同时使用 AVComposition 和 AVVideoComposition 时转换错误
Transform wrong when using both AVComposition and AVVideoComposition
我正在创建一个 AVMutableComposition
。我需要水平翻转资产,所以我设置合成轨道的变换是这样的:
compositionTrack.preferredTransform = assetTrack.preferredTransform.scaledBy(x: -1, y: 1)
如果我导出它(我使用 AVAssetPreset960x640
作为我的预设),它会按预期工作。
但是,我还需要添加一个 AVMutableVideoComposition
叠加层以使用此 copmosition 进行渲染。此叠加层不应水平翻转。我这样指定:
// Create video composition
let videoComposition = AVMutableVideoComposition()
videoComposition.renderSize = videoSize
videoComposition.frameDuration = CMTime(value: 1, timescale: 30)
videoComposition.animationTool = AVVideoCompositionCoreAnimationTool(
postProcessingAsVideoLayer: videoLayer,
in: outputLayer
)
let instruction = AVMutableVideoCompositionInstruction()
instruction.timeRange = CMTimeRange(
start: .zero,
duration: composition.duration
)
let layerInstruction = AVMutableVideoCompositionLayerInstruction(assetTrack: compositionTrack)
layerInstruction.setTransform(assetTrack.preferredTransform, at: .zero)
instruction.layerInstructions = [layerInstruction]
videoComposition.instructions = [instruction]
当我用这个导出视频时,它没有水平翻转。它停止执行应用于组合的 preferredTransform。大概是这条线导致了这个:
layerInstruction.setTransform(assetTrack.preferredTransform, at: .zero)
如果我将图层转换设置为 assetTrack.preferredTransform.scaledBy(x: -1, y: 1)
或 compositionTrack.preferredTransform
,我在导出时会看到黑屏。
Apple these docs 解释了 AVVideoComposition 上的变换。如果我理解正确,他们说我应该只是设置图层指令的转换。如果我这样做 – 对层指令而不是合成应用变换 – 我仍然看到黑屏。
为什么会这样,我该如何解决?
编辑:有效的 t运行sform 是
CGAffineTransform(a: -1.0, b: 0.0, c: 0.0, d: 1.0, tx: videoSize.width, ty: 0.0)
所以我 运行 不久前关注这个问题,关注这个 RayWenderlich tutorial(您的代码看起来也非常熟悉!)。问题是 assetTrack.preferredTransform
不可靠,在某些视频上它可以工作,而在其他视频上它会黑屏。
而不是
let layerInstruction = AVMutableVideoCompositionLayerInstruction(assetTrack: compositionTrack)
layerInstruction.setTransform(assetTrack.preferredTransform, at: .zero)
试试这个:
func compositionLayerInstruction(for track: AVCompositionTrack, assetTrack: AVAssetTrack, orientation: UIImage.Orientation) -> AVMutableVideoCompositionLayerInstruction {
let instruction = AVMutableVideoCompositionLayerInstruction(assetTrack: track)
var transform = CGAffineTransform.identity
let assetSize = assetTrack.naturalSize
/// you should be able to play with these values to make a horizontal flip (try changing `a` and `d`)
switch orientation {
case .up:
transform = CGAffineTransform(a: 1, b: 0, c: 0, d: 1, tx: 0, ty: 0)
case .down:
transform = CGAffineTransform(a: -1, b: 0, c: 0, d: -1, tx: assetSize.width, ty: assetSize.height)
case .left:
transform = CGAffineTransform(a: 0, b: -1, c: 1, d: 0, tx: 0, ty: assetSize.width)
case .right:
transform = CGAffineTransform(a: 0, b: 1, c: -1, d: 0, tx: assetSize.height, ty: 0)
default:
print("Unsupported orientation")
}
instruction.setTransform(transform, at: .zero)
return instruction
}
let layerInstruction = compositionLayerInstruction(
for: compositionTrack, assetTrack: assetTrack, orientation: videoInfo.orientation)
/// assetTrack is the original video
我基于 SO 上的另一个答案,但不记得在哪里。
这里有一个辅助函数,可以得到orientation
/// adjust the video orientation is the source has a different orientation
private func orientation(from transform: CGAffineTransform) -> (orientation: UIImage.Orientation, isPortrait: Bool) {
var assetOrientation = UIImage.Orientation.up
var isPortrait = false
if transform.a == 0 && transform.b == 1.0 && transform.c == -1.0 && transform.d == 0 {
assetOrientation = .right
isPortrait = true
} else if transform.a == 0 && transform.b == -1.0 && transform.c == 1.0 && transform.d == 0 {
assetOrientation = .left
isPortrait = true
} else if transform.a == 1.0 && transform.b == 0 && transform.c == 0 && transform.d == 1.0 {
assetOrientation = .up
} else if transform.a == -1.0 && transform.b == 0 && transform.c == 0 && transform.d == -1.0 {
assetOrientation = .down
}
return (assetOrientation, isPortrait)
}
完整用法:
/// get adjusted orientation of the video
let videoInfo = orientation(from: assetTrack.preferredTransform)
let videoSize: CGSize
if videoInfo.isPortrait {
videoSize = CGSize(
width: assetTrack.naturalSize.height,
height: assetTrack.naturalSize.width)
} else {
videoSize = assetTrack.naturalSize
}
/// the video
let videoLayer = CALayer()
videoLayer.frame = CGRect(origin: .zero, size: videoSize)
/// overlay where you add graphics and other stuff
let overlayLayer = CALayer()
overlayLayer.frame = CGRect(origin: .zero, size: videoSize)
let outputLayer = CALayer()
outputLayer.frame = CGRect(origin: .zero, size: videoSize)
outputLayer.addSublayer(videoLayer)
outputLayer.addSublayer(overlayLayer)
let videoComposition = AVMutableVideoComposition()
videoComposition.renderSize = videoSize
videoComposition.frameDuration = CMTime(value: 1, timescale: 30)
videoComposition.animationTool = AVVideoCompositionCoreAnimationTool(
postProcessingAsVideoLayer: videoLayer,
in: outputLayer)
// MARK: - previous `let layerInstruction` code goes here...
instruction.layerInstructions = [layerInstruction]
/// export session code here...
我正在创建一个 AVMutableComposition
。我需要水平翻转资产,所以我设置合成轨道的变换是这样的:
compositionTrack.preferredTransform = assetTrack.preferredTransform.scaledBy(x: -1, y: 1)
如果我导出它(我使用 AVAssetPreset960x640
作为我的预设),它会按预期工作。
但是,我还需要添加一个 AVMutableVideoComposition
叠加层以使用此 copmosition 进行渲染。此叠加层不应水平翻转。我这样指定:
// Create video composition
let videoComposition = AVMutableVideoComposition()
videoComposition.renderSize = videoSize
videoComposition.frameDuration = CMTime(value: 1, timescale: 30)
videoComposition.animationTool = AVVideoCompositionCoreAnimationTool(
postProcessingAsVideoLayer: videoLayer,
in: outputLayer
)
let instruction = AVMutableVideoCompositionInstruction()
instruction.timeRange = CMTimeRange(
start: .zero,
duration: composition.duration
)
let layerInstruction = AVMutableVideoCompositionLayerInstruction(assetTrack: compositionTrack)
layerInstruction.setTransform(assetTrack.preferredTransform, at: .zero)
instruction.layerInstructions = [layerInstruction]
videoComposition.instructions = [instruction]
当我用这个导出视频时,它没有水平翻转。它停止执行应用于组合的 preferredTransform。大概是这条线导致了这个:
layerInstruction.setTransform(assetTrack.preferredTransform, at: .zero)
如果我将图层转换设置为 assetTrack.preferredTransform.scaledBy(x: -1, y: 1)
或 compositionTrack.preferredTransform
,我在导出时会看到黑屏。
Apple these docs 解释了 AVVideoComposition 上的变换。如果我理解正确,他们说我应该只是设置图层指令的转换。如果我这样做 – 对层指令而不是合成应用变换 – 我仍然看到黑屏。
为什么会这样,我该如何解决?
编辑:有效的 t运行sform 是
CGAffineTransform(a: -1.0, b: 0.0, c: 0.0, d: 1.0, tx: videoSize.width, ty: 0.0)
所以我 运行 不久前关注这个问题,关注这个 RayWenderlich tutorial(您的代码看起来也非常熟悉!)。问题是 assetTrack.preferredTransform
不可靠,在某些视频上它可以工作,而在其他视频上它会黑屏。
而不是
let layerInstruction = AVMutableVideoCompositionLayerInstruction(assetTrack: compositionTrack)
layerInstruction.setTransform(assetTrack.preferredTransform, at: .zero)
试试这个:
func compositionLayerInstruction(for track: AVCompositionTrack, assetTrack: AVAssetTrack, orientation: UIImage.Orientation) -> AVMutableVideoCompositionLayerInstruction {
let instruction = AVMutableVideoCompositionLayerInstruction(assetTrack: track)
var transform = CGAffineTransform.identity
let assetSize = assetTrack.naturalSize
/// you should be able to play with these values to make a horizontal flip (try changing `a` and `d`)
switch orientation {
case .up:
transform = CGAffineTransform(a: 1, b: 0, c: 0, d: 1, tx: 0, ty: 0)
case .down:
transform = CGAffineTransform(a: -1, b: 0, c: 0, d: -1, tx: assetSize.width, ty: assetSize.height)
case .left:
transform = CGAffineTransform(a: 0, b: -1, c: 1, d: 0, tx: 0, ty: assetSize.width)
case .right:
transform = CGAffineTransform(a: 0, b: 1, c: -1, d: 0, tx: assetSize.height, ty: 0)
default:
print("Unsupported orientation")
}
instruction.setTransform(transform, at: .zero)
return instruction
}
let layerInstruction = compositionLayerInstruction(
for: compositionTrack, assetTrack: assetTrack, orientation: videoInfo.orientation)
/// assetTrack is the original video
我基于 SO 上的另一个答案,但不记得在哪里。
这里有一个辅助函数,可以得到orientation
/// adjust the video orientation is the source has a different orientation
private func orientation(from transform: CGAffineTransform) -> (orientation: UIImage.Orientation, isPortrait: Bool) {
var assetOrientation = UIImage.Orientation.up
var isPortrait = false
if transform.a == 0 && transform.b == 1.0 && transform.c == -1.0 && transform.d == 0 {
assetOrientation = .right
isPortrait = true
} else if transform.a == 0 && transform.b == -1.0 && transform.c == 1.0 && transform.d == 0 {
assetOrientation = .left
isPortrait = true
} else if transform.a == 1.0 && transform.b == 0 && transform.c == 0 && transform.d == 1.0 {
assetOrientation = .up
} else if transform.a == -1.0 && transform.b == 0 && transform.c == 0 && transform.d == -1.0 {
assetOrientation = .down
}
return (assetOrientation, isPortrait)
}
完整用法:
/// get adjusted orientation of the video
let videoInfo = orientation(from: assetTrack.preferredTransform)
let videoSize: CGSize
if videoInfo.isPortrait {
videoSize = CGSize(
width: assetTrack.naturalSize.height,
height: assetTrack.naturalSize.width)
} else {
videoSize = assetTrack.naturalSize
}
/// the video
let videoLayer = CALayer()
videoLayer.frame = CGRect(origin: .zero, size: videoSize)
/// overlay where you add graphics and other stuff
let overlayLayer = CALayer()
overlayLayer.frame = CGRect(origin: .zero, size: videoSize)
let outputLayer = CALayer()
outputLayer.frame = CGRect(origin: .zero, size: videoSize)
outputLayer.addSublayer(videoLayer)
outputLayer.addSublayer(overlayLayer)
let videoComposition = AVMutableVideoComposition()
videoComposition.renderSize = videoSize
videoComposition.frameDuration = CMTime(value: 1, timescale: 30)
videoComposition.animationTool = AVVideoCompositionCoreAnimationTool(
postProcessingAsVideoLayer: videoLayer,
in: outputLayer)
// MARK: - previous `let layerInstruction` code goes here...
instruction.layerInstructions = [layerInstruction]
/// export session code here...