通过连接到按钮的标识符对一系列项目进行洗牌......我哪里出错了?
Shuffling an array of items by the identifier connected to the buttons...Where am I going wrong?
我得到了一个应用程序,它包含 9 个按钮和一个显示与水果关联的文本的标签。
我创建了一个包含名称、对象和标识符的结构。我最初创建了一个 Outlet 集合,但无法弄清楚如何将按钮连接到初始化的标识符变量,然后我为所有按钮创建了单独的 outlets。
游戏从头到尾运行完美 - 我现在的问题是当我想回复游戏时,我想重置游戏但打乱文本标签。所以每次用户按下重播都会弹出一个新的水果名称。
有人能给我指出正确的方向吗?我如何才能进入标识符并在我单击它时随机播放图像。
谢谢
import Foundation
struct Fruitness
{
var fruit = [Fruit]()
var fruitOptions = [
Fruit(identifier: 1, fruit:"", name: "KIWI"),
Fruit(identifier: 2, fruit:"",name: "APPLE"),
Fruit(identifier: 3, fruit:"", name: "PEAR"),
Fruit(identifier: 4, fruit:"", name: "ORANGE"),
Fruit(identifier: 5,fruit:"", name: "STRAWBERRY"),
Fruit(identifier: 6,fruit:"", name: "WATERMELON"),
Fruit(identifier: 7,fruit:"", name: "GRAPES"),
Fruit(identifier: 8,fruit:"", name: "BANANA"),
Fruit(identifier: 9,fruit:"", name: "CHERRY")
]
var fruitIndex = [index]
var fruitNumber = 0
var score = 0
mutating func checkAnswer(userAnswer: String) -> Bool {
//Need to change answer to rightAnswer here.
if userAnswer == fruitOptions[fruitNumber].fruit {
score += 1 //We increase the value of score when we get the answer right.
return true
} else {
return false
}
}
func getScore() -> Int {
return score
}
mutating func getFruitText() -> String {
return fruitOptions[fruitNumber].name
}
func getProgress() -> Float {
let progress = Float(fruitNumber) / Float(fruitOptions.count)
return progress
}
mutating func nextFruit() {
if fruitNumber + 1 < fruitOptions.count {
fruitNumber += 1
} else {
// fruitNumber = 0
score = 0
}
}
mutating func shuffleFruitLabel(at index: Int) {
fruitOptions.shuffle()
}
//TODO: Shuffle fruit on Buttons
}
控制器
import UIKit
class GameViewController: UIViewController {
@IBOutlet weak var progressBar: UIProgressView!
@IBOutlet private weak var fruitLabel: UILabel!
@IBOutlet private weak var scoreLabel: UILabel!
@IBOutlet private weak var playAgain: UIButton!
@IBOutlet weak var optionButton0: UIButton!
@IBOutlet weak var optionButton1: UIButton!
@IBOutlet weak var optionButton2: UIButton!
@IBOutlet weak var optionButton3: UIButton!
@IBOutlet weak var optionButton4: UIButton!
@IBOutlet weak var optionButton5: UIButton!
@IBOutlet weak var optionButton6: UIButton!
@IBOutlet weak var optionButton7: UIButton!
@IBOutlet weak var optionButton8: UIButton!
@IBOutlet private var fruitButtons: [UIButton]!
var fruitness = Fruitness()
override func viewDidLoad() {
super.viewDidLoad()
updateUI()
}
@IBAction func replayButton(_ sender: UIButton) {
// fruitLabel.text = fruitness.fruitOptions[randomFruit].name
//self.dismiss(animated: false, completion: nil)
}
@IBAction func touchButton(_ sender: UIButton) {
//--//
let userAnswer = sender.currentTitle!
let userGotItRight = fruitness.checkAnswer(userAnswer: userAnswer)
if userGotItRight {
sender.backgroundColor = UIColor.green
} else {
sender.backgroundColor = UIColor.red
}
// fruitness.shuffleFruitTextWhenReset()
fruitness.nextFruit()
Timer.scheduledTimer(timeInterval: 0.2, target: self, selector: #selector(updateUI), userInfo:nil, repeats: false)
}
@objc func updateUI() {
optionButton0.backgroundColor = UIColor.clear
optionButton1.backgroundColor = UIColor.clear
optionButton2.backgroundColor = UIColor.clear
optionButton3.backgroundColor = UIColor.clear
optionButton4.backgroundColor = UIColor.clear
optionButton5.backgroundColor = UIColor.clear
optionButton6.backgroundColor = UIColor.clear
optionButton7.backgroundColor = UIColor.clear
optionButton8.backgroundColor = UIColor.clear
fruitLabel.text = fruitness.getFruitText()
progressBar.progress = fruitness.getProgress()
scoreLabel.text = "SCORE: \(fruitness.getScore())"
}
}
func imageOnButton(fruit: String, on button: UIButton) {
if button.currentTitle == fruit {
button.setTitle(fruit, for: UIControl.State.normal)
}
}
import Foundation
struct Fruit {
var identifier: Int
var name: String
var fruit: String
init(identifier : Int, fruit : String, name : String) {
self.identifier = identifier
self.name = name
self.fruit = fruit
}
}
您可以根据新索引打乱 fruitOptions 数组和 re-assign 标识符。
例如:
fruitOptions.shuffle() // Shuffles the array
for (index, fruitOption) in fruitOptions.enumerated() {
fruitOption.identifier = index + 1
}
添加 (index, fruitOption) 允许您遍历数组并访问每个项目的索引值,因此您可以将该索引值指定为新标识符(+1 因为我看到您开始标识符计数从 1 而不是 0)
.enumerated 只允许您执行我上面描述的操作。
您可以阅读更多相关内容 in Apple's documentations
我得到了一个应用程序,它包含 9 个按钮和一个显示与水果关联的文本的标签。
我创建了一个包含名称、对象和标识符的结构。我最初创建了一个 Outlet 集合,但无法弄清楚如何将按钮连接到初始化的标识符变量,然后我为所有按钮创建了单独的 outlets。
游戏从头到尾运行完美 - 我现在的问题是当我想回复游戏时,我想重置游戏但打乱文本标签。所以每次用户按下重播都会弹出一个新的水果名称。
有人能给我指出正确的方向吗?我如何才能进入标识符并在我单击它时随机播放图像。
谢谢
import Foundation
struct Fruitness
{
var fruit = [Fruit]()
var fruitOptions = [
Fruit(identifier: 1, fruit:"", name: "KIWI"),
Fruit(identifier: 2, fruit:"",name: "APPLE"),
Fruit(identifier: 3, fruit:"", name: "PEAR"),
Fruit(identifier: 4, fruit:"", name: "ORANGE"),
Fruit(identifier: 5,fruit:"", name: "STRAWBERRY"),
Fruit(identifier: 6,fruit:"", name: "WATERMELON"),
Fruit(identifier: 7,fruit:"", name: "GRAPES"),
Fruit(identifier: 8,fruit:"", name: "BANANA"),
Fruit(identifier: 9,fruit:"", name: "CHERRY")
]
var fruitIndex = [index]
var fruitNumber = 0
var score = 0
mutating func checkAnswer(userAnswer: String) -> Bool {
//Need to change answer to rightAnswer here.
if userAnswer == fruitOptions[fruitNumber].fruit {
score += 1 //We increase the value of score when we get the answer right.
return true
} else {
return false
}
}
func getScore() -> Int {
return score
}
mutating func getFruitText() -> String {
return fruitOptions[fruitNumber].name
}
func getProgress() -> Float {
let progress = Float(fruitNumber) / Float(fruitOptions.count)
return progress
}
mutating func nextFruit() {
if fruitNumber + 1 < fruitOptions.count {
fruitNumber += 1
} else {
// fruitNumber = 0
score = 0
}
}
mutating func shuffleFruitLabel(at index: Int) {
fruitOptions.shuffle()
}
//TODO: Shuffle fruit on Buttons
}
控制器
import UIKit
class GameViewController: UIViewController {
@IBOutlet weak var progressBar: UIProgressView!
@IBOutlet private weak var fruitLabel: UILabel!
@IBOutlet private weak var scoreLabel: UILabel!
@IBOutlet private weak var playAgain: UIButton!
@IBOutlet weak var optionButton0: UIButton!
@IBOutlet weak var optionButton1: UIButton!
@IBOutlet weak var optionButton2: UIButton!
@IBOutlet weak var optionButton3: UIButton!
@IBOutlet weak var optionButton4: UIButton!
@IBOutlet weak var optionButton5: UIButton!
@IBOutlet weak var optionButton6: UIButton!
@IBOutlet weak var optionButton7: UIButton!
@IBOutlet weak var optionButton8: UIButton!
@IBOutlet private var fruitButtons: [UIButton]!
var fruitness = Fruitness()
override func viewDidLoad() {
super.viewDidLoad()
updateUI()
}
@IBAction func replayButton(_ sender: UIButton) {
// fruitLabel.text = fruitness.fruitOptions[randomFruit].name
//self.dismiss(animated: false, completion: nil)
}
@IBAction func touchButton(_ sender: UIButton) {
//--//
let userAnswer = sender.currentTitle!
let userGotItRight = fruitness.checkAnswer(userAnswer: userAnswer)
if userGotItRight {
sender.backgroundColor = UIColor.green
} else {
sender.backgroundColor = UIColor.red
}
// fruitness.shuffleFruitTextWhenReset()
fruitness.nextFruit()
Timer.scheduledTimer(timeInterval: 0.2, target: self, selector: #selector(updateUI), userInfo:nil, repeats: false)
}
@objc func updateUI() {
optionButton0.backgroundColor = UIColor.clear
optionButton1.backgroundColor = UIColor.clear
optionButton2.backgroundColor = UIColor.clear
optionButton3.backgroundColor = UIColor.clear
optionButton4.backgroundColor = UIColor.clear
optionButton5.backgroundColor = UIColor.clear
optionButton6.backgroundColor = UIColor.clear
optionButton7.backgroundColor = UIColor.clear
optionButton8.backgroundColor = UIColor.clear
fruitLabel.text = fruitness.getFruitText()
progressBar.progress = fruitness.getProgress()
scoreLabel.text = "SCORE: \(fruitness.getScore())"
}
}
func imageOnButton(fruit: String, on button: UIButton) {
if button.currentTitle == fruit {
button.setTitle(fruit, for: UIControl.State.normal)
}
}
import Foundation
struct Fruit {
var identifier: Int
var name: String
var fruit: String
init(identifier : Int, fruit : String, name : String) {
self.identifier = identifier
self.name = name
self.fruit = fruit
}
}
您可以根据新索引打乱 fruitOptions 数组和 re-assign 标识符。
例如:
fruitOptions.shuffle() // Shuffles the array
for (index, fruitOption) in fruitOptions.enumerated() {
fruitOption.identifier = index + 1
}
添加 (index, fruitOption) 允许您遍历数组并访问每个项目的索引值,因此您可以将该索引值指定为新标识符(+1 因为我看到您开始标识符计数从 1 而不是 0)
.enumerated 只允许您执行我上面描述的操作。 您可以阅读更多相关内容 in Apple's documentations