实施 Xbox Live 服务时出现错误 0x87DD0005

Error 0x87DD0005 when implementing Xbox Live services

我刚刚将 Xbox 支持代码添加到我的项目中,并且 运行 至少有两个问题。

第一个涉及保存数据同步,它工作得很好,但是当游戏在 Windows 上读取用户的登录数据时,它的行为就像登录尚未完成一样 - 角落里没有显示玩家代号,无论重试次数如何,登录提供程序都会抛出错误 0x87DD0005。

代码的执行在 Xbox 上很好 - 只有 Windows 似乎受此影响。我最初的目标也是创作者的展示(或者至少在我准备好在 ID@Xbox 上进行另一个 运行 之前),所以成就等现在不是问题。

以下是我使用的代码(排名不分先后):

public void doStartup()
{
   getData(-1);
   for (int i = 0; i <= 5; i++)
   {
      getData(i);
   }
   ContentViewport.Source = new Uri("ms-appx-web:///logo.html");
}

public async void getData(int savefileId)
{
   var users = await Windows.System.User.FindAllAsync();

   string c_saveBlobName = "Advent";
   //string c_saveContainerDisplayName = "GameSave";
   string c_saveContainerName = "file" + savefileId;
   if (savefileId == -1) c_saveContainerName = "config";
   if (savefileId == 0) c_saveContainerName = "global";
   GameSaveProvider gameSaveProvider;

   GameSaveProviderGetResult gameSaveTask = await GameSaveProvider.GetForUserAsync(users[0], "00000000-0000-0000-0000-00006d0be05f");
   //Parameters
   //Windows.System.User user
   //string SCID

   if (gameSaveTask.Status == GameSaveErrorStatus.Ok)
   {
      gameSaveProvider = gameSaveTask.Value;
   }
   else
   {
      return;
      //throw new Exception("Game Save Provider Initialization failed");;
   }

   //Now you have a GameSaveProvider
   //Next you need to call CreateContainer to get a GameSaveContainer

   GameSaveContainer gameSaveContainer = gameSaveProvider.CreateContainer(c_saveContainerName);
   //Parameter
   //string name (name of the GameSaveContainer Created)

   //form an array of strings containing the blob names you would like to read.
   string[] blobsToRead = new string[] { c_saveBlobName };

   // GetAsync allocates a new Dictionary to hold the retrieved data. You can also use ReadAsync
   // to provide your own preallocated Dictionary.
   GameSaveBlobGetResult result = await gameSaveContainer.GetAsync(blobsToRead);

   string loadedData = "";

   //Check status to make sure data was read from the container
   if (result.Status == GameSaveErrorStatus.Ok)
   {
      //prepare a buffer to receive blob
      IBuffer loadedBuffer;

      //retrieve the named blob from the GetAsync result, place it in loaded buffer.
      result.Value.TryGetValue(c_saveBlobName, out loadedBuffer);

      if (loadedBuffer == null)
      {

         //throw new Exception(String.Format("Didn't find expected blob \"{0}\" in the loaded data.", c_saveBlobName));

      }
      DataReader reader = DataReader.FromBuffer(loadedBuffer);
      loadedData = reader.ReadString(loadedBuffer.Length);
      if (savefileId == -1)
      {
         try
         {
            System.IO.File.WriteAllText(ApplicationData.Current.TemporaryFolder.Path + "\config.json", loadedData);
         }
         catch { }
      }
      else if (savefileId == 0)
      {
         try
         {
            System.IO.File.WriteAllText(ApplicationData.Current.TemporaryFolder.Path + "\global.json", loadedData);
         }
         catch { }
      }
      else
      {
         try
         {
            System.IO.File.WriteAllText(ApplicationData.Current.TemporaryFolder.Path + "\file" + savefileId + ".json", loadedData);
         }
         catch { }

      }

   }
}
public async void InitializeXboxGamer()
{
   try
   {
      XboxLiveUser user = new XboxLiveUser();
      if (user.IsSignedIn == false)
      {
         SignInResult result = await user.SignInSilentlyAsync(Window.Current.Dispatcher);
         if (result.Status == SignInStatus.UserInteractionRequired)
         {
            result = await user.SignInAsync(Window.Current.Dispatcher);
         }
      }
      System.IO.File.WriteAllText(ApplicationData.Current.TemporaryFolder.Path + "\curUser.txt", user.Gamertag);
      doStartup();
   }
   catch (Exception ex)
   {
      // TODO: log an error here
   }
}

我终于弄清楚了为什么 Xbox 可以正常工作但 Windows 不能正常工作:这是一个平台支持问题。在 Xbox Live 的游戏创建者仪表板中,有一个设置 window 允许确定对游戏的支持。因为我最初有 Xbox 和 Windows 的单独构建,所以只选中了 Xbox 支持项目,所以我继续并检查了桌面支持。保存更改后,我重新提交了新配置,现在可以正常使用了。