适当的对象创建 - 寻找通用解决方案
Appropriate object creation - finding universal solution
有 3 个 classes(可能还有更多),它们具有相同的过程(procedure Populate)。它们几乎相同,仅在对象创建方面有所不同。我只想在基础 class 中编写一个通用程序,它将永远取代这种臭名昭著的重复代码。我不太确定,如果我能准确表达我在做什么,但请查看下面的代码并查看。
TGrandFather = class(TObject)
end;
TFather = class(TGrandFather)
end;
TSon = class(TFather)
end;
TGrandson.... and so on...
TGrandFathers = class (TList)
public
procedure Populate(Amount:Integer);
end;
TFathers = class (TGrandFathers)
public
procedure Populate(Amount:Integer);
end;
TSons = class (TFathers)
public
procedure Populate(Amount:Integer);
end;
TGrandsons....
...
procedure TGrandFathers.Populate(Amount:Integer);
var i:integer;
xGrandFather:TGrandFather;
begin
for i := 0 to Amount do
begin
xGrandFather:=TGrandFather.Create;
Add(xGrandFather);
end;
end;
procedure TFathers.Populate(Amount:Integer);
var i:integer;
xFather:TFather;
begin
for i := 0 to Amount do
begin
xFather:=TFather.Create; //this is the point, which makes trouble
Add(xFather);
end;
end;
procedure TSons.Populate(Amount:Integer);
var i:integer;
xSon:TSon;
begin
for i := 0 to Amount do
begin
xSon:=TSon.Create; //this is the point, which makes trouble
Add(xSon);
end;
end;
procedure Grandsons...
谢谢...
要回答您的问题,您可以使用元class 到 "class of",如果您想按照自己的路线进行。此代码块演示了您将如何完成它。层次结构需要清理,但您应该了解这段代码的要点。
一个元class是一个class,它的实例是classes。这允许您构建一个更通用的框架,因为您可以使用您的元 class 来创建您需要的 classes。
type
TGrandFather = class(TObject)
end;
TStrangeHeirarchyClass = class of TGrandFather;
TFather = class(TGrandFather)
end;
TSon = class(TFather)
end;
TGrandFathers = class(TList)
protected
procedure PopulateInternal(aAmount:Integer; aContainedClass:
TStrangeHeirarchyClass);
public
procedure Populate(Amount:Integer);
end;
TFathers = class (TGrandFathers)
public
procedure Populate(Amount:Integer);
end;
TSons = class (TFathers)
public
procedure Populate(Amount:Integer);
end;
implementation
procedure TGrandFathers.Populate(Amount:Integer);
begin
PopulateInternal(Amount, TGrandFather);
end;
procedure TGrandFathers.PopulateInternal(aAmount:Integer; aContainedClass:
TStrangeHeirarchyClass);
var
i:integer;
xFamilyMember:TGrandFather;
begin
for i := 0 to aAmount do
begin
xFamilyMember := aContainedClass.Create;
Add(xFamilyMember);
end;
end;
procedure TFathers.Populate(Amount:Integer);
begin
PopulateInternal(Amount, TFather);
end;
procedure TSons.Populate(Amount:Integer);
begin
PopulateInternal(Amount, TSon);
end;
它的工作方式是元class TStrangeHeirarchyClass
,您可以像常规数据类型一样使用它,存储您想要使用的基础class .您可以将类型作为参数传递(就像我在上面的代码示例中所做的那样)或将其作为 属性 或这样的字段存储在 class 中:
TGrandFathers = class(TList)
private
FContainedClass: TStrangeHeirarchyClass;
public
procedure Populate(Amount:Integer);
property ContainedClass: TStrangeHeirarchyClass read
FContainedClass write FContainedClass;
end;
设置此 属性 后,您就可以使用它来创建它所设置的 class 类型的实例。因此,将 ContainedClass
设置为 TFather
将导致调用 ContainedClass.Create
创建 TFather
.
的实例
正如 David 在评论中指出的那样,如果您使用元 class 并覆盖默认构造函数,您将 运行 遇到问题。您在构造函数中的代码永远不会 运行。您要么需要停止使用虚拟构造函数,要么覆盖现有的 AfterConstruction
方法,该方法是构造函数调用的虚拟方法。如果您使用 AfterConstruction
:
TGrandFathers = class(TList)
protected
FContainedClass: TStrangeHeirarchyClass;
public
procedure AfterConstruction; override;
procedure Populate(Amount:Integer);
end;
TFathers = class (TGrandFathers)
public
procedure AfterConstruction; override;
end;
TSons = class (TFathers)
public
procedure AfterConstruction; override;
end;
implementation
procedure TGrandFathers.AfterConstruction;
begin
inherited;
FContainedClass := TGrandFather;
// Other construction code
end;
procedure TGrandFathers.Populate(aAmount:Integer);
var
i:integer;
xFamilyMember:TGrandFather;
begin
for i := 0 to aAmount do
begin
xFamilyMember := FContainedClass.Create;
Add(xFamilyMember);
end;
end;
procedure TFathers.AfterConstruction;
begin
inherited;
FContainedClass := TFather;
// Other construction code
end;
procedure TSons.AfterConstruction;
begin
inherited;
FContainedClass := TSon;
// Other construction code
end;
虽然你的层次结构看起来很奇怪。我认为这样的事情会更合适:
type
TRelationType = (ptSon, ptFather, ptGrandfather);
TPerson = class;
TRelation = class(TObject)
strict private
FRelationship: TRelationType;
FRelation: TPerson;
public
property Relation: TPerson read FRelation write FRelation;
property Relationship: TRelationType read FRelationship write FRelationship;
end;
TRelationList = class(TList)
//...
end;
TPerson = class(TObject)
strict private
FPersonName: string;
FRelations: TRelationList;
public
procedure AfterConstruction; override;
procedure BeforeDestruction; override;
property PersonName: string read FPersonName write FPersonName;
property Relations: TRelationList read FRelations;
end;
implementation
procedure TPerson.AfterConstruction;
begin
inherited;
FRelations := TRelationList.Create;
end;
procedure TPerson.BeforeDestruction;
begin
FRelations.Free;
inherited;
end;
只需使用Self.ClassType.Create
:
program Project13;
{$APPTYPE CONSOLE}
uses
SysUtils;
type
TFoo1 = class
procedure Boo;
end;
TFoo2 = class(TFoo1)
end;
{ TFoo1 }
procedure TFoo1.Boo;
var
x: TFoo1;
begin
x := Self.ClassType.Create as TFoo1;
write(Cardinal(Self):16, Cardinal(x):16);
Writeln(x.ClassName:16);
end;
begin
try
TFoo1.Create.Boo;
TFoo2.Create.Boo;
Readln;
except
on E:Exception do
Writeln(E.Classname, ': ', E.Message);
end;
end.
这似乎有效:
//MMWIN:CLASSCOPY
unit _MM_Copy_Buffer_;
interface
implementation
type
TBaseSelfCreating = class(TObject)
procedure Populate(Amount: Integer);
procedure Add(Obj: TObject);
end;
{TBaseSelfCreating}
procedure TBaseSelfCreating.Add(Obj: TObject);
begin
Assert(Obj is TBaseSelfCreating);
Assert(Obj <> Self);
Obj.Free;
end;
procedure TBaseSelfCreating.Populate(Amount: Integer);
var
i: Integer;
begin
for i := 1 to Amount do Add(Self.ClassType.Create);
end;
end.
如果您不想使用 Generics 或者您正在使用没有 Generics 的 Delphi 版本,那么这是一种方法。是的,我知道我可以使用前向声明来删除一个 class,但这更容易理解。
界面
type
TBaseAncestor = class
end;
TBaseClass = class of TBaseAncestor;
TGrandFathers = class (TBaseAncestor)
FClassType : TBaseClass;
constructor Create (AOwner : TControl); reintroduce; virtual;
procedure Populate;
procedure Add (X : TBaseAncestor);
end;
TFathers = class (TGrandFathers)
constructor Create (AOwner : TControl); override;
end;
实施
{ TGrandFathers }
constructor TGrandFathers.Create(AOwner: TControl);
begin
inherited Create;
FClassType := TGrandFathers;
end;
procedure TGrandFathers.Add (X : TBaseAncestor);
begin
end;
procedure TGrandFathers.Populate;
const
Amount = 5;
var
I : integer;
x : TBaseAncestor;
begin
for I := 0 to Amount do
begin
x := FClassType.Create;
Add (x);
end;
end;
{ TFathers }
constructor TFathers.Create(AOwner: TControl);
begin
inherited;
FClassType := TFathers;
end;
每个后代将其 class 存储到 class 变量 中。 Populate 将其用于创建。在 Generics 出现之前,我一直在使用它。
有 3 个 classes(可能还有更多),它们具有相同的过程(procedure Populate)。它们几乎相同,仅在对象创建方面有所不同。我只想在基础 class 中编写一个通用程序,它将永远取代这种臭名昭著的重复代码。我不太确定,如果我能准确表达我在做什么,但请查看下面的代码并查看。
TGrandFather = class(TObject)
end;
TFather = class(TGrandFather)
end;
TSon = class(TFather)
end;
TGrandson.... and so on...
TGrandFathers = class (TList)
public
procedure Populate(Amount:Integer);
end;
TFathers = class (TGrandFathers)
public
procedure Populate(Amount:Integer);
end;
TSons = class (TFathers)
public
procedure Populate(Amount:Integer);
end;
TGrandsons....
...
procedure TGrandFathers.Populate(Amount:Integer);
var i:integer;
xGrandFather:TGrandFather;
begin
for i := 0 to Amount do
begin
xGrandFather:=TGrandFather.Create;
Add(xGrandFather);
end;
end;
procedure TFathers.Populate(Amount:Integer);
var i:integer;
xFather:TFather;
begin
for i := 0 to Amount do
begin
xFather:=TFather.Create; //this is the point, which makes trouble
Add(xFather);
end;
end;
procedure TSons.Populate(Amount:Integer);
var i:integer;
xSon:TSon;
begin
for i := 0 to Amount do
begin
xSon:=TSon.Create; //this is the point, which makes trouble
Add(xSon);
end;
end;
procedure Grandsons...
谢谢...
要回答您的问题,您可以使用元class 到 "class of",如果您想按照自己的路线进行。此代码块演示了您将如何完成它。层次结构需要清理,但您应该了解这段代码的要点。
一个元class是一个class,它的实例是classes。这允许您构建一个更通用的框架,因为您可以使用您的元 class 来创建您需要的 classes。
type
TGrandFather = class(TObject)
end;
TStrangeHeirarchyClass = class of TGrandFather;
TFather = class(TGrandFather)
end;
TSon = class(TFather)
end;
TGrandFathers = class(TList)
protected
procedure PopulateInternal(aAmount:Integer; aContainedClass:
TStrangeHeirarchyClass);
public
procedure Populate(Amount:Integer);
end;
TFathers = class (TGrandFathers)
public
procedure Populate(Amount:Integer);
end;
TSons = class (TFathers)
public
procedure Populate(Amount:Integer);
end;
implementation
procedure TGrandFathers.Populate(Amount:Integer);
begin
PopulateInternal(Amount, TGrandFather);
end;
procedure TGrandFathers.PopulateInternal(aAmount:Integer; aContainedClass:
TStrangeHeirarchyClass);
var
i:integer;
xFamilyMember:TGrandFather;
begin
for i := 0 to aAmount do
begin
xFamilyMember := aContainedClass.Create;
Add(xFamilyMember);
end;
end;
procedure TFathers.Populate(Amount:Integer);
begin
PopulateInternal(Amount, TFather);
end;
procedure TSons.Populate(Amount:Integer);
begin
PopulateInternal(Amount, TSon);
end;
它的工作方式是元class TStrangeHeirarchyClass
,您可以像常规数据类型一样使用它,存储您想要使用的基础class .您可以将类型作为参数传递(就像我在上面的代码示例中所做的那样)或将其作为 属性 或这样的字段存储在 class 中:
TGrandFathers = class(TList)
private
FContainedClass: TStrangeHeirarchyClass;
public
procedure Populate(Amount:Integer);
property ContainedClass: TStrangeHeirarchyClass read
FContainedClass write FContainedClass;
end;
设置此 属性 后,您就可以使用它来创建它所设置的 class 类型的实例。因此,将 ContainedClass
设置为 TFather
将导致调用 ContainedClass.Create
创建 TFather
.
正如 David 在评论中指出的那样,如果您使用元 class 并覆盖默认构造函数,您将 运行 遇到问题。您在构造函数中的代码永远不会 运行。您要么需要停止使用虚拟构造函数,要么覆盖现有的 AfterConstruction
方法,该方法是构造函数调用的虚拟方法。如果您使用 AfterConstruction
:
TGrandFathers = class(TList)
protected
FContainedClass: TStrangeHeirarchyClass;
public
procedure AfterConstruction; override;
procedure Populate(Amount:Integer);
end;
TFathers = class (TGrandFathers)
public
procedure AfterConstruction; override;
end;
TSons = class (TFathers)
public
procedure AfterConstruction; override;
end;
implementation
procedure TGrandFathers.AfterConstruction;
begin
inherited;
FContainedClass := TGrandFather;
// Other construction code
end;
procedure TGrandFathers.Populate(aAmount:Integer);
var
i:integer;
xFamilyMember:TGrandFather;
begin
for i := 0 to aAmount do
begin
xFamilyMember := FContainedClass.Create;
Add(xFamilyMember);
end;
end;
procedure TFathers.AfterConstruction;
begin
inherited;
FContainedClass := TFather;
// Other construction code
end;
procedure TSons.AfterConstruction;
begin
inherited;
FContainedClass := TSon;
// Other construction code
end;
虽然你的层次结构看起来很奇怪。我认为这样的事情会更合适:
type
TRelationType = (ptSon, ptFather, ptGrandfather);
TPerson = class;
TRelation = class(TObject)
strict private
FRelationship: TRelationType;
FRelation: TPerson;
public
property Relation: TPerson read FRelation write FRelation;
property Relationship: TRelationType read FRelationship write FRelationship;
end;
TRelationList = class(TList)
//...
end;
TPerson = class(TObject)
strict private
FPersonName: string;
FRelations: TRelationList;
public
procedure AfterConstruction; override;
procedure BeforeDestruction; override;
property PersonName: string read FPersonName write FPersonName;
property Relations: TRelationList read FRelations;
end;
implementation
procedure TPerson.AfterConstruction;
begin
inherited;
FRelations := TRelationList.Create;
end;
procedure TPerson.BeforeDestruction;
begin
FRelations.Free;
inherited;
end;
只需使用Self.ClassType.Create
:
program Project13;
{$APPTYPE CONSOLE}
uses
SysUtils;
type
TFoo1 = class
procedure Boo;
end;
TFoo2 = class(TFoo1)
end;
{ TFoo1 }
procedure TFoo1.Boo;
var
x: TFoo1;
begin
x := Self.ClassType.Create as TFoo1;
write(Cardinal(Self):16, Cardinal(x):16);
Writeln(x.ClassName:16);
end;
begin
try
TFoo1.Create.Boo;
TFoo2.Create.Boo;
Readln;
except
on E:Exception do
Writeln(E.Classname, ': ', E.Message);
end;
end.
这似乎有效:
//MMWIN:CLASSCOPY
unit _MM_Copy_Buffer_;
interface
implementation
type
TBaseSelfCreating = class(TObject)
procedure Populate(Amount: Integer);
procedure Add(Obj: TObject);
end;
{TBaseSelfCreating}
procedure TBaseSelfCreating.Add(Obj: TObject);
begin
Assert(Obj is TBaseSelfCreating);
Assert(Obj <> Self);
Obj.Free;
end;
procedure TBaseSelfCreating.Populate(Amount: Integer);
var
i: Integer;
begin
for i := 1 to Amount do Add(Self.ClassType.Create);
end;
end.
如果您不想使用 Generics 或者您正在使用没有 Generics 的 Delphi 版本,那么这是一种方法。是的,我知道我可以使用前向声明来删除一个 class,但这更容易理解。
界面
type
TBaseAncestor = class
end;
TBaseClass = class of TBaseAncestor;
TGrandFathers = class (TBaseAncestor)
FClassType : TBaseClass;
constructor Create (AOwner : TControl); reintroduce; virtual;
procedure Populate;
procedure Add (X : TBaseAncestor);
end;
TFathers = class (TGrandFathers)
constructor Create (AOwner : TControl); override;
end;
实施
{ TGrandFathers }
constructor TGrandFathers.Create(AOwner: TControl);
begin
inherited Create;
FClassType := TGrandFathers;
end;
procedure TGrandFathers.Add (X : TBaseAncestor);
begin
end;
procedure TGrandFathers.Populate;
const
Amount = 5;
var
I : integer;
x : TBaseAncestor;
begin
for I := 0 to Amount do
begin
x := FClassType.Create;
Add (x);
end;
end;
{ TFathers }
constructor TFathers.Create(AOwner: TControl);
begin
inherited;
FClassType := TFathers;
end;
每个后代将其 class 存储到 class 变量 中。 Populate 将其用于创建。在 Generics 出现之前,我一直在使用它。