我不知道有什么问题 jquery 也许?
I have no idea whats wrong jquery maybe?
我不知道有什么问题可以帮助我吗?
当我尝试在 chrome 上加载它时,它只是白屏,代码曾经在它自己的文件中,当我发现有什么问题时,它只会加载一个白页,我正在尝试制作一个在 jquery 和 three.js
的帮助下加载立方体
<!DOCTYPE HTML>
<html>
<head>
<title>THREE</title>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.3/jquery.min.js"></script>
<script type="text/javascript" src="js/three.js"></script>
<style>
body{
margins:0;
overflow:hidden;
}
</style>
</head>
<body>
<div id="container"></div>
<script>
$(document).ready(function(){}
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(45, window.innerWidth/window.innerHeight, .1, 500);
var renderer = new THREE.WebGLRenderer();
renderer.setColor(0xdddddd);
renderer.setSize(window.innerWidth, window.innerHeight);
var axis = new THREE.AxisHelper(10);
scene.add(axis);
var grid = new THREE.GridHelper(50, 5);
var color = new Color("rgb(255, 0, 0)");
grid.setColors(color, 0x000000);
//scene.add(grid);
var cubeGeo = new THREE.BoxGeometry(5, 5, 5);
var cubeMat = new THREE.MeshBasicMaterial({color:0xdddddd, wireframe:true});
var cube = new THREE.Mesh(cubeGeo, cubeMat);
cube.position.x = 0;
cube.position.y = 0;
cube.position.z = 0;
scene.add(cube);
camera.position.x = 40;
camera.position.y = 40;
camera.position.z = 40;
camera.lookAt(scene.position);
$("#container").append(renderer.domElement);
renderer.render(scene,camera);
});
</script>
</body>
</html>
您似乎立即打开并关闭了 $(document).ready(function(){}
。所以需要删除右括号 $(document).ready(function(){}
以便整个脚本包含在其中,并且您在底部有适当的结束标记。我没有 three.js,但我认为以下内容应该有效。
<!DOCTYPE HTML>
<html>
<head>
<title>THREE</title>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.3/jquery.min.js"></script>
<script type="text/javascript" src="js/three.js"></script>
<style>
body{
margins:0;
}
</style>
</head>
<body>
<div id="container"></div>
<script>
$(document).ready(function(){
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(45, window.innerWidth/window.innerHeight, .1, 500);
var renderer = new THREE.WebGLRenderer();
renderer.setColor(0xdddddd);
renderer.setSize(window.innerWidth, window.innerHeight);
var axis = new THREE.AxisHelper(10);
scene.add(axis);
var grid = new THREE.GridHelper(50, 5);
var color = new Color("rgb(255, 0, 0)");
grid.setColors(color, 0x000000);
//scene.add(grid);
var cubeGeo = new THREE.BoxGeometry(5, 5, 5);
var cubeMat = new THREE.MeshBasicMaterial({color:0xdddddd, wireframe:true});
var cube = new THREE.Mesh(cubeGeo, cubeMat);
cube.position.x = 0;
cube.position.y = 0;
cube.position.z = 0;
scene.add(cube);
camera.position.x = 40;
camera.position.y = 40;
camera.position.z = 40;
camera.lookAt(scene.position);
$("#container").append(renderer.domElement);
renderer.render(scene,camera);
});
</script>
</body>
</html>
去掉右括号:
$(document).ready(function(){
去掉这一行,setColor好像不是THREE.WebGLRenderer的方法:
renderer.setColor(0xdddddd);
变化:
var color = new Color("rgb(255, 0, 0)");
至:
var color = new THREE.Color("rgb(255, 0, 0)");
我不知道有什么问题可以帮助我吗? 当我尝试在 chrome 上加载它时,它只是白屏,代码曾经在它自己的文件中,当我发现有什么问题时,它只会加载一个白页,我正在尝试制作一个在 jquery 和 three.js
的帮助下加载立方体<!DOCTYPE HTML>
<html>
<head>
<title>THREE</title>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.3/jquery.min.js"></script>
<script type="text/javascript" src="js/three.js"></script>
<style>
body{
margins:0;
overflow:hidden;
}
</style>
</head>
<body>
<div id="container"></div>
<script>
$(document).ready(function(){}
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(45, window.innerWidth/window.innerHeight, .1, 500);
var renderer = new THREE.WebGLRenderer();
renderer.setColor(0xdddddd);
renderer.setSize(window.innerWidth, window.innerHeight);
var axis = new THREE.AxisHelper(10);
scene.add(axis);
var grid = new THREE.GridHelper(50, 5);
var color = new Color("rgb(255, 0, 0)");
grid.setColors(color, 0x000000);
//scene.add(grid);
var cubeGeo = new THREE.BoxGeometry(5, 5, 5);
var cubeMat = new THREE.MeshBasicMaterial({color:0xdddddd, wireframe:true});
var cube = new THREE.Mesh(cubeGeo, cubeMat);
cube.position.x = 0;
cube.position.y = 0;
cube.position.z = 0;
scene.add(cube);
camera.position.x = 40;
camera.position.y = 40;
camera.position.z = 40;
camera.lookAt(scene.position);
$("#container").append(renderer.domElement);
renderer.render(scene,camera);
});
</script>
</body>
</html>
您似乎立即打开并关闭了 $(document).ready(function(){}
。所以需要删除右括号 $(document).ready(function(){}
以便整个脚本包含在其中,并且您在底部有适当的结束标记。我没有 three.js,但我认为以下内容应该有效。
<!DOCTYPE HTML>
<html>
<head>
<title>THREE</title>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.3/jquery.min.js"></script>
<script type="text/javascript" src="js/three.js"></script>
<style>
body{
margins:0;
}
</style>
</head>
<body>
<div id="container"></div>
<script>
$(document).ready(function(){
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(45, window.innerWidth/window.innerHeight, .1, 500);
var renderer = new THREE.WebGLRenderer();
renderer.setColor(0xdddddd);
renderer.setSize(window.innerWidth, window.innerHeight);
var axis = new THREE.AxisHelper(10);
scene.add(axis);
var grid = new THREE.GridHelper(50, 5);
var color = new Color("rgb(255, 0, 0)");
grid.setColors(color, 0x000000);
//scene.add(grid);
var cubeGeo = new THREE.BoxGeometry(5, 5, 5);
var cubeMat = new THREE.MeshBasicMaterial({color:0xdddddd, wireframe:true});
var cube = new THREE.Mesh(cubeGeo, cubeMat);
cube.position.x = 0;
cube.position.y = 0;
cube.position.z = 0;
scene.add(cube);
camera.position.x = 40;
camera.position.y = 40;
camera.position.z = 40;
camera.lookAt(scene.position);
$("#container").append(renderer.domElement);
renderer.render(scene,camera);
});
</script>
</body>
</html>
去掉右括号:
$(document).ready(function(){
去掉这一行,setColor好像不是THREE.WebGLRenderer的方法:
renderer.setColor(0xdddddd);
变化:
var color = new Color("rgb(255, 0, 0)");
至:
var color = new THREE.Color("rgb(255, 0, 0)");