如何在 Xamarin.UWP 应用程序中实现 LongPress?
How do I implement LongPress in a Xamarin.UWP application?
我正在尝试实现一个自定义 PlatformEffect
,当用户为我的 Xamarin.UWP
长时间按住 Control 时将执行该自定义 PlatformEffect
。但是我发现我的应用程序不响应鼠标点击。我读到我需要根据备注 here 更改应用程序的 GestureSettings
来解决这个问题。问题是我不知道如何为 Xamarin.UWP 应用程序做到这一点,任何想法都会非常有帮助。
How do I change the GestureSettings for a Xamarin.UWP application?
来自官方document,触摸可以产生按住动作,但鼠标设备一般不能。所以,如果你想实现鼠标按住,你需要为您的元素添加 GestureRecognizer
并使用 GestureRecognizer 的保持事件来实现鼠标保持。更多详情请参考以下
public static class MouseHoldingEffect
{
public static readonly BindableProperty MouseHoldingProperty =
BindableProperty.CreateAttached("MouseHolding", typeof(Action), typeof(MouseHoldingEffect), default(Action), propertyChanged: OnhandlerChanged);
public static Action GetMouseHolding(BindableObject view)
{
return (Action)view.GetValue(MouseHoldingProperty);
}
public static void SetMouseHolding(BindableObject view, Action value)
{
view.SetValue(MouseHoldingProperty, value);
}
static void OnhandlerChanged(BindableObject bindable, object oldValue, object newValue)
{
var view = bindable as View;
if (view == null)
{
return;
}
Action action = (Action)newValue;
if (action != null)
{
view.Effects.Add(new ControlTooltipEffect());
}
else
{
var toRemove = view.Effects.FirstOrDefault(e => e is ControlTooltipEffect);
if (toRemove != null)
{
view.Effects.Remove(toRemove);
}
}
}
class ControlTooltipEffect : RoutingEffect
{
public ControlTooltipEffect() : base($"Microsoft.{nameof(MouseHoldingEffect)}")
{
}
}
}
UWPMouseEffect
public class UWPMouseEffect : PlatformEffect
{
Windows.UI.Input.GestureRecognizer recognizer;
ManipulationInputProcessor manipulationProcessor;
protected override void OnAttached()
{
var control = Control ?? Container;
if (control is UIElement)
{
var mouseHolding = Element.GetValue(MouseHoldingEffect.MouseHoldingProperty) as Action;
var target = control as UIElement;
var parent = Window.Current.Content;
recognizer = new Windows.UI.Input.GestureRecognizer();
manipulationProcessor = new ManipulationInputProcessor(recognizer, target, parent, mouseHolding);
}
}
protected override void OnDetached()
{
}
}
class ManipulationInputProcessor
{
Action mouseHolding;
Windows.UI.Input.GestureRecognizer recognizer;
UIElement element;
UIElement reference;
TransformGroup cumulativeTransform;
MatrixTransform previousTransform;
CompositeTransform deltaTransform;
public ManipulationInputProcessor(Windows.UI.Input.GestureRecognizer gestureRecognizer, UIElement target, UIElement referenceFrame, Action holdingAction)
{
recognizer = gestureRecognizer;
element = target;
reference = referenceFrame;
mouseHolding = holdingAction;
// Initialize the transforms that will be used to manipulate the shape
InitializeTransforms();
// The GestureSettings property dictates what manipulation events the
// Gesture Recognizer will listen to. This will set it to a limited
// subset of these events.
recognizer.GestureSettings = GenerateDefaultSettings();
// Set up pointer event handlers. These receive input events that are used by the gesture recognizer.
element.PointerPressed += OnPointerPressed;
element.PointerMoved += OnPointerMoved;
element.PointerReleased += OnPointerReleased;
element.PointerCanceled += OnPointerCanceled;
recognizer.Holding += Recognizer_Holding;
}
private void OnPointerMoved(object sender, PointerRoutedEventArgs e)
{
recognizer.ProcessMoveEvents(e.GetIntermediatePoints(reference));
}
private void OnPointerCanceled(object sender, PointerRoutedEventArgs e)
{
recognizer.CompleteGesture();
element.ReleasePointerCapture(e.Pointer);
}
private void OnPointerReleased(object sender, PointerRoutedEventArgs e)
{
recognizer.ProcessUpEvent(e.GetCurrentPoint(reference));
// Release the pointer
element.ReleasePointerCapture(e.Pointer);
}
private void OnPointerPressed(object sender, PointerRoutedEventArgs e)
{
element.CapturePointer(e.Pointer);
// Feed the current point into the gesture recognizer as a down event
recognizer.ProcessDownEvent(e.GetCurrentPoint(reference));
}
private GestureSettings GenerateDefaultSettings()
{
return GestureSettings.HoldWithMouse;
}
private void Recognizer_Holding(Windows.UI.Input.GestureRecognizer sender, HoldingEventArgs args)
{
System.Diagnostics.Debug.WriteLine("-----------Holding---------");
mouseHolding();
}
private void InitializeTransforms()
{
cumulativeTransform = new TransformGroup();
deltaTransform = new CompositeTransform();
previousTransform = new MatrixTransform() { Matrix = Matrix.Identity };
cumulativeTransform.Children.Add(previousTransform);
cumulativeTransform.Children.Add(deltaTransform);
element.RenderTransform = cumulativeTransform;
}
}
用法
<StackLayout>
<Label
effect:MouseHoldingEffect.MouseHolding="{Binding MouseHoldingAction}"
FontSize="25"
Text="Hello" VerticalOptions="Center" HorizontalOptions="Center" Margin="100"/>
</StackLayout>
ViewModel
public class ViewModel : INotifyPropertyChanged, IDisposable
{
public ViewModel()
{
MouseHolding(() =>
{
// do some stuff
});
}
public Action MouseHoldingAction { set; get; }
public event PropertyChangedEventHandler PropertyChanged;
public void Dispose()
{
}
public void MouseHolding(Action action)
{
MouseHoldingAction = action;
}
}
我正在尝试实现一个自定义 PlatformEffect
,当用户为我的 Xamarin.UWP
长时间按住 Control 时将执行该自定义 PlatformEffect
。但是我发现我的应用程序不响应鼠标点击。我读到我需要根据备注 here 更改应用程序的 GestureSettings
来解决这个问题。问题是我不知道如何为 Xamarin.UWP 应用程序做到这一点,任何想法都会非常有帮助。
How do I change the GestureSettings for a Xamarin.UWP application?
来自官方document,触摸可以产生按住动作,但鼠标设备一般不能。所以,如果你想实现鼠标按住,你需要为您的元素添加 GestureRecognizer
并使用 GestureRecognizer 的保持事件来实现鼠标保持。更多详情请参考以下
public static class MouseHoldingEffect
{
public static readonly BindableProperty MouseHoldingProperty =
BindableProperty.CreateAttached("MouseHolding", typeof(Action), typeof(MouseHoldingEffect), default(Action), propertyChanged: OnhandlerChanged);
public static Action GetMouseHolding(BindableObject view)
{
return (Action)view.GetValue(MouseHoldingProperty);
}
public static void SetMouseHolding(BindableObject view, Action value)
{
view.SetValue(MouseHoldingProperty, value);
}
static void OnhandlerChanged(BindableObject bindable, object oldValue, object newValue)
{
var view = bindable as View;
if (view == null)
{
return;
}
Action action = (Action)newValue;
if (action != null)
{
view.Effects.Add(new ControlTooltipEffect());
}
else
{
var toRemove = view.Effects.FirstOrDefault(e => e is ControlTooltipEffect);
if (toRemove != null)
{
view.Effects.Remove(toRemove);
}
}
}
class ControlTooltipEffect : RoutingEffect
{
public ControlTooltipEffect() : base($"Microsoft.{nameof(MouseHoldingEffect)}")
{
}
}
}
UWPMouseEffect
public class UWPMouseEffect : PlatformEffect
{
Windows.UI.Input.GestureRecognizer recognizer;
ManipulationInputProcessor manipulationProcessor;
protected override void OnAttached()
{
var control = Control ?? Container;
if (control is UIElement)
{
var mouseHolding = Element.GetValue(MouseHoldingEffect.MouseHoldingProperty) as Action;
var target = control as UIElement;
var parent = Window.Current.Content;
recognizer = new Windows.UI.Input.GestureRecognizer();
manipulationProcessor = new ManipulationInputProcessor(recognizer, target, parent, mouseHolding);
}
}
protected override void OnDetached()
{
}
}
class ManipulationInputProcessor
{
Action mouseHolding;
Windows.UI.Input.GestureRecognizer recognizer;
UIElement element;
UIElement reference;
TransformGroup cumulativeTransform;
MatrixTransform previousTransform;
CompositeTransform deltaTransform;
public ManipulationInputProcessor(Windows.UI.Input.GestureRecognizer gestureRecognizer, UIElement target, UIElement referenceFrame, Action holdingAction)
{
recognizer = gestureRecognizer;
element = target;
reference = referenceFrame;
mouseHolding = holdingAction;
// Initialize the transforms that will be used to manipulate the shape
InitializeTransforms();
// The GestureSettings property dictates what manipulation events the
// Gesture Recognizer will listen to. This will set it to a limited
// subset of these events.
recognizer.GestureSettings = GenerateDefaultSettings();
// Set up pointer event handlers. These receive input events that are used by the gesture recognizer.
element.PointerPressed += OnPointerPressed;
element.PointerMoved += OnPointerMoved;
element.PointerReleased += OnPointerReleased;
element.PointerCanceled += OnPointerCanceled;
recognizer.Holding += Recognizer_Holding;
}
private void OnPointerMoved(object sender, PointerRoutedEventArgs e)
{
recognizer.ProcessMoveEvents(e.GetIntermediatePoints(reference));
}
private void OnPointerCanceled(object sender, PointerRoutedEventArgs e)
{
recognizer.CompleteGesture();
element.ReleasePointerCapture(e.Pointer);
}
private void OnPointerReleased(object sender, PointerRoutedEventArgs e)
{
recognizer.ProcessUpEvent(e.GetCurrentPoint(reference));
// Release the pointer
element.ReleasePointerCapture(e.Pointer);
}
private void OnPointerPressed(object sender, PointerRoutedEventArgs e)
{
element.CapturePointer(e.Pointer);
// Feed the current point into the gesture recognizer as a down event
recognizer.ProcessDownEvent(e.GetCurrentPoint(reference));
}
private GestureSettings GenerateDefaultSettings()
{
return GestureSettings.HoldWithMouse;
}
private void Recognizer_Holding(Windows.UI.Input.GestureRecognizer sender, HoldingEventArgs args)
{
System.Diagnostics.Debug.WriteLine("-----------Holding---------");
mouseHolding();
}
private void InitializeTransforms()
{
cumulativeTransform = new TransformGroup();
deltaTransform = new CompositeTransform();
previousTransform = new MatrixTransform() { Matrix = Matrix.Identity };
cumulativeTransform.Children.Add(previousTransform);
cumulativeTransform.Children.Add(deltaTransform);
element.RenderTransform = cumulativeTransform;
}
}
用法
<StackLayout>
<Label
effect:MouseHoldingEffect.MouseHolding="{Binding MouseHoldingAction}"
FontSize="25"
Text="Hello" VerticalOptions="Center" HorizontalOptions="Center" Margin="100"/>
</StackLayout>
ViewModel
public class ViewModel : INotifyPropertyChanged, IDisposable
{
public ViewModel()
{
MouseHolding(() =>
{
// do some stuff
});
}
public Action MouseHoldingAction { set; get; }
public event PropertyChangedEventHandler PropertyChanged;
public void Dispose()
{
}
public void MouseHolding(Action action)
{
MouseHoldingAction = action;
}
}