C# - 如何将随机数生成器 class 调用到 main?
C# - How do I call a random number generator class to main?
所以我正在尝试制作这款巫师对战游戏,它将大量使用随机数生成器来处理过多的事情,例如为敌方巫师选择等级、名称和法术。我已经生成了基本数字生成器,但我想知道如何将其调用到 Main class?这是我到目前为止所做的代码。我对编程完全陌生,所以我深表歉意。
using System;
namespace Battle_Wizard
{
class Program
{
static void Main(string[] args)
{
string Player;
Console.WriteLine("Hello Wizard! What is your name: (Insert your name) ");
Player = Console.ReadLine();
Console.WriteLine("So your name is "+ Player + "? " + "What a stupid name. \nPRESS ANY BUTTON FOR A BATTLE!");
Console.ReadKey();
}
public class Wizards
{
string [] names = {"Ifeus","Avutaz","Alvapan","Inawyn","Agrukey","Unageor","Anvigron","Ubus","Enoviar","Unitor"};
string [] spells = {"A Alakablam ","Y0ur m0m ","A Karate Chop ","Abra-kadabra ","A 12 Gauge Shotgun ","Telekinesis "};
string [] deathmessages = {" set their pants on fire by ", " shot in the face with a ", " perished painfully with "};
}
public class NumberGenerator
{
Random rnd = new Random();
int EnemyRoll = new Random().Next( 1, 10 );
int PlayerRoll = new Random().Next( 1, 10 );
}
}
}
您的 NumberGenerator class 是 public 但是,您需要将其设为静态。这样做的原因是因为您不希望您的 NumberGenerator 能够被实例化。什么是实例化,很高兴你问到。
下面是实例化的例子。
public class Car {
//CAR properties sometimes referred to as "Member Variables."
private string _color;
private int _wheels;
//Initialization method. This is what tells the compiler what goes where and it's typing.
public Car (string color, int wheels) {
_color = color;
_wheels = wheels;
}
}
public SomeClass {
//Instantiation of that car we created above.
Car someCar = new Car ("Blue", 4);
//Using the properties of that Car object.
string someColor = someCar.wheels;
int someWheelNum = someCar.wheels;
}
接下来,您需要将 class NumberGenerator 视为一个包含其他方法的简单文件。在 class 内部,您可以拥有属性,例如,您可能拥有可从外部访问的静态名称。但是,由于我们正在执行静态 class,因此没有必要。我们确实需要 class.
中的某种方法
public int getRandomNum() {
//Do something here.
return someInt
}
最后,您需要做的就是使用点语法。
int someInt = NumberGenerator.getRandomNum();
我鼓励您下一步去学习构建 Class 对象。它是您尝试做的事情的前奏。构建一个 class 对象,该对象是具有某些计算属性的汽车。
这是一个很棒的教程视频供您观看。 https://www.youtube.com/watch?v=ZqDtPFrUonQ
在这里,您将使用 new 关键字创建 Random
的 3 个实例。最好在 NumberGenerator
class.
中使用单个实例
public class NumberGenerator
{
Random rnd = new Random();
int EnemyRoll = new Random().Next( 1, 10 );
int PlayerRoll = new Random().Next( 1, 10 );
}
我会这样重写 class:
public class NumberGenerator
{
Random rnd;
public NumberGenerator()
{
rnd = new Random();
}
// use seperate methods for each thing you want to generate
int generateEnemyRoll()
{
return rnd.Next(1, 10);
}
int generatePlayerRoll()
{
return rnd.Next(1, 10);
}
string generateDeathMessage()
{
return Wizards.deathmessages[rnd.Next(0, Wizards.deathmessages.Length)];
}
// etc for all the other things you need to generate
}
此外,在 Wizards
class 上,你有三个字符串数组,我认为它们永远不会改变(在运行时),所以你可以将 static
放在它们上面所以他们不需要对象引用来访问(您不需要创建 Wizard
对象来访问字符串)。您也可以将它们放在 RandomGenerator
class 或 generateDeathMessage()
方法中。
像这样...
public class Wizard
{
static string [] names = {"Ifeus","Avutaz","Alvapan","Inawyn","Agrukey","Unageor","Anvigron","Ubus","Enoviar","Unitor"};
static string [] spells = {"A Alakablam ","Y0ur m0m ","A Karate Chop ","Abra-kadabra ","A 12 Gauge Shotgun ","Telekinesis "};
static string [] deathmessages = {" set their pants on fire by ", " shot in the face with a ", " perished painfully with "};
}
如何从主class使用? Main
不是 class 的方法,但是从 Main
方法你可以做到这一点...
static void Main(string[] args)
{
string Player;
Console.WriteLine("Hello Wizard! What is your name: (Insert your name) ");
Player = Console.ReadLine();
Console.WriteLine("So your name is "+ Player + "? " + "What a stupid name. \nPRESS ANY BUTTON FOR A BATTLE!");
NumberGenerator generator = new NumberGenerator();
int enemyRoll = generator.generateEnemyRoll();
int playerRoll = generator.generatePlayerRoll();
string deathMessage = generator.generateDeathMessage();
// etc
Console.ReadKey();
}
所以我正在尝试制作这款巫师对战游戏,它将大量使用随机数生成器来处理过多的事情,例如为敌方巫师选择等级、名称和法术。我已经生成了基本数字生成器,但我想知道如何将其调用到 Main class?这是我到目前为止所做的代码。我对编程完全陌生,所以我深表歉意。
using System;
namespace Battle_Wizard
{
class Program
{
static void Main(string[] args)
{
string Player;
Console.WriteLine("Hello Wizard! What is your name: (Insert your name) ");
Player = Console.ReadLine();
Console.WriteLine("So your name is "+ Player + "? " + "What a stupid name. \nPRESS ANY BUTTON FOR A BATTLE!");
Console.ReadKey();
}
public class Wizards
{
string [] names = {"Ifeus","Avutaz","Alvapan","Inawyn","Agrukey","Unageor","Anvigron","Ubus","Enoviar","Unitor"};
string [] spells = {"A Alakablam ","Y0ur m0m ","A Karate Chop ","Abra-kadabra ","A 12 Gauge Shotgun ","Telekinesis "};
string [] deathmessages = {" set their pants on fire by ", " shot in the face with a ", " perished painfully with "};
}
public class NumberGenerator
{
Random rnd = new Random();
int EnemyRoll = new Random().Next( 1, 10 );
int PlayerRoll = new Random().Next( 1, 10 );
}
}
}
您的 NumberGenerator class 是 public 但是,您需要将其设为静态。这样做的原因是因为您不希望您的 NumberGenerator 能够被实例化。什么是实例化,很高兴你问到。
下面是实例化的例子。
public class Car {
//CAR properties sometimes referred to as "Member Variables."
private string _color;
private int _wheels;
//Initialization method. This is what tells the compiler what goes where and it's typing.
public Car (string color, int wheels) {
_color = color;
_wheels = wheels;
}
}
public SomeClass {
//Instantiation of that car we created above.
Car someCar = new Car ("Blue", 4);
//Using the properties of that Car object.
string someColor = someCar.wheels;
int someWheelNum = someCar.wheels;
}
接下来,您需要将 class NumberGenerator 视为一个包含其他方法的简单文件。在 class 内部,您可以拥有属性,例如,您可能拥有可从外部访问的静态名称。但是,由于我们正在执行静态 class,因此没有必要。我们确实需要 class.
中的某种方法public int getRandomNum() {
//Do something here.
return someInt
}
最后,您需要做的就是使用点语法。
int someInt = NumberGenerator.getRandomNum();
我鼓励您下一步去学习构建 Class 对象。它是您尝试做的事情的前奏。构建一个 class 对象,该对象是具有某些计算属性的汽车。
这是一个很棒的教程视频供您观看。 https://www.youtube.com/watch?v=ZqDtPFrUonQ
在这里,您将使用 new 关键字创建 Random
的 3 个实例。最好在 NumberGenerator
class.
public class NumberGenerator
{
Random rnd = new Random();
int EnemyRoll = new Random().Next( 1, 10 );
int PlayerRoll = new Random().Next( 1, 10 );
}
我会这样重写 class:
public class NumberGenerator
{
Random rnd;
public NumberGenerator()
{
rnd = new Random();
}
// use seperate methods for each thing you want to generate
int generateEnemyRoll()
{
return rnd.Next(1, 10);
}
int generatePlayerRoll()
{
return rnd.Next(1, 10);
}
string generateDeathMessage()
{
return Wizards.deathmessages[rnd.Next(0, Wizards.deathmessages.Length)];
}
// etc for all the other things you need to generate
}
此外,在 Wizards
class 上,你有三个字符串数组,我认为它们永远不会改变(在运行时),所以你可以将 static
放在它们上面所以他们不需要对象引用来访问(您不需要创建 Wizard
对象来访问字符串)。您也可以将它们放在 RandomGenerator
class 或 generateDeathMessage()
方法中。
像这样...
public class Wizard
{
static string [] names = {"Ifeus","Avutaz","Alvapan","Inawyn","Agrukey","Unageor","Anvigron","Ubus","Enoviar","Unitor"};
static string [] spells = {"A Alakablam ","Y0ur m0m ","A Karate Chop ","Abra-kadabra ","A 12 Gauge Shotgun ","Telekinesis "};
static string [] deathmessages = {" set their pants on fire by ", " shot in the face with a ", " perished painfully with "};
}
如何从主class使用? Main
不是 class 的方法,但是从 Main
方法你可以做到这一点...
static void Main(string[] args)
{
string Player;
Console.WriteLine("Hello Wizard! What is your name: (Insert your name) ");
Player = Console.ReadLine();
Console.WriteLine("So your name is "+ Player + "? " + "What a stupid name. \nPRESS ANY BUTTON FOR A BATTLE!");
NumberGenerator generator = new NumberGenerator();
int enemyRoll = generator.generateEnemyRoll();
int playerRoll = generator.generatePlayerRoll();
string deathMessage = generator.generateDeathMessage();
// etc
Console.ReadKey();
}