Lua 对象中定义的二维数组使用引用传递
Lua 2d array defined in object uses pass by reference
我有以下对象:
local Game = {}
function Game:new(aNumberOfPlayers, aPlayer1, aPlayer2)
self.NumberOfPlayers = aNumberOfPlayers
self.Player1 = aPlayer1
self.Player2 = aPlayer2
self.Id = HttpService:GenerateGUID(true)
self.Status = "Waiting"
self.Moves = {}
self.Position = GetInitialGamePosition()
return self
end
local Square = {}
function Square:new(x, y, index, color)
self.X = x
self.Y = y
self.Index = index
self.Color = color
return self
end
使用以下函数为位置初始化二维数组
function GetInitialGamePosition()
local mt = {} -- create the matrix
for i=1,15 do
mt[i] = {}
for j=1,15 do
mt[i][j] = Square:new(i,j,GetIndexFromRowColumn(i,j),nil)
end
end
return mt
end
这里的问题是,由于表通过引用传递,因此二维数组的每个元素最终都是相同的。换句话说,当我遍历一个 Position 时,每个元素都有相同的行、列和索引。不确定解决此问题的最佳方法是什么?
function Square:new(x, y, index, color)
local o = {}
o.X = x
o.Y = y
o.Index = index
o.Color = color
setmetatable(o, self)
self.__index = self
return o
end
我有以下对象:
local Game = {}
function Game:new(aNumberOfPlayers, aPlayer1, aPlayer2)
self.NumberOfPlayers = aNumberOfPlayers
self.Player1 = aPlayer1
self.Player2 = aPlayer2
self.Id = HttpService:GenerateGUID(true)
self.Status = "Waiting"
self.Moves = {}
self.Position = GetInitialGamePosition()
return self
end
local Square = {}
function Square:new(x, y, index, color)
self.X = x
self.Y = y
self.Index = index
self.Color = color
return self
end
使用以下函数为位置初始化二维数组
function GetInitialGamePosition()
local mt = {} -- create the matrix
for i=1,15 do
mt[i] = {}
for j=1,15 do
mt[i][j] = Square:new(i,j,GetIndexFromRowColumn(i,j),nil)
end
end
return mt
end
这里的问题是,由于表通过引用传递,因此二维数组的每个元素最终都是相同的。换句话说,当我遍历一个 Position 时,每个元素都有相同的行、列和索引。不确定解决此问题的最佳方法是什么?
function Square:new(x, y, index, color)
local o = {}
o.X = x
o.Y = y
o.Index = index
o.Color = color
setmetatable(o, self)
self.__index = self
return o
end