用 while 连续反应改变状态

React change state continuously with while

我正在尝试使用 React 实现 The Game Of Life,并且它的工作原理......大部分。我的实现包括一个触发游戏的 start 按钮,并且必须一直循环直到用户按下按钮 stop

我说它有效...主要是因为我可以看到矩阵正在按预期发展,但我无法使用 while 子句循环该过程。当我删除这样的条款时,游戏会在用户每次按下时执行一个循环 start,但我希望游戏连续执行循环。

这是代码:

import React from 'react';
import AppBar from '@material-ui/core/AppBar';
import Toolbar from '@material-ui/core/Toolbar';
import Typography from '@material-ui/core/Typography';
import Button from '@material-ui/core/Button';
import TextField from '@material-ui/core/TextField';
import Grid from './Grid';

class Matrix extends React.Component {
  constructor (props) {
    super(props);

    this.state = {
      cycle: 0,
      rows: 120,
      columns: 260,
      livingBase: 0.01,
      matrix: null,
      killWith: 2,
      setAliveWith: 4,
      continue: true
    };    
  }

  getRandomMatrix = () => {
    let randomMatrix=[]
    let randomRow = [];
    let randomNumber = null;

    for (let i=0; i<this.state.columns; i++) {
      randomRow = []
      for (let j=0; j<this.state.rows; j++) {
        randomNumber = Math.random();
        randomRow.push(randomNumber < this.state.livingBase? true: false);
      }
      randomMatrix.push(randomRow);
    }
    
    this.setState({matrix: randomMatrix})
  }

  getNextMatrix = () => {
    let newMatrix = this.state.matrix.slice();

    const getCurrentCellLivingNeighbours = (n, m) => {
      let currenCellLivingNeighburs = 0;
      
      const getNeighbour = (l, k) => {
        let tryCell = false;

        try {
          tryCell = this.state.matrix[l][k];
          return tryCell
        } catch {
          return false
        } 
      }

      if (getNeighbour(n-1, m-1)) {
        currenCellLivingNeighburs++;
      }
      if (getNeighbour(n-1, m)) {
        currenCellLivingNeighburs++;
      }
      if (getNeighbour(n-1, m+1)) {
        currenCellLivingNeighburs++;
      }
      if (getNeighbour(n, m-1)) {
        currenCellLivingNeighburs++;
      }
      if (getNeighbour(n, m+1)) {
        currenCellLivingNeighburs++;
      }
      if (getNeighbour(n+1, m-1)) {
        currenCellLivingNeighburs++;
      }
      if (getNeighbour(n+1, m)) {
        currenCellLivingNeighburs++;
      }
      if (getNeighbour(n+1, m+1)) {
        currenCellLivingNeighburs++;
      }

    return currenCellLivingNeighburs;
    }

    for (let j=0; j<this.state.matrix.length; j++) {
      for (let i=0; i<this.state.matrix[0].length; i++) {
        let currentCell = this.state.matrix[j][i];
        let livingNeigbours = getCurrentCellLivingNeighbours(j, i)
        
        if (currentCell) {
          if (livingNeigbours<2 || livingNeigbours>3) {
            newMatrix[j][i] = false;
          }
        } else {
          if (livingNeigbours === 3) {
            newMatrix[j][i] = true;
          }
        }
      }
    }
    this.setState({matrix: newMatrix})
  }

  handleResetClick = () => {
    this.getRandomMatrix();
  }

  catchLivingBaseChange = (e) => {
    this.setState({livingBase: parseInt(e.target.value)/100})
  }

  handleStartClick = () => {
    while (this.state.continue) {
      this.getNextMatrix();
    }
  }

  render () {
    return (
      <div>
        <AppBar position="static">
          <Toolbar>
            <div style={{display: 'flex'}}>
              <div>
                <Typography variant="h6" >
                  The Game Of Life
                </Typography>
              </div>
              <div style={{paddingLeft: 15}}>
                <TextField id="livingBase" label="Porcentaje de Inicio" defaultValue="1" onChange={this.catchLivingBaseChange.bind(this)} />
                <Button color="black" variant='contained' onClick={this.handleResetClick.bind(this)} >Reset</Button>
                <Button color="black" variant='contained' onClick={this.handleStartClick.bind(this)} >Start</Button>
              </div>
            </div>
          </Toolbar>
        </AppBar>
        {this.state.matrix? <Grid matrix={this.state.matrix} />: <h1>Push reset to init matrix...</h1>}
      </div>
    )
  }
}

export default Matrix;

方法 handleStartClick() 是我想用 while 子句循环的方法,但是添加这样的子句后屏幕永远不会更新。

While 循环会阻塞主线程,因此它们不会让您的应用有机会更新 UI。我建议您改用 requestAnimationFrame or setTimeout 来执行更新。

可能看起来像这样:

const nextMatrix = () => {
  // compute and return next generation
}

const Life = () => {
  const [matrix, setMatrix] = useState();
  const [running, setRunning] = useState(false);

  const update = useCallback(() => {
    setMatrix(nextMatrix()); // update state with the next generation
    if (running) {
      requestAnimationFrame(update); // run again asap (usually 60Hz)
    }
  }, [running])

  return (
    {/* render current matrix here */}

    <button onClick={() => setRunning(!running)}>{running ? 'stop' : 'start'}</button>
  )
}

请注意,此方法可能会对浏览器造成负担。如果您担心给其他任务一些喘息的空间,您可以使用 setTimeout 并降低更新矩阵的频率。

您是否在使用 while 循环时卡在屏幕上?我不认为你可以在 Javascript 中使用长 运行 过程来做到这一点,它很容易冻结你的 UI。

您可以尝试使用setTimeoutsetInterval来post您的逻辑进入下一个事件循环周期。

这一行有异常let newMatrix = this.state.matrix.slice();this.state.matrix 最初是 = null 而你正试图将它切片!

Cannot read property 'slice' of null

这就是 getNextMatrix() 不起作用的原因!

此外,您应该改用 setInterval,因为一段时间后会阻止您的 UI 更新。

你可以这样维护循环。

setinterval( () => {

    this.getNextMatrix();

}, 100);  /// 100 or whatever value works for you. the value is in miliseconds

您可能想阅读有关 the event loop 的内容。

如果您想使用 while 循环,您需要一些方法将控制权交还给浏览器。您可以使用 async 函数和异步等待

  const waitFrame = () => new Promise(resolve => requestAnimationFrame(resolve));

  handleStartClick = async() => {   // async allows this function to use await
    while (this.state.continue) {
      this.getNextMatrix();
      await waitFrame();            // await lets this function give up control to the browser 
    }
  }

一个工作示例

<script src="https://unpkg.com/react@16/umd/react.production.min.js" crossorigin></script>
<script src="https://unpkg.com/react-dom@16/umd/react-dom.production.min.js" crossorigin></script>
<script src="https://unpkg.com/babel-standalone@6/babel.min.js"></script>
<script type="text/babel">
const waitFrame = () => new Promise(resolve => requestAnimationFrame(resolve));

class Grid extends React.Component {
  render() {
    const rows = this.props.matrix;
    return (
     <table>
     {
       rows.map(row => {
         return (
           <tr>
             {
               row.map(cell => {
                 return (
                   <td>
                   {cell ? '●' : '○'}
                   </td>
                 );
               })
             }
           </tr>
         );
       })
     }
     </table>
    );
  }
};

class Matrix extends React.Component {
  constructor (props) {
    super(props);

    this.state = {
      cycle: 0,
      rows: 120,
      columns: 260,
      livingBase: 0.33,
      matrix: null,
      killWith: 2,
      setAliveWith: 4,
      continue: true
    };    
  }

  getRandomMatrix = () => {
    let randomMatrix=[]
    let randomRow = [];
    let randomNumber = null;

    for (let i=0; i<this.state.columns; i++) {
      randomRow = []
      for (let j=0; j<this.state.rows; j++) {
        randomNumber = Math.random();
        randomRow.push(randomNumber < this.state.livingBase? true: false);
      }
      randomMatrix.push(randomRow);
    }
    
    this.setState({matrix: randomMatrix})
  }

  getNextMatrix = () => {
    let newMatrix = this.state.matrix.slice();

    const getCurrentCellLivingNeighbours = (n, m) => {
      let currenCellLivingNeighburs = 0;
      
      const getNeighbour = (l, k) => {
        let tryCell = false;

        try {
          tryCell = this.state.matrix[l][k];
          return tryCell
        } catch(e) {
          return false
        } 
      }

      if (getNeighbour(n-1, m-1)) {
        currenCellLivingNeighburs++;
      }
      if (getNeighbour(n-1, m)) {
        currenCellLivingNeighburs++;
      }
      if (getNeighbour(n-1, m+1)) {
        currenCellLivingNeighburs++;
      }
      if (getNeighbour(n, m-1)) {
        currenCellLivingNeighburs++;
      }
      if (getNeighbour(n, m+1)) {
        currenCellLivingNeighburs++;
      }
      if (getNeighbour(n+1, m-1)) {
        currenCellLivingNeighburs++;
      }
      if (getNeighbour(n+1, m)) {
        currenCellLivingNeighburs++;
      }
      if (getNeighbour(n+1, m+1)) {
        currenCellLivingNeighburs++;
      }

    return currenCellLivingNeighburs;
    }

    for (let j=0; j<this.state.matrix.length; j++) {
      for (let i=0; i<this.state.matrix[0].length; i++) {
        let currentCell = this.state.matrix[j][i];
        let livingNeigbours = getCurrentCellLivingNeighbours(j, i)
        
        if (currentCell) {
          if (livingNeigbours<2 || livingNeigbours>3) {
            newMatrix[j][i] = false;
          }
        } else {
          if (livingNeigbours === 3) {
            newMatrix[j][i] = true;
          }
        }
      }
    }
    this.setState({matrix: newMatrix})
  }

  handleResetClick = () => {
    this.getRandomMatrix();
  }

  catchLivingBaseChange = (e) => {
    this.setState({livingBase: parseInt(e.target.value)/100})
  }

  handleStartClick = async () => {
    while (this.state.continue) {
      this.getNextMatrix();
      await waitFrame();
    }
  }

  render () {
    return (
      <div>
            <div style={{display: 'flex'}}>
              <div style={{paddingLeft: 15}}>
                <button color="black" variant='contained' onClick={this.handleResetClick.bind(this)} >Reset</button>
                <button color="black" variant='contained' onClick={this.handleStartClick.bind(this)} >Start</button>
              </div>
            </div>
        {this.state.matrix? <Grid matrix={this.state.matrix} />: <h1>Push reset to init matrix...</h1>}
      </div>
    )
  }
}

ReactDOM.render(React.createElement(Matrix), document.body);

</script>