带矩阵的 DrawBitmap 不准确

DrawBitmap with Matrix not Accurate

我正在尝试使用 Canvas.drawBitmap(...)Bitmaps 绘制到 Canvas 上,但它没有出现在正确的位置或大小。

下面是我如何尝试实现这一目标的示例:

Canvas canvas = new Canvas();
Matrix matrix = new Matrix();

/// scale = 0.5
/// image.getX() = 250
/// image.getY() = 250
matrix.setTranslate(
        imageView.getX() * scale,
        imageView.getY() * scale
);

matrix.setScale(
        scale,
        scale
);

matrix.postRotate(imageView.getRotation(), imageView.getX() * scale, imageView.getY() * scale);

canvas.drawBitmap(bitmap, matrix, null);

我得到的结果是图像在 0x0 位置处为原始大小。
预期结果是图像为一半大小并位于 canvas.
的中心
注意:我正在使用 matrix.postRotate(...) 绘制旋转到与 ImageView.

相同角度的位图

你能试一试吗,我已经尝试在评论中解释逻辑:

// as you wanted Half size so reduced width and height to half

  Bitmap dstBitmap = Bitmap.createScaledBitmap(srcbitmap,(srcbitmap.getWidth()/2 ),(srcbitmap.getHeight()/2),true);

                // Here I calculate screen size
                DisplayMetrics displayMetrics = new DisplayMetrics();
                getWindowManager().getDefaultDisplay().getMetrics(displayMetrics);
                int height = displayMetrics.heightPixels;
                int width = displayMetrics.widthPixels;

   //Create screen size bitmap to position image at center easily
                Bitmap bitmap = Bitmap.createBitmap(
                        width, 
                        height, 
                        Bitmap.Config.ARGB_8888 
                );

                // Initialize a new Canvas  with above bitmap
                Canvas canvas = new Canvas(bitmap);


             
           Matrix matrix = new Matrix();


            // Rotating about center of image
            matrix.setRotate(
                    45, // your angle
                    dstBitmap.getWidth() / 2, 
                    dstBitmap.getHeight() / 2 
            );

  
            matrix.postTranslate(
                    (width  - dstBitmap.getWidth()) / 2,
                    (height - dstBitmap.getHeight() )/ 2
            );

           

            canvas.drawBitmap(dstBitmap, matrix, null);

现在你应该可以继续了,这应该会给你正确的输出