为什么 pygame window 动画只在我移动光标时起作用
Why does pygame window animationonly work when i am moving my cursor
我正在按照本指南制作 flappy bird https://www.youtube.com/watch?v=UZg49z76cLw&t=1309s
但是只有当我移动光标时屏幕才会更新有谁知道如何解决这个问题
import pygame, sys
def draw_floor():
screen.blit(floor_surface, (floor_animation, 400))
screen.blit(floor_surface, (floor_animation + 275,400))
pygame.init()
screen = pygame.display.set_mode((275,512))
clock = pygame.time.Clock()
bg_surface = pygame.image.load('C:/Users/cuerv/Downloads/flappy-bird-assets-master/flappy-bird-assets-master/sprites/background-day.png').convert()
floor_surface = pygame.image.load('C:/Users/cuerv/Downloads/flappy-bird-assets-master/flappy-bird-assets-master/sprites/base.png').convert()
floor_animation = 0
bird_surface = pygame.image.load('C:/Users/cuerv/Downloads/flappy-bird-assets-master/flappy-bird-assets-master/sprites/bluebird-midflap.png').convert()
bird_rect = bird_surface.get_rect(center = (100,256))
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
screen.blit(bg_surface, (0, 0))
screen.blit(bird_surface, (bird_rect))
floor_animation -= 1
draw_floor()
if floor_animation <= -275:
floor_animation = 0
screen.blit(floor_surface, (floor_animation, 400))
pygame.display.update()
clock.tick(120)
enter code here
我想在您的函数中,当鼠标悬停在图像上或鼠标位置在时间 t1 != 位置在 t2 时,动作就会发生。还提供代码,以便我们检查可能是什么问题:)
这是Indentation的事情。在应用程序循环而不是事件循环中绘制场景:
# application loop
while True:
# event loop
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
#<--| INDENTATION
screen.blit(bg_surface, (0, 0))
screen.blit(bird_surface, (bird_rect))
floor_animation -= 1
draw_floor()
if floor_animation <= -275:
floor_animation = 0
screen.blit(floor_surface, (floor_animation, 400))
pygame.display.update()
注意,事件循环只在事件发生时执行,而应用程序循环是连续执行的。
我正在按照本指南制作 flappy bird https://www.youtube.com/watch?v=UZg49z76cLw&t=1309s 但是只有当我移动光标时屏幕才会更新有谁知道如何解决这个问题
import pygame, sys
def draw_floor():
screen.blit(floor_surface, (floor_animation, 400))
screen.blit(floor_surface, (floor_animation + 275,400))
pygame.init()
screen = pygame.display.set_mode((275,512))
clock = pygame.time.Clock()
bg_surface = pygame.image.load('C:/Users/cuerv/Downloads/flappy-bird-assets-master/flappy-bird-assets-master/sprites/background-day.png').convert()
floor_surface = pygame.image.load('C:/Users/cuerv/Downloads/flappy-bird-assets-master/flappy-bird-assets-master/sprites/base.png').convert()
floor_animation = 0
bird_surface = pygame.image.load('C:/Users/cuerv/Downloads/flappy-bird-assets-master/flappy-bird-assets-master/sprites/bluebird-midflap.png').convert()
bird_rect = bird_surface.get_rect(center = (100,256))
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
screen.blit(bg_surface, (0, 0))
screen.blit(bird_surface, (bird_rect))
floor_animation -= 1
draw_floor()
if floor_animation <= -275:
floor_animation = 0
screen.blit(floor_surface, (floor_animation, 400))
pygame.display.update()
clock.tick(120)
enter code here
我想在您的函数中,当鼠标悬停在图像上或鼠标位置在时间 t1 != 位置在 t2 时,动作就会发生。还提供代码,以便我们检查可能是什么问题:)
这是Indentation的事情。在应用程序循环而不是事件循环中绘制场景:
# application loop
while True:
# event loop
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
#<--| INDENTATION
screen.blit(bg_surface, (0, 0))
screen.blit(bird_surface, (bird_rect))
floor_animation -= 1
draw_floor()
if floor_animation <= -275:
floor_animation = 0
screen.blit(floor_surface, (floor_animation, 400))
pygame.display.update()
注意,事件循环只在事件发生时执行,而应用程序循环是连续执行的。