刷新绘图功能而不删除子图层
Refresh draw function without removing sub layers
我尝试创建一个 activity 图表,就像 Apple Watch 上的 activity 图表一样。 (3 环带动画)
这是我的完整代码:
private(set) var animationTime: [CFTimeInterval] = [1, 1, 1]
private(set) var values: [Double] = [0, 0, 0]
private(set) var colors: [UIColor] = [UIColor.red, CUIColor.blue, CUIColor.green]
private(set) var radiusRatios: [Double] = [1, 1, 1]
// to add new value
func setCircle(number index: Int, data: Double) {
values[index] = data
}
var drawing = false
var animationOption = UIView.AnimationOptions()
override public func draw(_ rect: CGRect) {
if !drawing {
switch style {
case .ring:
drawing = true
let borderThickness = (rect.width / 20).rounded().nextUp
let circleDistance = (rect.width / 20).rounded().nextUp
self.layer.sublayers?.removeAll()
var maximumAnimationDuration: TimeInterval = 0
for index in 0 ..< dataSize {
let belowCircle = CAShapeLayer()
let mainCircle = CAShapeLayer()
layer.addSublayer(belowCircle)
layer.addSublayer(mainCircle)
belowCircle.position = CGPoint(x: layer.bounds.midX, y: layer.bounds.midY)
mainCircle.position = CGPoint(x: layer.bounds.midX, y: layer.bounds.midY)
let outerCircularPath = UIBezierPath(arcCenter: .zero,
radius: rect.width / 2
- borderThickness * CGFloat(2 * index + 1) / 2
- circleDistance * CGFloat(index),
startAngle: 0,
endAngle: 2 * CGFloat.pi,
clockwise: true)
belowCircle.path = outerCircularPath.cgPath
mainCircle.path = outerCircularPath.cgPath
belowCircle.opacity = 0.2
belowCircle.strokeColor = colors[index].cgColor
belowCircle.lineWidth = borderThickness
belowCircle.fillColor = UIColor.clear.cgColor
belowCircle.lineCap = CAShapeLayerLineCap.round
mainCircle.strokeColor = colors[index].cgColor
mainCircle.lineWidth = borderThickness
mainCircle.fillColor = UIColor.clear.cgColor
mainCircle.lineCap = CAShapeLayerLineCap.round
mainCircle.strokeEnd = 0
mainCircle.transform = CATransform3DMakeRotation(-CGFloat.pi / 2, 0, 0, 1)
// outer circle
let animation = CABasicAnimation(keyPath: "strokeEnd")
animation.toValue = values[index] < 0.001 ? 0.001 : values[index]
animation.duration = animationTime[index]
animation.fillMode = CAMediaTimingFillMode.forwards
animation.isRemovedOnCompletion = false
mainCircle.add(animation, forKey: "RingChartOuterCircle\(index)")
maximumAnimationDuration = max(maximumAnimationDuration, animationTime[index])
}
UIView.transition(with: self,
duration: maximumAnimationDuration,
options: animationOption,
animations: nil,
completion: { [weak self] _ in
self?.drawing = false
})
当我想使用它时,我从父视图控制器使用这个函数:
public func setChartsValus(outerValue: Double, middleValue: Double, innerValue: Double) {
ringChart.setNeedsDisplay()
ringChart.setCircle(number: 0, data: outerValue)
ringChart.setCircle(number: 1, data: middleValue)
ringChart.setCircle(number: 2, data: innerValue)
}
像那样:
setChartsValus(outerValue: 0.5, middleValue: 0.8, innerValue: 0.6)
我的问题是,当我想添加一个新值时(每隔几分钟就会发生一次),我必须删除所有子层并再次执行该过程,这就是为什么每次调用时,所有回零并再次从 0 移动以填充该值,这一点都不好。
发生此问题是因为:
self.layer.sublayers?.removeAll()
如果我不全部删除,所有层都会相互重叠,变得很乱。
我想,当我从示例 0.7 添加新值时,旧值是 0.3,环开始从 0.3 增长到 0.7(就像 apple watch activity app),而不是回到归零并再次填充。
如果每个人都可以帮助我,我将不胜感激?我花了两天时间修好,但我找不到任何方法。
非常感谢
我的解决方案是删除以前的层,添加具有相同 strokeEnd 的新层并将其设置为新值的动画
override public func draw(_ rect: CGRect) {
transform(rect)
}
func transform(_ rect: CGRect, to newValues: [CGFloat]? = nil) {
if !drawing {
switch style {
case .ring:
drawing = true
let borderThickness = (rect.width / 20).rounded().nextUp
let circleDistance = (rect.width / 20).rounded().nextUp
self.layer.sublayers?.removeAll()
for index in 0 ..< 3 {
let belowCircle = CAShapeLayer()
let mainCircle = CAShapeLayer()
layer.addSublayer(belowCircle)
layer.addSublayer(mainCircle)
belowCircle.position = CGPoint(x: layer.bounds.midX, y: layer.bounds.midY)
mainCircle.position = CGPoint(x: layer.bounds.midX, y: layer.bounds.midY)
let outerCircularPath = UIBezierPath(arcCenter: .zero,
radius: rect.width / 2
- borderThickness * CGFloat(2 * index + 1) / 2
- circleDistance * CGFloat(index),
startAngle: 0,
endAngle: 2 * CGFloat.pi,
clockwise: true)
belowCircle.path = outerCircularPath.cgPath
mainCircle.path = outerCircularPath.cgPath
belowCircle.opacity = 0.2
belowCircle.strokeColor = colors[index].cgColor
belowCircle.lineWidth = borderThickness
belowCircle.fillColor = UIColor.clear.cgColor
belowCircle.lineCap = CAShapeLayerLineCap.round
mainCircle.strokeColor = colors[index].cgColor
mainCircle.lineWidth = borderThickness
mainCircle.fillColor = UIColor.clear.cgColor
mainCircle.lineCap = CAShapeLayerLineCap.round
if let newValues = newValues {
mainCircle.strokeEnd = values[index]
} else {
mainCircle.strokeEnd = 0
}
mainCircle.transform = CATransform3DMakeRotation(-CGFloat.pi / 2, 0, 0, 1)
let animation = CABasicAnimation(keyPath: "strokeEnd")
if let newValues = newValues {
animation.toValue = newValues[index] < 0.001 ? 0.001 : newValues[index]
} else {
animation.toValue = values[index] < 0.001 ? 0.001 : values[index]
}
animation.duration = animationTime[index]
animation.fillMode = CAMediaTimingFillMode.forwards
animation.isRemovedOnCompletion = false
mainCircle.add(animation, forKey: "RingChartOuterCircle\(index)")
}
drawing = false
case .chart:
break
}
}
在容器视图控制器中,我用我的新值再次调用函数转换:
override func viewDidLoad() {
super.viewDidLoad()
setChartsValus(outerValue: outerValue, middleValue: middleValue, innerValue: innerValue)
// suppose we need to change 10% every 2 second
Timer.scheduledTimer(timeInterval: 2, target: self, selector: #selector(changeValue), userInfo: nil, repeats: true)
}
@objc func changeValue() {
outerValue += 0.1
innerValue += 0.1
middleValue += 0.1
ringChart.layer.sublayers?.removeAll()
ringChart.transform(ringChart.bounds, to: [outerValue, middleValue, innerValue])
}
我尝试创建一个 activity 图表,就像 Apple Watch 上的 activity 图表一样。 (3 环带动画)
这是我的完整代码:
private(set) var animationTime: [CFTimeInterval] = [1, 1, 1]
private(set) var values: [Double] = [0, 0, 0]
private(set) var colors: [UIColor] = [UIColor.red, CUIColor.blue, CUIColor.green]
private(set) var radiusRatios: [Double] = [1, 1, 1]
// to add new value
func setCircle(number index: Int, data: Double) {
values[index] = data
}
var drawing = false
var animationOption = UIView.AnimationOptions()
override public func draw(_ rect: CGRect) {
if !drawing {
switch style {
case .ring:
drawing = true
let borderThickness = (rect.width / 20).rounded().nextUp
let circleDistance = (rect.width / 20).rounded().nextUp
self.layer.sublayers?.removeAll()
var maximumAnimationDuration: TimeInterval = 0
for index in 0 ..< dataSize {
let belowCircle = CAShapeLayer()
let mainCircle = CAShapeLayer()
layer.addSublayer(belowCircle)
layer.addSublayer(mainCircle)
belowCircle.position = CGPoint(x: layer.bounds.midX, y: layer.bounds.midY)
mainCircle.position = CGPoint(x: layer.bounds.midX, y: layer.bounds.midY)
let outerCircularPath = UIBezierPath(arcCenter: .zero,
radius: rect.width / 2
- borderThickness * CGFloat(2 * index + 1) / 2
- circleDistance * CGFloat(index),
startAngle: 0,
endAngle: 2 * CGFloat.pi,
clockwise: true)
belowCircle.path = outerCircularPath.cgPath
mainCircle.path = outerCircularPath.cgPath
belowCircle.opacity = 0.2
belowCircle.strokeColor = colors[index].cgColor
belowCircle.lineWidth = borderThickness
belowCircle.fillColor = UIColor.clear.cgColor
belowCircle.lineCap = CAShapeLayerLineCap.round
mainCircle.strokeColor = colors[index].cgColor
mainCircle.lineWidth = borderThickness
mainCircle.fillColor = UIColor.clear.cgColor
mainCircle.lineCap = CAShapeLayerLineCap.round
mainCircle.strokeEnd = 0
mainCircle.transform = CATransform3DMakeRotation(-CGFloat.pi / 2, 0, 0, 1)
// outer circle
let animation = CABasicAnimation(keyPath: "strokeEnd")
animation.toValue = values[index] < 0.001 ? 0.001 : values[index]
animation.duration = animationTime[index]
animation.fillMode = CAMediaTimingFillMode.forwards
animation.isRemovedOnCompletion = false
mainCircle.add(animation, forKey: "RingChartOuterCircle\(index)")
maximumAnimationDuration = max(maximumAnimationDuration, animationTime[index])
}
UIView.transition(with: self,
duration: maximumAnimationDuration,
options: animationOption,
animations: nil,
completion: { [weak self] _ in
self?.drawing = false
})
当我想使用它时,我从父视图控制器使用这个函数:
public func setChartsValus(outerValue: Double, middleValue: Double, innerValue: Double) {
ringChart.setNeedsDisplay()
ringChart.setCircle(number: 0, data: outerValue)
ringChart.setCircle(number: 1, data: middleValue)
ringChart.setCircle(number: 2, data: innerValue)
}
像那样:
setChartsValus(outerValue: 0.5, middleValue: 0.8, innerValue: 0.6)
我的问题是,当我想添加一个新值时(每隔几分钟就会发生一次),我必须删除所有子层并再次执行该过程,这就是为什么每次调用时,所有回零并再次从 0 移动以填充该值,这一点都不好。 发生此问题是因为:
self.layer.sublayers?.removeAll()
如果我不全部删除,所有层都会相互重叠,变得很乱。
我想,当我从示例 0.7 添加新值时,旧值是 0.3,环开始从 0.3 增长到 0.7(就像 apple watch activity app),而不是回到归零并再次填充。
如果每个人都可以帮助我,我将不胜感激?我花了两天时间修好,但我找不到任何方法。
非常感谢
我的解决方案是删除以前的层,添加具有相同 strokeEnd 的新层并将其设置为新值的动画
override public func draw(_ rect: CGRect) {
transform(rect)
}
func transform(_ rect: CGRect, to newValues: [CGFloat]? = nil) {
if !drawing {
switch style {
case .ring:
drawing = true
let borderThickness = (rect.width / 20).rounded().nextUp
let circleDistance = (rect.width / 20).rounded().nextUp
self.layer.sublayers?.removeAll()
for index in 0 ..< 3 {
let belowCircle = CAShapeLayer()
let mainCircle = CAShapeLayer()
layer.addSublayer(belowCircle)
layer.addSublayer(mainCircle)
belowCircle.position = CGPoint(x: layer.bounds.midX, y: layer.bounds.midY)
mainCircle.position = CGPoint(x: layer.bounds.midX, y: layer.bounds.midY)
let outerCircularPath = UIBezierPath(arcCenter: .zero,
radius: rect.width / 2
- borderThickness * CGFloat(2 * index + 1) / 2
- circleDistance * CGFloat(index),
startAngle: 0,
endAngle: 2 * CGFloat.pi,
clockwise: true)
belowCircle.path = outerCircularPath.cgPath
mainCircle.path = outerCircularPath.cgPath
belowCircle.opacity = 0.2
belowCircle.strokeColor = colors[index].cgColor
belowCircle.lineWidth = borderThickness
belowCircle.fillColor = UIColor.clear.cgColor
belowCircle.lineCap = CAShapeLayerLineCap.round
mainCircle.strokeColor = colors[index].cgColor
mainCircle.lineWidth = borderThickness
mainCircle.fillColor = UIColor.clear.cgColor
mainCircle.lineCap = CAShapeLayerLineCap.round
if let newValues = newValues {
mainCircle.strokeEnd = values[index]
} else {
mainCircle.strokeEnd = 0
}
mainCircle.transform = CATransform3DMakeRotation(-CGFloat.pi / 2, 0, 0, 1)
let animation = CABasicAnimation(keyPath: "strokeEnd")
if let newValues = newValues {
animation.toValue = newValues[index] < 0.001 ? 0.001 : newValues[index]
} else {
animation.toValue = values[index] < 0.001 ? 0.001 : values[index]
}
animation.duration = animationTime[index]
animation.fillMode = CAMediaTimingFillMode.forwards
animation.isRemovedOnCompletion = false
mainCircle.add(animation, forKey: "RingChartOuterCircle\(index)")
}
drawing = false
case .chart:
break
}
}
在容器视图控制器中,我用我的新值再次调用函数转换:
override func viewDidLoad() {
super.viewDidLoad()
setChartsValus(outerValue: outerValue, middleValue: middleValue, innerValue: innerValue)
// suppose we need to change 10% every 2 second
Timer.scheduledTimer(timeInterval: 2, target: self, selector: #selector(changeValue), userInfo: nil, repeats: true)
}
@objc func changeValue() {
outerValue += 0.1
innerValue += 0.1
middleValue += 0.1
ringChart.layer.sublayers?.removeAll()
ringChart.transform(ringChart.bounds, to: [outerValue, middleValue, innerValue])
}