JSXGraph如何用鼠标拖动圆弧
JSXGraph How to drag an arc with the mouse
问题是如何使圆弧可拖动。 hasInnerPoints:true 似乎没有完成任务。
使用组我可以使用中心点来拖动圆弧,同时仍然能够更改半径和角度。
正如您在执行脚本时看到的那样,可以使用蓝线作为手柄来拖动直线矢量。我也想要弯曲箭头。
const board = JXG.JSXGraph.initBoard('jxgbox', {
boundingbox: [-5, 5, 5, -5],
axis: true
});
class force {
constructor(nm,p1,p2) {
this.p1 = board.create('point', p1, {name: ''});
this.p2 = board.create('point', p2, {name: nm});
this.vec = board.create('arrow',[this.p1,this.p2],
{touchLastPoint: true});
}
}
class moment {
constructor(nm,p1,p2,p3) {
this.p1 = board.create('point', p1, {name: ''});
this.p2 = board.create('point', p2, {name: ''});
this.p3 = board.create('point', p3, {name: nm});
this.arc = board.create('arc',[this.p1,this.p2,this.p3],
{isDraggable:true, strokeWidth:2, lastArrow:{type: 1, size: 5},
hasInnerPoints:true});
var g = board.create('group', [this.p1,this.p2,this.p3,this.arc]);
g.removeTranslationPoint(this.p2);
g.removeTranslationPoint(this.p3);
}
}
var nameField = board.create('input', [-4.5, 4, 'F1','Name '], {cssStyle: 'width: 40px'});
var button1 = board.create('button', [-2.5, 4, 'Kraft', function() {
obs.push(new force(nameField.Value(),[3.5,4], [4.5,4]));
}], {});
var button2 = board.create('button', [-1.5, 4, 'Moment', function() {
obs.push(new moment(nameField.Value(),[3.5,4], [4,3.5],[4,4.5]));
}], {});
var obs = [];
obs.push(new force('F1',[0,0], [1,1]));
obs.push(new force('F2',[0,0], [-1,1]));
obs.push(new force('q0 a',[4,0], [4,1]));
obs.push(new moment('M0',[0,0], [1,0],[0,1]));
使圆弧可拖动的缺失属性是 fixed:false
:
class moment {
constructor(nm,p1,p2,p3) {
this.p1 = board.create('point', p1, {name: ''});
this.p2 = board.create('point', p2, {name: ''});
this.p3 = board.create('point', p3, {name: nm});
this.arc = board.create('arc',[this.p1,this.p2,this.p3],
{fixed:true, strokeWidth:2, lastArrow:{type: 1, size: 5}});
var g = board.create('group', [this.p1,this.p2,this.p3,this.arc]);
g.removeTranslationPoint(this.p2);
g.removeTranslationPoint(this.p3);
}
}
当然,这只适用于定义点可拖动的情况。
在 https://jsfiddle.net/nqxykvbf/2/
现场观看
问题是如何使圆弧可拖动。 hasInnerPoints:true 似乎没有完成任务。
使用组我可以使用中心点来拖动圆弧,同时仍然能够更改半径和角度。
正如您在执行脚本时看到的那样,可以使用蓝线作为手柄来拖动直线矢量。我也想要弯曲箭头。
const board = JXG.JSXGraph.initBoard('jxgbox', {
boundingbox: [-5, 5, 5, -5],
axis: true
});
class force {
constructor(nm,p1,p2) {
this.p1 = board.create('point', p1, {name: ''});
this.p2 = board.create('point', p2, {name: nm});
this.vec = board.create('arrow',[this.p1,this.p2],
{touchLastPoint: true});
}
}
class moment {
constructor(nm,p1,p2,p3) {
this.p1 = board.create('point', p1, {name: ''});
this.p2 = board.create('point', p2, {name: ''});
this.p3 = board.create('point', p3, {name: nm});
this.arc = board.create('arc',[this.p1,this.p2,this.p3],
{isDraggable:true, strokeWidth:2, lastArrow:{type: 1, size: 5},
hasInnerPoints:true});
var g = board.create('group', [this.p1,this.p2,this.p3,this.arc]);
g.removeTranslationPoint(this.p2);
g.removeTranslationPoint(this.p3);
}
}
var nameField = board.create('input', [-4.5, 4, 'F1','Name '], {cssStyle: 'width: 40px'});
var button1 = board.create('button', [-2.5, 4, 'Kraft', function() {
obs.push(new force(nameField.Value(),[3.5,4], [4.5,4]));
}], {});
var button2 = board.create('button', [-1.5, 4, 'Moment', function() {
obs.push(new moment(nameField.Value(),[3.5,4], [4,3.5],[4,4.5]));
}], {});
var obs = [];
obs.push(new force('F1',[0,0], [1,1]));
obs.push(new force('F2',[0,0], [-1,1]));
obs.push(new force('q0 a',[4,0], [4,1]));
obs.push(new moment('M0',[0,0], [1,0],[0,1]));
使圆弧可拖动的缺失属性是 fixed:false
:
class moment {
constructor(nm,p1,p2,p3) {
this.p1 = board.create('point', p1, {name: ''});
this.p2 = board.create('point', p2, {name: ''});
this.p3 = board.create('point', p3, {name: nm});
this.arc = board.create('arc',[this.p1,this.p2,this.p3],
{fixed:true, strokeWidth:2, lastArrow:{type: 1, size: 5}});
var g = board.create('group', [this.p1,this.p2,this.p3,this.arc]);
g.removeTranslationPoint(this.p2);
g.removeTranslationPoint(this.p3);
}
}
当然,这只适用于定义点可拖动的情况。 在 https://jsfiddle.net/nqxykvbf/2/
现场观看