SwiftUI 在第二个视图中提示通知权限
SwiftUI prompt notification permission in second view
我的项目中有 2 个视图,即登录视图和主页视图。我尝试在用户登录成功后在home视图提示通知权限。尝试后,我找到了Push Notification for Beginner。应用程序首次在登录视图中启动时的权限提示。有没有办法设置权限协议的视图?
struct ContentView: View {
@EnvironmentObject var authService:AuthService
var body: some View{
ZStack{
if(!authService.signedIn){
RegisterView()
}
else{
HomePageView() //The view I want to ask for permission after signedIn
}
}
}
}
import UIKit
import UserNotifications
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
let auth = UserDefaults.standard.object(forKey: "Auth")
//if auth != nil {
// registerForPushNotifications()
//} //what I tried, but It prompt while user restart the app after login.
registerForPushNotifications()
return true
}
// MARK: UISceneSession Lifecycle
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
func registerForPushNotifications() {
//1
UNUserNotificationCenter.current()
//2
.requestAuthorization(options: [.alert, .sound, .badge]) { [weak self] granted, _ in
print("Permission granted: \(granted)")
guard granted else { return }
self?.getNotificationSettings()
}
}
func getNotificationSettings() {
UNUserNotificationCenter.current().getNotificationSettings { settings in
print("Notification settings: \(settings)")
guard settings.authorizationStatus == .authorized else { return }
DispatchQueue.main.async {
UIApplication.shared.registerForRemoteNotifications()
}
}
}
func application(
_ application: UIApplication,
didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data
) {
let tokenParts = deviceToken.map { data in String(format: "%02.2hhx", data) }
let token = tokenParts.joined()
print("Device Token: \(token)")
}
}
实际上,当用户启动应用程序时(在 application(_:, didFinishLaunchingWithOptions:)
内),您实际上是在请求通知访问权限。您必须在成功登录后调用 registerForPushNotifications
方法。
例如:
// successful login
// e.g: authService..signedIn = true
(UIApplication.shared.delegate as? AppDelegate).registerForPushNotifications()
我的项目中有 2 个视图,即登录视图和主页视图。我尝试在用户登录成功后在home视图提示通知权限。尝试后,我找到了Push Notification for Beginner。应用程序首次在登录视图中启动时的权限提示。有没有办法设置权限协议的视图?
struct ContentView: View {
@EnvironmentObject var authService:AuthService
var body: some View{
ZStack{
if(!authService.signedIn){
RegisterView()
}
else{
HomePageView() //The view I want to ask for permission after signedIn
}
}
}
}
import UIKit
import UserNotifications
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
let auth = UserDefaults.standard.object(forKey: "Auth")
//if auth != nil {
// registerForPushNotifications()
//} //what I tried, but It prompt while user restart the app after login.
registerForPushNotifications()
return true
}
// MARK: UISceneSession Lifecycle
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
func registerForPushNotifications() {
//1
UNUserNotificationCenter.current()
//2
.requestAuthorization(options: [.alert, .sound, .badge]) { [weak self] granted, _ in
print("Permission granted: \(granted)")
guard granted else { return }
self?.getNotificationSettings()
}
}
func getNotificationSettings() {
UNUserNotificationCenter.current().getNotificationSettings { settings in
print("Notification settings: \(settings)")
guard settings.authorizationStatus == .authorized else { return }
DispatchQueue.main.async {
UIApplication.shared.registerForRemoteNotifications()
}
}
}
func application(
_ application: UIApplication,
didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data
) {
let tokenParts = deviceToken.map { data in String(format: "%02.2hhx", data) }
let token = tokenParts.joined()
print("Device Token: \(token)")
}
}
实际上,当用户启动应用程序时(在 application(_:, didFinishLaunchingWithOptions:)
内),您实际上是在请求通知访问权限。您必须在成功登录后调用 registerForPushNotifications
方法。
例如:
// successful login
// e.g: authService..signedIn = true
(UIApplication.shared.delegate as? AppDelegate).registerForPushNotifications()