如何修复 MediaMuxer 生成的损坏的 Mp4 文件?

How to repair Corrupted Mp4 file generated by MediaMuxer?

我使用 MediaMuxerMediaCodec 生成了一个 mp4 视频。

调用后可以播放视频mMediaMuxer.stop()

但是,当用户在我调用 stop() 方法之前退出应用程序时,我留下了一个无法播放的大 mp4 文件。

有没有办法修复这个 mp4 文件使其可以播放?

编辑

Here 是损坏的 mp4 文件的一个例子

我可以使用 this online tool 修复文件,但此工具要求上传未损坏的视频作为参考。

Here 是我用作参考的未损坏的 mp4 视频。当我上传这个视频时,该工具修复了我损坏的 mp4 文件。

所以可以修复文件,但他们是怎么做到的?

如果有用,这是我用来生成损坏和未损坏的代码

package com.tolotra.images_to_video

import android.content.ContentValues.TAG
import android.content.Context
import android.graphics.Bitmap
import android.graphics.BitmapFactory
import android.media.*
import android.opengl.*
import android.util.Log
import android.util.TimingLogger
import android.view.Surface
import java.io.File
import java.nio.ByteBuffer
import java.nio.ByteOrder
import java.nio.FloatBuffer
import java.nio.IntBuffer
import java.text.SimpleDateFormat
import java.util.*


class VideoBuilder(applicationContext: Context) {


    private var frameId: Long = 0
    private lateinit var muxer: MediaMuxer
    private lateinit var glTool: OverlayRenderer
    private lateinit var encoder: MediaCodec
    private lateinit var outVideoFilePath: String
    private var context = applicationContext
    private var trackIndex: Int = 0
    private lateinit var bufferInfo: MediaCodec.BufferInfo
    private var eglContext: EGLContext? = null
    private var eglDisplay: EGLDisplay? = null
    private var eglSurface: EGLSurface? = null
    private lateinit var surface: Surface


    val timeoutUs = 10000L
    val frameRate = 5
    var presentationTimeUs: Long = 0


    fun setup() {
        encoder = createEncoder()
        initInputSurface(encoder)
        encoder.start()

        outVideoFilePath = getScreenshotPath("tolotra-screen-recoder-${Date().time}.mp4")
        muxer = MediaMuxer(outVideoFilePath, MediaMuxer.OutputFormat.MUXER_OUTPUT_MPEG_4)

        glTool = OverlayRenderer()
        glTool.initGl()
    }

    /**
     * Laspse is the duration between the current frame and the previous frame
     */
    fun feed(bitmap: Bitmap, timelapse: Long) {

        frameId++
        Log.d("FEED_PROFILE", "feed frame:$frameId")
        val timings = TimingLogger("FEED_PROFILE", "feed frame:$frameId")
        // Get encoded data and feed it to muxer
        drainEncoder(encoder, muxer, false, timelapse)

        timings.addSplit("drainEncoder done");
        // Render the bitmap/texture with OpenGL here
        glTool.render(bitmap)
        timings.addSplit("render done");

        // Set timestamp with EGL extension
        EGLExt.eglPresentationTimeANDROID(eglDisplay, eglSurface, presentationTimeUs * 1000)

        // Feed encoder with next frame produced by OpenGL
        EGL14.eglSwapBuffers(eglDisplay, eglSurface)

        timings.dumpToLog();
    }

    fun finish() {
        Log.d(TAG, "Finishing")

        // Drain last encoded data and finalize the video file
        drainEncoder(encoder, muxer, true, 0)
        _cleanUp(encoder, muxer)

        val file = File(outVideoFilePath)

        val file_size = (file.length() / 1024).toString().toInt()
        val retriever = MediaMetadataRetriever()
        retriever.setDataSource(outVideoFilePath)
        val width =
            retriever.extractMetadata(MediaMetadataRetriever.METADATA_KEY_VIDEO_WIDTH)
        val height =
            retriever.extractMetadata(MediaMetadataRetriever.METADATA_KEY_VIDEO_HEIGHT)
        val rotation =
            retriever.extractMetadata(MediaMetadataRetriever.METADATA_KEY_VIDEO_ROTATION)

        val bitRate =
            retriever.extractMetadata(MediaMetadataRetriever.METADATA_KEY_BITRATE)

        val duration =
            java.lang.Long.valueOf(retriever.extractMetadata(MediaMetadataRetriever.METADATA_KEY_DURATION)) * 1000

        Log.d("Result", "bitrate $bitRate duration $duration  fileSize $file_size ")

    }

    fun getScreenshotPath(fileName: String): String {
        val f = context.externalCacheDir
        val externalDir: String = f!!.path;
        val sDir: String = externalDir + File.separator + "Screen Recorder";
        val dir = File(sDir);
        val dirPath: String;
        if (dir.exists() || dir.mkdir()) {
            dirPath = sDir + File.separator + fileName;
        } else {
            dirPath = externalDir + File.separator + fileName
        }
        Log.d("Mp4 file path", "Path: $dirPath")

        return dirPath;
    } //


    fun createEncoder(): MediaCodec {

        bufferInfo = MediaCodec.BufferInfo()
        val MIME = "video/avc"
        val encoder = MediaCodec.createEncoderByType(MIME)
        val width = 320
        val heigh = 512
        val format = MediaFormat.createVideoFormat(MIME, width, heigh)
        format.setInteger(
            MediaFormat.KEY_COLOR_FORMAT,
            MediaCodecInfo.CodecCapabilities.COLOR_FormatSurface
        )
//        format.setInteger(MediaFormat.KEY_BIT_RATE, 2_000_000)
        format.setInteger(MediaFormat.KEY_BIT_RATE, 350_000)
        format.setInteger(MediaFormat.KEY_FRAME_RATE, 45)
        format.setInteger(MediaFormat.KEY_I_FRAME_INTERVAL, 5)

        encoder.configure(format, null, null, MediaCodec.CONFIGURE_FLAG_ENCODE)
        trackIndex = -1;
        return encoder
    }

    fun drainEncoder(
        encoder: MediaCodec,
        muxer: MediaMuxer,
        endOfStream: Boolean,
        timelapseUs: Long
    ) {
        if (endOfStream)
            encoder.signalEndOfInputStream()

        while (true) {
            val outBufferId = encoder.dequeueOutputBuffer(bufferInfo, timeoutUs)

            if (outBufferId >= 0) {
                val encodedBuffer = encoder.getOutputBuffer(outBufferId)

                // MediaMuxer is ignoring KEY_FRAMERATE, so I set it manually here
                // to achieve the desired frame rate
                bufferInfo.presentationTimeUs = presentationTimeUs
                if (encodedBuffer != null) {
                    muxer.writeSampleData(trackIndex, encodedBuffer, bufferInfo)
                }

                presentationTimeUs += timelapseUs

                encoder.releaseOutputBuffer(outBufferId, false)

                // Are we finished here?
                if ((bufferInfo.flags and MediaCodec.BUFFER_FLAG_END_OF_STREAM) != 0)
                    break
            } else if (outBufferId == MediaCodec.INFO_TRY_AGAIN_LATER) {
                if (!endOfStream)
                    break

                // End of stream, but still no output available. Try again.
            } else if (outBufferId == MediaCodec.INFO_OUTPUT_FORMAT_CHANGED) {
                trackIndex = muxer.addTrack(encoder.outputFormat)
                muxer.start()
            }
        }
    }

    private fun initInputSurface(encoder: MediaCodec) {

        val surface = encoder.createInputSurface()

        val eglDisplay = EGL14.eglGetDisplay(EGL14.EGL_DEFAULT_DISPLAY)
        if (eglDisplay == EGL14.EGL_NO_DISPLAY)
            throw RuntimeException(
                "eglDisplay == EGL14.EGL_NO_DISPLAY: "
                        + GLUtils.getEGLErrorString(EGL14.eglGetError())
            )

        val version = IntArray(2)
        if (!EGL14.eglInitialize(eglDisplay, version, 0, version, 1))
            throw RuntimeException("eglInitialize(): " + GLUtils.getEGLErrorString(EGL14.eglGetError()))

        val attribList = intArrayOf(
            EGL14.EGL_RED_SIZE, 8,
            EGL14.EGL_GREEN_SIZE, 8,
            EGL14.EGL_BLUE_SIZE, 8,
            EGL14.EGL_ALPHA_SIZE, 8,
            EGL14.EGL_RENDERABLE_TYPE, EGL14.EGL_OPENGL_ES2_BIT,
            EGLExt.EGL_RECORDABLE_ANDROID, 1,
            EGL14.EGL_NONE
        )
        val configs = arrayOfNulls<EGLConfig>(1)
        val nConfigs = IntArray(1)
        EGL14.eglChooseConfig(eglDisplay, attribList, 0, configs, 0, configs.size, nConfigs, 0)

        var err = EGL14.eglGetError()
        if (err != EGL14.EGL_SUCCESS)
            throw RuntimeException(GLUtils.getEGLErrorString(err))

        val ctxAttribs = intArrayOf(
            EGL14.EGL_CONTEXT_CLIENT_VERSION, 2,
            EGL14.EGL_NONE
        )
        val eglContext =
            EGL14.eglCreateContext(eglDisplay, configs[0], EGL14.EGL_NO_CONTEXT, ctxAttribs, 0)

        err = EGL14.eglGetError()
        if (err != EGL14.EGL_SUCCESS)
            throw RuntimeException(GLUtils.getEGLErrorString(err))

        val surfaceAttribs = intArrayOf(
            EGL14.EGL_NONE
        )
        val eglSurface =
            EGL14.eglCreateWindowSurface(eglDisplay, configs[0], surface, surfaceAttribs, 0)
        err = EGL14.eglGetError()
        if (err != EGL14.EGL_SUCCESS)
            throw RuntimeException(GLUtils.getEGLErrorString(err))

        if (!EGL14.eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext))
            throw RuntimeException("eglMakeCurrent(): " + GLUtils.getEGLErrorString(EGL14.eglGetError()))


        this.eglSurface = eglSurface
        this.eglDisplay = eglDisplay
        this.eglContext = eglContext
        this.surface = surface
    }

    private fun _cleanUp(encoder: MediaCodec, muxer: MediaMuxer) {
        if (eglDisplay != EGL14.EGL_NO_DISPLAY) {
            EGL14.eglDestroySurface(eglDisplay, eglSurface)
            EGL14.eglDestroyContext(eglDisplay, eglContext)
            EGL14.eglReleaseThread()
            EGL14.eglTerminate(eglDisplay);
        }
        surface?.release();
        eglDisplay = EGL14.EGL_NO_DISPLAY
        eglContext = EGL14.EGL_NO_CONTEXT
        eglSurface = EGL14.EGL_NO_SURFACE

        encoder.stop()
        encoder.release()

        muxer.stop()
        muxer.release()
    }


}

class OverlayRenderer() {

    private val mvpMatrix = FloatArray(16)
    private val projectionMatrix = FloatArray(16)
    private val viewMatrix = FloatArray(16)

    private val vertexShaderCode =
        "precision highp float;\n" +
                "attribute vec3 vertexPosition;\n" +
                "attribute vec2 uvs;\n" +
                "varying vec2 varUvs;\n" +
                "uniform mat4 mvp;\n" +
                "\n" +
                "void main()\n" +
                "{\n" +
                "\tvarUvs = uvs;\n" +
                "\tgl_Position = mvp * vec4(vertexPosition, 1.0);\n" +
                "}"

    private val fragmentShaderCode =
        "precision mediump float;\n" +
                "\n" +
                "varying vec2 varUvs;\n" +
                "uniform sampler2D texSampler;\n" +
                "\n" +
                "void main()\n" +
                "{\t\n" +
                "\tgl_FragColor = texture2D(texSampler, varUvs);\n" +
                "}"

    private var vertices = floatArrayOf(
        // x, y, z, u, v
        -1.0f, -1.0f, 0.0f, 0f, 0f,
        -1.0f, 1.0f, 0.0f, 0f, 1f,
        1.0f, 1.0f, 0.0f, 1f, 1f,
        1.0f, -1.0f, 0.0f, 1f, 0f
    )

    private var indices = intArrayOf(
        2, 1, 0, 0, 3, 2
    )

    private var program: Int = 0
    private var vertexHandle: Int = 0
    private var bufferHandles = IntArray(2)
    private var uvsHandle: Int = 0
    private var mvpHandle: Int = 0
    private var samplerHandle: Int = 0
    private val textureHandle = IntArray(1)


    val viewportWidth = 320
    val viewportHeight = 486


    var vertexBuffer: FloatBuffer = ByteBuffer.allocateDirect(vertices.size * 4).run {
        order(ByteOrder.nativeOrder())
        asFloatBuffer().apply {
            put(vertices)
            position(0)
        }
    }

    var indexBuffer: IntBuffer = ByteBuffer.allocateDirect(indices.size * 4).run {
        order(ByteOrder.nativeOrder())
        asIntBuffer().apply {
            put(indices)
            position(0)
        }
    }

    fun render(bitmap: Bitmap) {

        Log.d("Bitmap", "width ${bitmap.width} height ${bitmap.height}")


// Prepare some transformations
        val mvp = FloatArray(16)
        Matrix.setIdentityM(mvp, 0)
        Matrix.scaleM(mvp, 0, 1f, -1f, 1f)

        GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT or GLES20.GL_DEPTH_BUFFER_BIT)
        GLES20.glClearColor(0f, 0f, 0f, 0f)

        GLES20.glViewport(0, 0, viewportWidth, viewportHeight)

        GLES20.glUseProgram(program)

// Pass transformations to shader
        GLES20.glUniformMatrix4fv(mvpHandle, 1, false, mvp, 0)

// Prepare texture for drawing
        GLES20.glActiveTexture(GLES20.GL_TEXTURE0)
        GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureHandle[0])
        GLES20.glPixelStorei(GLES20.GL_UNPACK_ALIGNMENT, 1)

// Pass the Bitmap to OpenGL here
        GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0)

        GLES20.glTexParameteri(
            GLES20.GL_TEXTURE_2D,
            GLES20.GL_TEXTURE_MIN_FILTER,
            GLES20.GL_NEAREST
        )
        GLES20.glTexParameteri(
            GLES20.GL_TEXTURE_2D,
            GLES20.GL_TEXTURE_MAG_FILTER,
            GLES20.GL_NEAREST
        )

// Prepare buffers with vertices and indices & draw
        GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, bufferHandles[0])
        GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, bufferHandles[1])

        GLES20.glEnableVertexAttribArray(vertexHandle)
        GLES20.glVertexAttribPointer(vertexHandle, 3, GLES20.GL_FLOAT, false, 4 * 5, 0)

        GLES20.glEnableVertexAttribArray(uvsHandle)
        GLES20.glVertexAttribPointer(uvsHandle, 2, GLES20.GL_FLOAT, false, 4 * 5, 3 * 4)

        GLES20.glDrawElements(GLES20.GL_TRIANGLES, 6, GLES20.GL_UNSIGNED_INT, 0)
    }


    fun initGl() {
        val vertexShader = GLES20.glCreateShader(GLES20.GL_VERTEX_SHADER).also { shader ->
            GLES20.glShaderSource(shader, vertexShaderCode)
            GLES20.glCompileShader(shader)
        }

        val fragmentShader = GLES20.glCreateShader(GLES20.GL_FRAGMENT_SHADER).also { shader ->
            GLES20.glShaderSource(shader, fragmentShaderCode)
            GLES20.glCompileShader(shader)
        }

        program = GLES20.glCreateProgram().also {
            GLES20.glAttachShader(it, vertexShader)
            GLES20.glAttachShader(it, fragmentShader)
            GLES20.glLinkProgram(it)

            vertexHandle = GLES20.glGetAttribLocation(it, "vertexPosition")
            uvsHandle = GLES20.glGetAttribLocation(it, "uvs")
            mvpHandle = GLES20.glGetUniformLocation(it, "mvp")
            samplerHandle = GLES20.glGetUniformLocation(it, "texSampler")
        }

        // Initialize buffers
        GLES20.glGenBuffers(2, bufferHandles, 0)

        GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, bufferHandles[0])
        GLES20.glBufferData(
            GLES20.GL_ARRAY_BUFFER,
            vertices.size * 4,
            vertexBuffer,
            GLES20.GL_DYNAMIC_DRAW
        )

        GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, bufferHandles[1])
        GLES20.glBufferData(
            GLES20.GL_ELEMENT_ARRAY_BUFFER,
            indices.size * 4,
            indexBuffer,
            GLES20.GL_DYNAMIC_DRAW
        )

        // Init texture handle
        GLES20.glGenTextures(1, textureHandle, 0)

        // Ensure I can draw transparent stuff that overlaps properly
        GLES20.glEnable(GLES20.GL_BLEND)
        GLES20.glBlendFunc(GLES20.GL_SRC_ALPHA, GLES20.GL_ONE_MINUS_SRC_ALPHA)
    }
}

总的来说MP4不是一个好的录音格式。通常样本 table 保存在内存中并在关闭时写入。因此,在断电或应用程序错误的情况下 - 您会丢失记录。使用 MPEG-2 传输流或分段的 MP4,那么大部分书面媒体仍然可以播放。您的文件很可能只包含一个 MP4 'ftyp' 和 'mdat' 原子,音频和视频交错。通过对视频流的一些有根据的猜测和知识 - 有机会提取音频和视频。 https://fix.video 好像可以。

Correct MP4:
[ftyp]
[mdat]
[moov]
-end-

Truncated MP4:
[ftyp]
[mdat]
-end-

Fix.video 解析你的好文件提取音频和视频的设置。 它使用 good 文件中的信息重新创建大部分 'moov' 原子。丢失的样本 tables 'stXX' 是通过解析你的 'mdat' 原子重新创建的。 'mdat' 原子内的视频块每个都以长度为前缀,其余必须是 AAC 音频。