 ( count turtles in-radius 10 with [breed = breed2s] ) >= 2
new-position
]
end
to new-position
ifelse target1 != nobody
[ if (breed = breed1s) [ move-to one-of patches with [ target1 ] ] ]
[ print "Not enough agents in the neighborhood" ]
ifelse target2 != nobody
[ if (breed = breed2s) [ move-to one-of patches with [ target2 ] ] ]
[ print "Not enough agents in the neighborhood" ]
; if (breed = breed1s)
; [ move-to one-of patches with [ target1 ] ]
end
对模型效率的评论:因为我想在每个滴答中稍后添加海龟,所以必须重新评估目标
在每个滴答声中(因此它处于“开始”而不是“设置”)。
另一个问题:是否有可能做类似 [ breed = myself ]
而不是 [ breed = breed1s ]
的事情,所以
我不必为每个品种都输入品种?
编辑:
移动到目标补丁的海龟应该具有目标补丁中也提到的相同品种。
问题实际上是您如何创建 target1,而不是检查它是否 nobody
。你有:
set target1 ( count turtles in-radius 10 with [breed = breed1s] ) >= 2
此行首先识别附近所有具有适当品种的海龟并计算它们。如果计数为 2 或更高,则变量 target1 设置为 true
,如果计数为 0 或 1,则变量 target1 设置为 false
。因此您正在比较布尔值 true
或 false
到 nobody
(一种特殊类型的代理)。这将始终是不匹配的,因此打印错误。
关于调试的注意事项 - 当您遇到此类问题时,在进行检查之前为检查的每一侧打印语句总是很有用的。您会立即发现 target1 不是您想象的那样。
既然你要求移动到 one-of
个补丁,你可能真的想要存储 10 个距离(我认为)内的可用补丁并且有足够的正确类型的海龟。所以,你需要这样的东西:
to go
ask turtles [
set target1 patches in-radius 10 with [count breed1s-here >= 2]
set target2 patches in-radius 10 with [count breed2s-here >= 2]
new-position
]
end
那么你的空虚测试是any?
to new-position
ifelse any? target1
[ move-to one-of target1 ]
[ print "Not enough agents in the neighborhood" ]
ifelse any? target2
[ move-to one-of target2 ]
[ print "Not enough agents in the neighborhood" ]
end
假设我已经正确地解释了你想要在 10 个海龟的范围内的斑块(与 10 个距离内有足够海龟的任何斑块相比)并且你只关心它自己品种的海龟的数量,然后:
to go
ask turtles [
let target-breed [breed] of myself
set targets patches in-radius 10 with [count turtles-here with [breed = target-breed] >= 2]
new-position
]
end
to new-position
ifelse any? targets
[ move-to one-of targets ]
[ print "Not enough agents in the neighborhood" ]
end
关于效率,这取决于你有多少只海龟。如果你有很多海龟,那么让每只海龟数一数自己的邻居会很昂贵。相反,您可以为每个品种设置补丁集。也就是说,在 go 程序的开头将 target1 设置为 patches with [count breed1s-here >= 2]
。那么你可以这样做:
to go
let targets1 patches with [count breed1s-here >= 2]
let targets2 patches with [count breed2s-here >= 2]
ask turtles
[ set targets targets1 in-radius 10
new-position
]
end
但是,您不能再使用海龟的品种和 myself
技巧来选择正确的补丁集。有一些方法可以解决这个问题(例如,使用包含两个项目的列表,品种在第一个位置,补丁集作为第二个位置)但是这个答案已经偏离轨道了。
to new-position
ifelse any? targets
[ move-to one-of targets ]
[ print "Not enough agents in the neighborhood" ]
end
我想检查目标补丁是否满足条件。如果找到满足条件的补丁, 然后海龟应该移动到那里。如果 'nobody' 满足此条件,则应打印一条错误消息。
条件是一块半径内应该有 10 2 只相同品种的海龟。
我尝试用 ifelse
和 nobody
来实现这一点。但是,目前我总是收到错误消息,即使
目标变量不为空(您可以使用 if 循环检查)。
breed [ breed1s breed1 ]
breed [ breed2s breed2 ]
globals [target1 target2]
to setup
ca
create-breed1s 1000 [
setxy random-xcor random-ycor
]
create-breed1s 1000 [
setxy random-xcor random-ycor
]
end
to go
ask turtles [
set target1 ( count turtles in-radius 10 with [breed = breed1s] ) >= 2
set target2 ( count turtles in-radius 10 with [breed = breed2s] ) >= 2
new-position
]
end
to new-position
ifelse target1 != nobody
[ if (breed = breed1s) [ move-to one-of patches with [ target1 ] ] ]
[ print "Not enough agents in the neighborhood" ]
ifelse target2 != nobody
[ if (breed = breed2s) [ move-to one-of patches with [ target2 ] ] ]
[ print "Not enough agents in the neighborhood" ]
; if (breed = breed1s)
; [ move-to one-of patches with [ target1 ] ]
end
对模型效率的评论:因为我想在每个滴答中稍后添加海龟,所以必须重新评估目标 在每个滴答声中(因此它处于“开始”而不是“设置”)。
另一个问题:是否有可能做类似 [ breed = myself ]
而不是 [ breed = breed1s ]
的事情,所以
我不必为每个品种都输入品种?
编辑: 移动到目标补丁的海龟应该具有目标补丁中也提到的相同品种。
问题实际上是您如何创建 target1,而不是检查它是否 nobody
。你有:
set target1 ( count turtles in-radius 10 with [breed = breed1s] ) >= 2
此行首先识别附近所有具有适当品种的海龟并计算它们。如果计数为 2 或更高,则变量 target1 设置为 true
,如果计数为 0 或 1,则变量 target1 设置为 false
。因此您正在比较布尔值 true
或 false
到 nobody
(一种特殊类型的代理)。这将始终是不匹配的,因此打印错误。
关于调试的注意事项 - 当您遇到此类问题时,在进行检查之前为检查的每一侧打印语句总是很有用的。您会立即发现 target1 不是您想象的那样。
既然你要求移动到 one-of
个补丁,你可能真的想要存储 10 个距离(我认为)内的可用补丁并且有足够的正确类型的海龟。所以,你需要这样的东西:
to go
ask turtles [
set target1 patches in-radius 10 with [count breed1s-here >= 2]
set target2 patches in-radius 10 with [count breed2s-here >= 2]
new-position
]
end
那么你的空虚测试是any?
to new-position
ifelse any? target1
[ move-to one-of target1 ]
[ print "Not enough agents in the neighborhood" ]
ifelse any? target2
[ move-to one-of target2 ]
[ print "Not enough agents in the neighborhood" ]
end
假设我已经正确地解释了你想要在 10 个海龟的范围内的斑块(与 10 个距离内有足够海龟的任何斑块相比)并且你只关心它自己品种的海龟的数量,然后:
to go
ask turtles [
let target-breed [breed] of myself
set targets patches in-radius 10 with [count turtles-here with [breed = target-breed] >= 2]
new-position
]
end
to new-position
ifelse any? targets
[ move-to one-of targets ]
[ print "Not enough agents in the neighborhood" ]
end
关于效率,这取决于你有多少只海龟。如果你有很多海龟,那么让每只海龟数一数自己的邻居会很昂贵。相反,您可以为每个品种设置补丁集。也就是说,在 go 程序的开头将 target1 设置为 patches with [count breed1s-here >= 2]
。那么你可以这样做:
to go
let targets1 patches with [count breed1s-here >= 2]
let targets2 patches with [count breed2s-here >= 2]
ask turtles
[ set targets targets1 in-radius 10
new-position
]
end
但是,您不能再使用海龟的品种和 myself
技巧来选择正确的补丁集。有一些方法可以解决这个问题(例如,使用包含两个项目的列表,品种在第一个位置,补丁集作为第二个位置)但是这个答案已经偏离轨道了。
to new-position
ifelse any? targets
[ move-to one-of targets ]
[ print "Not enough agents in the neighborhood" ]
end