unity 填充量lerp
Unity fill amount lerp
正在尝试从此脚本中提取图像填充量。
public class ProgressBar : MonoBehaviour
{
public static int minimum;
public static int maximum;
public static int current;
public Image mask;
void Update()
{
GetCurrentFill();
}
void GetCurrentFill()
{
float currentOffset = current - minimum;
float maximumOffset = maximum - minimum;
float fillAmount = currentOffset / maximumOffset;
mask.fillAmount = fillAmount;
}
}
我将解释这段代码:
Current = 当前值,minimum = 最小升级经验,maximum = 最大升级经验
if(skortotal < 20)
{
playerlevel = 1;
ProgressBar.minimum = 0;
ProgressBar.current = skortotal;
ProgressBar.maximum = 20;
}
if(skortotal >= 20)
{
playerlevel = 2;
ProgressBar.current = skortotal;
ProgressBar.maximum = 50;
ProgressBar.minimum = 20;
}
}
代码已经可以工作,但我不知道如何使用 lerp 使其工作
您询问如何使用 Mathf.Lerp 实现此目的,这是我的建议:
mask.fillAmount = Mathf.Lerp(minimum, maximum, current) / maximum;
Lerp 会自动限制值,所以结果总是在 [0..1] 内。
为了动画填充随时间你可以试试这个:
float actualValue = 0f; // the goal
float startValue = 0f; // animation start value
float displayValue = 0f; // value during animation
float timer = 0f;
// animate the value from startValue to actualValue using displayValue over time using timer. (needs to be called every frame in Update())
timer += Time.deltaTime;
displayValue = Mathf.Lerp(startValue, actualValue, timer);
mask.fillAmount = displayValue;
要启动动画,请在更改 actualValue 时执行此操作:
actualValue = * some new value *;
startValue = maskFillAmount; // remember amount at animation start
timer = 0f; // reset timer.
正在尝试从此脚本中提取图像填充量。
public class ProgressBar : MonoBehaviour
{
public static int minimum;
public static int maximum;
public static int current;
public Image mask;
void Update()
{
GetCurrentFill();
}
void GetCurrentFill()
{
float currentOffset = current - minimum;
float maximumOffset = maximum - minimum;
float fillAmount = currentOffset / maximumOffset;
mask.fillAmount = fillAmount;
}
}
我将解释这段代码:
Current = 当前值,minimum = 最小升级经验,maximum = 最大升级经验
if(skortotal < 20)
{
playerlevel = 1;
ProgressBar.minimum = 0;
ProgressBar.current = skortotal;
ProgressBar.maximum = 20;
}
if(skortotal >= 20)
{
playerlevel = 2;
ProgressBar.current = skortotal;
ProgressBar.maximum = 50;
ProgressBar.minimum = 20;
}
}
代码已经可以工作,但我不知道如何使用 lerp 使其工作
您询问如何使用 Mathf.Lerp 实现此目的,这是我的建议:
mask.fillAmount = Mathf.Lerp(minimum, maximum, current) / maximum;
Lerp 会自动限制值,所以结果总是在 [0..1] 内。
为了动画填充随时间你可以试试这个:
float actualValue = 0f; // the goal
float startValue = 0f; // animation start value
float displayValue = 0f; // value during animation
float timer = 0f;
// animate the value from startValue to actualValue using displayValue over time using timer. (needs to be called every frame in Update())
timer += Time.deltaTime;
displayValue = Mathf.Lerp(startValue, actualValue, timer);
mask.fillAmount = displayValue;
要启动动画,请在更改 actualValue 时执行此操作:
actualValue = * some new value *;
startValue = maskFillAmount; // remember amount at animation start
timer = 0f; // reset timer.