Fabricjs - 在一个文档中渲染多个画布
Fabricjs - Rendering multiple canvases in one document
我在动态创建和设置 canvas 背景时遇到问题。
我希望用户能够用文本和形状注释图像,这就是我这样做的原因。
我想知道为什么这段代码会产生这样的输出
想法
- 向 returns json 数据包含的端点发送获取请求
图片 urls.
- 将该数据转换为 javascript 数组。
- 根据上面的长度动态创建fabric js canvases
数组。
- 使用 url 为图像设置 canvas 背景。 (即每个 canvas 的背景都取自 url)
问题
只有最后一个 canvas 有背景图片。
代码
<!DOCTYPE html>
<html>
<head>
<style>
body {
}
</style>
<script
src="https://code.jquery.com/jquery-3.5.1.min.js"
integrity="sha256-9/aliU8dGd2tb6OSsuzixeV4y/faTqgFtohetphbbj0="
crossorigin="anonymous"
></script>
</head>
<body>
<script src="fabric.js"></script>
<!--new start-->
<script>
//procedurally load images from a given source
//endpoint with image links
var end_point = "http://localhost:8080/endpoint.php";
var settings = {
url: "http://localhost:8080/endpoint.php",
method: "GET",
};
//get the images array from end point
$.ajax(settings).done(function (images_json) {
var images = JSON.parse(images_json);
//procedurally create farbric.js canvas for each image element in the html document and set their background as the corresponding image.
//for each item in the images array, create a fabric.js canvas with its background set as the image itself
var canvas_array = [];
for (var i = 0, len = images.length; i < len; i++) {
//console.log(images[i]);
//create canvas and then make it a fabric canvas
document.body.innerHTML += `<canvas
id=${[i]}
width="1000"
height="200"
style="border-style: solid;">
</canvas>`;
//canvases stored in canvas_array
canvas_array[i] = new fabric.Canvas(`${[i]}`);
console.log(canvas_array[i]);
//set canvas background as the image
canvas_array[i].setBackgroundImage(
`${images[i]}`,
canvas_array[i].renderAll.bind(canvas_array[i]),
{
backgroundImageOpacity: 1,
backgroundImageStretch: false,
}
);
}
});
</script>
<!--new end-->
</body>
</html>
结果
result
注意
该代码生成正确数量的 canvases。但是背景图片似乎不起作用
期望的结果将有 10 canvas 个具有与图像对应的不同背景 url 个。
我是 fabric.js 的新手,这可能是一个愚蠢的错误。
已为您创建,只需复制代码,然后在本地使用您自己的图像即可在输出中获得实际的完整结果div(将生成图像)。
let CANVAS_LIST = [];
let imageList = [
'https://homepages.cae.wisc.edu/~ece533/images/airplane.png',
'https://homepages.cae.wisc.edu/~ece533/images/arctichare.png',
'https://homepages.cae.wisc.edu/~ece533/images/baboon.png',
]
imageList.forEach(element => {
let canvasElement = document.createElement("canvas");
canvasElement.width = '300';
canvasElement.height = '300';
$("#canvas_container").append(canvasElement);
let canvas = new fabric.Canvas(canvasElement);
// Adding Example Text here.
canvas.add(new fabric.Text('This text is added', {
fontFamily: 'Delicious_500',
color: 'red',
left: 10,
top: 100
}));
// Setting up Background to dynamic generated Canvas
canvas.setBackgroundImage(
`${element}`,
canvas.renderAll.bind(canvas),
{
backgroundImageOpacity: 1,
backgroundImageStretch: false,
}
);
CANVAS_LIST.push(canvas);
});
setTimeout(() => {
generateOutput();
}, 3000);
function generateOutput() {
$("#output").empty();
CANVAS_LIST.forEach(canvas => {
let image = $("<img>").attr({
width: 200,
height: 200,
src: canvas.toDataURL()
});
image.css({ marginLeft: '20px' });
$("#output").append(image);
})
}
<!DOCTYPE html>
<html>
<head>
<style>
body {}
</style>
<script src="https://code.jquery.com/jquery-3.5.1.min.js"
integrity="sha256-9/aliU8dGd2tb6OSsuzixeV4y/faTqgFtohetphbbj0=" crossorigin="anonymous"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/4.1.0/fabric.min.js"></script>
<link href="https://stackpath.bootstrapcdn.com/bootstrap/4.5.2/css/bootstrap.min.css">
</head>
<body>
<div class="container">
<div id="canvas_container">
</div>
<button onclick="generateOutput()"> Show output</button>
<div id="output">
</div>
</div>
</body>
</html>
谢谢
使用远程源是一个严格的要求。我尝试了几种方法,终于成功了。
代码
//c global variable
var n_can_arr = [];
var f_can_arr = [];
var img_arr = [];
//c procedurally load images from a given source
$.ajax({
url: "http://localhost:8080/endpoint.php",
type: "GET",
dataType: "json", //c added data type
success: function (res) {
for (var index = 0; index < res.length; index++) {
//c create canvas
var setHtml = `<canvas
id=${index}
width="1000"
height="800"
style="border-style: solid;">
</canvas>`;
document.body.innerHTML += setHtml;
//c update canvas and image arrays
n_can_arr.push(index);
img_arr.push(res[index]);
}
//c call image set after the loop is over
$(document).trigger("images_set");
},
});
//c on image_set called
$(document).bind("images_set", () => {
//c for each element of normal canvas array, create a fabric js canvas and set its background
for (var i = 0; i < n_can_arr.length; i++) {
create_canvas(i);
}
//c for each element of fabric canvas array, apply the extend canvas function
extend_canvas();
});
function create_canvas(i) {
//c create fabric js canvases with normal canvas id from canvas arrray
var canvas = new fabric.Canvas(`${i}`);
f_can_arr.push(canvas);
//c set canvas background using image array
canvas.setBackgroundImage(img_arr[i], canvas.renderAll.bind(canvas), {
backgroundImageOpacity: 1,
backgroundImageStretch: false,
});
}
function extend_canvas() {
f_can_arr.forEach((canvas) => {
var origX, origY, isDown, mode_rect, mode_uline, mode_free, pointer;
//c setting keypress listener
$(window).on("keypress", (e) => {
console.log(e.key);
//c drawing rectangles
if (e.key == 1) {
var rect;
console.log("Box");
isDown = true;
mode_free = false;
mode_uline = false;
mode_rect = true;
//c canvas event listners
canvas.on("mouse:down", function (o) {
isDown = true;
if (mode_rect) {
pointer = canvas.getPointer(o.e);
origX = pointer.x;
origY = pointer.y;
console.log(origX + "," + origY);
rect = new fabric.Rect({
left: origX,
top: origY,
originX: "left",
originY: "top",
width: pointer.x - origX,
height: pointer.y - origY,
fill: "red",
angle: 0,
fill: "rgba(255,0,0,0.0)",
stroke: "black",
strokeWidth: 1,
});
canvas.add(rect);
}
});
canvas.on("mouse:move", function (o) {
if (mode_rect) {
if (isDown) {
var pointer = canvas.getPointer(o.e);
if (origX > pointer.x) {
rect.set({ left: Math.abs(pointer.x) });
}
if (origY > pointer.y) {
rect.set({ top: Math.abs(pointer.y) });
}
rect.set({ width: Math.abs(origX - pointer.x) });
rect.set({ height: Math.abs(origY - pointer.y) });
canvas.renderAll();
}
}
});
}
//c freehand drawing/Highlighter
if (e.key == 2) {
console.log("freehand");
isDown = true;
mode_free = true;
mode_uline = false;
mode_rect = false;
canvas.isDrawingMode = 1;
canvas.freeDrawingBrush.color = "rgba(255,0,0,0.2)";
canvas.freeDrawingBrush.width = 20;
//c canvas event listners
canvas.on("mouse:down", function (o) {
isDown = true;
if (mode_free) {
canvas.renderAll();
}
});
}
//c line mode
if (e.key == 3) {
var line;
console.log("line");
isDown = true;
mode_free = false;
mode_uline = true;
mode_rect = false;
//c canvas event listners
canvas.on("mouse:down", function (o) {
isDown = true;
var pointer = canvas.getPointer(o.e);
var points = [pointer.x, pointer.y, pointer.x, pointer.y];
if (mode_uline) {
line = new fabric.Line(points, {
strokeWidth: 3,
fill: "red",
stroke: "red",
originX: "center",
originY: "center",
targetFindTolerance: true,
});
canvas.add(line);
}
});
canvas.on("mouse:move", function (o) {
if (!isDown) return;
var pointer = canvas.getPointer(o.e);
if (mode_uline) {
line.set({ x2: pointer.x, y2: pointer.y });
canvas.renderAll();
}
});
}
//c deleting a selected shape
if (e.key == 4) {
var activeObject = canvas.getActiveObject();
if (activeObject) {
canvas.remove(activeObject);
}
}
//c cancling freehand drawing mode
if (e.key == "x") {
console.log("freehand mode cancled");
canvas.isDrawingMode = 0;
}
});
//c removing previous event listeners and resetting some global variables
canvas.on("mouse:up", function (o) {
isDown = false;
mode_free = false;
mode_uline = false;
mode_rect = false;
canvas.off("mouse:down");
canvas.off("mouse:move");
});
});
}
function save_canvas() {}
function load_canvas() {}
解决方案
我在 ajax 调用后设置了自定义触发事件。当触发事件被触发时,我才创建 fabricjs canvases。
(显然,即使有承诺,结构代码也不是 运行 正确的顺序。这可能是由于语法错误。自定义触发器解决了这个问题。)
results
-每张图片单独出现在自己的 fabric.js canvas 中作为背景。
-每个canvas都是独立的。
我在动态创建和设置 canvas 背景时遇到问题。 我希望用户能够用文本和形状注释图像,这就是我这样做的原因。
我想知道为什么这段代码会产生这样的输出
想法
- 向 returns json 数据包含的端点发送获取请求 图片 urls.
- 将该数据转换为 javascript 数组。
- 根据上面的长度动态创建fabric js canvases 数组。
- 使用 url 为图像设置 canvas 背景。 (即每个 canvas 的背景都取自 url)
问题
只有最后一个 canvas 有背景图片。
代码
<!DOCTYPE html>
<html>
<head>
<style>
body {
}
</style>
<script
src="https://code.jquery.com/jquery-3.5.1.min.js"
integrity="sha256-9/aliU8dGd2tb6OSsuzixeV4y/faTqgFtohetphbbj0="
crossorigin="anonymous"
></script>
</head>
<body>
<script src="fabric.js"></script>
<!--new start-->
<script>
//procedurally load images from a given source
//endpoint with image links
var end_point = "http://localhost:8080/endpoint.php";
var settings = {
url: "http://localhost:8080/endpoint.php",
method: "GET",
};
//get the images array from end point
$.ajax(settings).done(function (images_json) {
var images = JSON.parse(images_json);
//procedurally create farbric.js canvas for each image element in the html document and set their background as the corresponding image.
//for each item in the images array, create a fabric.js canvas with its background set as the image itself
var canvas_array = [];
for (var i = 0, len = images.length; i < len; i++) {
//console.log(images[i]);
//create canvas and then make it a fabric canvas
document.body.innerHTML += `<canvas
id=${[i]}
width="1000"
height="200"
style="border-style: solid;">
</canvas>`;
//canvases stored in canvas_array
canvas_array[i] = new fabric.Canvas(`${[i]}`);
console.log(canvas_array[i]);
//set canvas background as the image
canvas_array[i].setBackgroundImage(
`${images[i]}`,
canvas_array[i].renderAll.bind(canvas_array[i]),
{
backgroundImageOpacity: 1,
backgroundImageStretch: false,
}
);
}
});
</script>
<!--new end-->
</body>
</html>
结果
result
注意 该代码生成正确数量的 canvases。但是背景图片似乎不起作用
期望的结果将有 10 canvas 个具有与图像对应的不同背景 url 个。
我是 fabric.js 的新手,这可能是一个愚蠢的错误。
已为您创建,只需复制代码,然后在本地使用您自己的图像即可在输出中获得实际的完整结果div(将生成图像)。
let CANVAS_LIST = [];
let imageList = [
'https://homepages.cae.wisc.edu/~ece533/images/airplane.png',
'https://homepages.cae.wisc.edu/~ece533/images/arctichare.png',
'https://homepages.cae.wisc.edu/~ece533/images/baboon.png',
]
imageList.forEach(element => {
let canvasElement = document.createElement("canvas");
canvasElement.width = '300';
canvasElement.height = '300';
$("#canvas_container").append(canvasElement);
let canvas = new fabric.Canvas(canvasElement);
// Adding Example Text here.
canvas.add(new fabric.Text('This text is added', {
fontFamily: 'Delicious_500',
color: 'red',
left: 10,
top: 100
}));
// Setting up Background to dynamic generated Canvas
canvas.setBackgroundImage(
`${element}`,
canvas.renderAll.bind(canvas),
{
backgroundImageOpacity: 1,
backgroundImageStretch: false,
}
);
CANVAS_LIST.push(canvas);
});
setTimeout(() => {
generateOutput();
}, 3000);
function generateOutput() {
$("#output").empty();
CANVAS_LIST.forEach(canvas => {
let image = $("<img>").attr({
width: 200,
height: 200,
src: canvas.toDataURL()
});
image.css({ marginLeft: '20px' });
$("#output").append(image);
})
}
<!DOCTYPE html>
<html>
<head>
<style>
body {}
</style>
<script src="https://code.jquery.com/jquery-3.5.1.min.js"
integrity="sha256-9/aliU8dGd2tb6OSsuzixeV4y/faTqgFtohetphbbj0=" crossorigin="anonymous"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/4.1.0/fabric.min.js"></script>
<link href="https://stackpath.bootstrapcdn.com/bootstrap/4.5.2/css/bootstrap.min.css">
</head>
<body>
<div class="container">
<div id="canvas_container">
</div>
<button onclick="generateOutput()"> Show output</button>
<div id="output">
</div>
</div>
</body>
</html>
谢谢
使用远程源是一个严格的要求。我尝试了几种方法,终于成功了。
代码
//c global variable
var n_can_arr = [];
var f_can_arr = [];
var img_arr = [];
//c procedurally load images from a given source
$.ajax({
url: "http://localhost:8080/endpoint.php",
type: "GET",
dataType: "json", //c added data type
success: function (res) {
for (var index = 0; index < res.length; index++) {
//c create canvas
var setHtml = `<canvas
id=${index}
width="1000"
height="800"
style="border-style: solid;">
</canvas>`;
document.body.innerHTML += setHtml;
//c update canvas and image arrays
n_can_arr.push(index);
img_arr.push(res[index]);
}
//c call image set after the loop is over
$(document).trigger("images_set");
},
});
//c on image_set called
$(document).bind("images_set", () => {
//c for each element of normal canvas array, create a fabric js canvas and set its background
for (var i = 0; i < n_can_arr.length; i++) {
create_canvas(i);
}
//c for each element of fabric canvas array, apply the extend canvas function
extend_canvas();
});
function create_canvas(i) {
//c create fabric js canvases with normal canvas id from canvas arrray
var canvas = new fabric.Canvas(`${i}`);
f_can_arr.push(canvas);
//c set canvas background using image array
canvas.setBackgroundImage(img_arr[i], canvas.renderAll.bind(canvas), {
backgroundImageOpacity: 1,
backgroundImageStretch: false,
});
}
function extend_canvas() {
f_can_arr.forEach((canvas) => {
var origX, origY, isDown, mode_rect, mode_uline, mode_free, pointer;
//c setting keypress listener
$(window).on("keypress", (e) => {
console.log(e.key);
//c drawing rectangles
if (e.key == 1) {
var rect;
console.log("Box");
isDown = true;
mode_free = false;
mode_uline = false;
mode_rect = true;
//c canvas event listners
canvas.on("mouse:down", function (o) {
isDown = true;
if (mode_rect) {
pointer = canvas.getPointer(o.e);
origX = pointer.x;
origY = pointer.y;
console.log(origX + "," + origY);
rect = new fabric.Rect({
left: origX,
top: origY,
originX: "left",
originY: "top",
width: pointer.x - origX,
height: pointer.y - origY,
fill: "red",
angle: 0,
fill: "rgba(255,0,0,0.0)",
stroke: "black",
strokeWidth: 1,
});
canvas.add(rect);
}
});
canvas.on("mouse:move", function (o) {
if (mode_rect) {
if (isDown) {
var pointer = canvas.getPointer(o.e);
if (origX > pointer.x) {
rect.set({ left: Math.abs(pointer.x) });
}
if (origY > pointer.y) {
rect.set({ top: Math.abs(pointer.y) });
}
rect.set({ width: Math.abs(origX - pointer.x) });
rect.set({ height: Math.abs(origY - pointer.y) });
canvas.renderAll();
}
}
});
}
//c freehand drawing/Highlighter
if (e.key == 2) {
console.log("freehand");
isDown = true;
mode_free = true;
mode_uline = false;
mode_rect = false;
canvas.isDrawingMode = 1;
canvas.freeDrawingBrush.color = "rgba(255,0,0,0.2)";
canvas.freeDrawingBrush.width = 20;
//c canvas event listners
canvas.on("mouse:down", function (o) {
isDown = true;
if (mode_free) {
canvas.renderAll();
}
});
}
//c line mode
if (e.key == 3) {
var line;
console.log("line");
isDown = true;
mode_free = false;
mode_uline = true;
mode_rect = false;
//c canvas event listners
canvas.on("mouse:down", function (o) {
isDown = true;
var pointer = canvas.getPointer(o.e);
var points = [pointer.x, pointer.y, pointer.x, pointer.y];
if (mode_uline) {
line = new fabric.Line(points, {
strokeWidth: 3,
fill: "red",
stroke: "red",
originX: "center",
originY: "center",
targetFindTolerance: true,
});
canvas.add(line);
}
});
canvas.on("mouse:move", function (o) {
if (!isDown) return;
var pointer = canvas.getPointer(o.e);
if (mode_uline) {
line.set({ x2: pointer.x, y2: pointer.y });
canvas.renderAll();
}
});
}
//c deleting a selected shape
if (e.key == 4) {
var activeObject = canvas.getActiveObject();
if (activeObject) {
canvas.remove(activeObject);
}
}
//c cancling freehand drawing mode
if (e.key == "x") {
console.log("freehand mode cancled");
canvas.isDrawingMode = 0;
}
});
//c removing previous event listeners and resetting some global variables
canvas.on("mouse:up", function (o) {
isDown = false;
mode_free = false;
mode_uline = false;
mode_rect = false;
canvas.off("mouse:down");
canvas.off("mouse:move");
});
});
}
function save_canvas() {}
function load_canvas() {}
解决方案
我在 ajax 调用后设置了自定义触发事件。当触发事件被触发时,我才创建 fabricjs canvases。 (显然,即使有承诺,结构代码也不是 运行 正确的顺序。这可能是由于语法错误。自定义触发器解决了这个问题。)
results
-每张图片单独出现在自己的 fabric.js canvas 中作为背景。 -每个canvas都是独立的。