设备上收到的 GCM 通知不会启动应用程序

GCM notification received on device does not start the application

我在 Unity3D 中使用 https://github.com/kobakei/unity-gcm 进行 GCM 通知。我在设备上收到消息。当我点击通知时,没有任何反应。我希望应用程序启动。这是日志:

V/GCMRegistrar( 8441): Setting the name of retry receiver class tocom.kskkbys.unitygcmplugin.UnityGCMBroadcastReceiver
V/UnityGCMBroadcastReceiver( 8441): getGCMIntentServcieClassName
V/GCMBroadcastReceiver( 8441): GCM IntentService class: com.kskkbys.unitygcmplugin.UnityGCMIntentService
V/GCMBaseIntentService( 8441): Acquiring wakelock
D/ConnectivityService(  845): handleInetConditionHoldEnd: net=0, condition=100, published condition=100
V/GCMBaseIntentService( 8441): Intent service name: GCMIntentService-DynamicSenderIds-1
D/STATUSBAR-NetworkController( 1051): onReceive() - CONNECTIVITY_ACTION, INET_CONDITION_ACTION
V/UnityGCMIntentService( 8441): onMessage
V/UnityGCMIntentService( 8441): ticker: ticker
D/STATUSBAR-NetworkController( 1051): getUpdateDataNetType() - mDataNetType:15
D/STATUSBAR-NetworkController( 1051): updateDataNetType()
D/STATUSBAR-NetworkController( 1051): Nothing, mRoamingIconId = 0
V/UnityGCMIntentService( 8441): foo: bar
V/UnityGCMIntentService( 8441): from: xxxxx
V/UnityGCMIntentService( 8441): content_title: New Friend Request
V/UnityGCMIntentService( 8441): score: 123
V/UnityGCMIntentService( 8441): is_first: true
V/UnityGCMIntentService( 8441): content_text: test
V/UnityGCMIntentService( 8441): collapse_key: do_not_collapse
D/dalvikvm( 8441): Trying to load lib /data/app-lib/com.company.app-23/libmain.so 0x42587730
D/dalvikvm( 8441): Added shared lib /data/app-lib/com.company.app-23/libmain.so 0x42587730
W/dalvikvm( 8441): No implementation found for native Lcom/unity3d/player/UnityPlayer;.UnitySendMessage:(Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;)V
W/System.err( 8441): java.lang.UnsatisfiedLinkError: Native method not found: com.unity3d.player.UnityPlayer.UnitySendMessage:(Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;)V
W/System.err( 8441):    at com.unity3d.player.UnityPlayer.UnitySendMessage(Native Method)
W/System.err( 8441):    at com.kskkbys.unitygcmplugin.Util.sendMessage(Util.java:23)
W/System.err( 8441):    at com.kskkbys.unitygcmplugin.UnityGCMIntentService.onMessage(UnityGCMIntentService.java:50)
W/System.err( 8441):    at com.google.android.gcm.GCMBaseIntentService.onHandleIntent(GCMBaseIntentService.java:223)
W/System.err( 8441):    at android.app.IntentService$ServiceHandler.handleMessage(IntentService.java:65)
W/System.err( 8441):    at android.os.Handler.dispatchMessage(Handler.java:102)
W/System.err( 8441):    at android.os.Looper.loop(Looper.java:136)
W/System.err( 8441):    at android.os.HandlerThread.run(HandlerThread.java:61)
V/UnityGCMNotificationManager( 8441): showNotification
V/GCMBaseIntentService( 8441): Releasing wakelock
W/ContextImpl(  845): Calling a method in the system process without a qualified user: android.app.ContextImpl.sendBroadcast:1505 com.android.server.StatusBarManagerService.sendNotification:985 com.android.server.StatusBarManagerService.addNotification:674 com.android.server.NotificationManagerService.run:2157 android.os.Handler.handleCallback:733

W/ContextImpl(  845): Calling a method in the system process without a qualified user: android.app.ContextImpl.sendBroadcast:1505 com.android.server.StatusBarManagerService.sendNotification:985 com.android.server.StatusBarManagerService.removeNotification:710 com.android.server.NotificationManagerService.cancelNotificationLocked:2469 com.android.server.NotificationManagerService.access00:162 
D/STATUSBAR-StatusBarManagerService(  845): sendNotification(3) - 1

编辑: AndroidManifest.xml:

<!-- Android GCM Plugin -->
<receiver android:name="com.kskkbys.unitygcmplugin.UnityGCMBroadcastReceiver" android:permission="com.google.android.c2dm.permission.SEND" >
    <intent-filter>
        <action android:name="com.google.android.c2dm.intent.RECEIVE" />
        <action android:name="com.google.android.c2dm.intent.REGISTRATION" />
        <category android:name="com.company.application" />
    </intent-filter>
</receiver>
<service android:name="com.kskkbys.unitygcmplugin.UnityGCMIntentService" />
<!-- Android GCM Plugin -->

</application>

<uses-sdk android:minSdkVersion="16" android:targetSdkVersion="19" />
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.READ_PHONE_STATE" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"    />


<!-- Android GCM Plugin -->
<permission android:name="com.company.application.permission.C2D_MESSAGE" android:protectionLevel="signature" />
<uses-permission android:name="com.company.application.permission.C2D_MESSAGE" />
<uses-permission android:name="com.google.android.c2dm.permission.RECEIVE" />
<uses-permission android:name="android.permission.INTERNET" /> 
<uses-permission android:name="android.permission.GET_ACCOUNTS" />
<uses-permission android:name="android.permission.WAKE_LOCK" />
<uses-permission android:name="android.permission.VIBRATE" />
<!-- Android GCM Plugin -->

编辑2: 这是当我触摸通知图标并希望应用程序启动时 logcat 中出现的错误。

 Calling a method in the system process without a qualified user: android.app.ContextImpl.sendBroadcast:1505 com.android.server.StatusBarManagerService.sendNotification:985 com.android.server.StatusBarManagerService.removeNotification:710 com.android.server.NotificationManagerService.cancelNotificationLocked:2469 com.android.server.NotificationManagerService.access00:162 

查看您的 logcat 看起来您的 NotificationListenerService 没有像预期的那样工作。由于您没有提供代码,您可以尝试这些可能的解决方案,以确保接收到的广播被正确处理为通知,并且点击通知会打开相关的 activity.

  • 您的设备上可能存在某种冲突。处理此问题的最佳方法是清理一些 space 并从 Google Play 重新安装应用程序。
  • 使用下面的函数代替 sendBroadcast(Intent intent)。

    void sendBroadcastAsUser(Intent 意图,UserHandle 用户) 例如,

    context.sendBroadcastAsUser(newIntent, new UserHandle(UserHandle.USER_CURRENT));

  • 确保您在应用程序清单文件中拥有适当的权限。

    <manifest package="com.example.gcm" ...> 
        <uses-sdk android:minSdkVersion="8" android:targetSdkVersion="17"/>
        <uses-permission android:name="android.permission.INTERNET" />
        <uses-permission         android:name="android.permission.GET_ACCOUNTS" />
        <uses-permission android:name="android.permission.WAKE_LOCK" />
        <uses-permission   android:name="com.google.android.c2dm.permission.RECEIVE" />
    
    <permission android:name="com.example.gcm.permission.C2D_MESSAGE"
        android:protectionLevel="signature" />
    <uses-permission android:name="com.example.gcm.permission.C2D_MESSAGE" />
    
    <application ...>
        <receiver
            android:name=".GcmBroadcastReceiver"
            android:permission="com.google.android.c2dm.permission.SEND" >
            <intent-filter>
                <action android:name="com.google.android.c2dm.intent.RECEIVE" />
                <category android:name="com.example.gcm" />
            </intent-filter>
        </receiver>
        <service android:name=".GcmIntentService" />
    </application>
    
    </manifest>
    
  • 按照 this 文档中的说明了解有关客户端实现的更多信息。

希望这会有所帮助!!

问题中的logcat错误与应用未从通知启动无关。

问题已由 LeshM @ https://github.com/kobakei/unity-gcm/issues/1

解决
I found out that the gcm plugin is setting a specific unity activity as the pending intent of the notification.
As soon as I added the activity to my AndroidManifest.xml it worked!

These are the activities I defined:

<activity android:name="com.unity3d.player.UnityPlayerProxyActivity"
      android:launchMode="singleTask"
      android:label="@string/app_name"
      android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity android:name="com.unity3d.player.UnityPlayerActivity"
      android:launchMode="singleTask"
      android:label="@string/app_name"
      android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
</activity>
<activity android:name="com.unity3d.player.UnityPlayerNativeActivity"
      android:launchMode="singleTask"
      android:label="@string/app_name"
      android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
 <meta-data android:name="android.app.lib_name" android:value="unity" />
 <meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="false" />
 <meta-data android:name="unityplayer.UnityActivity" android:value="true" />
 </activity>