BeforeSave 不填充数据
BeforeSave does not populate data
我有以下代码,一个非常简单的模型 User
,我正在尝试更新现有用户的密码;然而,在 BeforeSave
中,我无法填充 u *User
数据,因此第一次创建时,密码被散列,但当我更新它时,密码变成纯文本。知道我在这里做错了什么吗?
package main
import (
"fmt"
"golang.org/x/crypto/bcrypt"
"gorm.io/driver/mysql"
"gorm.io/gorm"
)
type User struct {
gorm.Model
Username string `gorm:"type:varchar(40);unique" json:"username,omitempty"`
Password string `gorm:"size:255" json:"password,omitempty"`
NickName string `gorm:"type:varchar(32)" json:"nick_name,omitempty"`
}
func MakePassword(password string) (string, error) {
bytes, err := bcrypt.GenerateFromPassword([]byte(password), bcrypt.DefaultCost)
return string(bytes), err
}
// BeforeSave : hook before a user is saved
func (u *User) BeforeSave(tx *gorm.DB) (err error) {
fmt.Println("================= user: ", u)
if u.Password != "" {
hash, err := MakePassword(u.Password)
if err != nil {
return nil
}
tx.Statement.SetColumn("password", hash)
}
return
}
func main() {
var connectionString = fmt.Sprintf(
"%s:%s@/%s?charset=utf8&parseTime=True&loc=Local",
"root", "password", "myproject",
)
db, _ := gorm.Open(mysql.Open(connectionString), &gorm.Config{})
db.AutoMigrate(&User{})
db.Save(&User{
Username: "username",
Password: "123",
})
// Up to this point, everything works, password is hashed.
// the following does not work as I expected
userMap := make(map[string]interface{})
userMap["id"] = 1
userMap["password"] = "new_password"
db.Model(&User{}).Where(&User{
Model: gorm.Model{ID: uint(userMap["id"].(int))},
}).Updates(userMap)
}
问题可能是您的 if 语句:if u.Password != ""
。使用地图更新时,我几乎可以肯定会使用空模型,所以 u.Password
将是空的。
我这样做是用 BeforeCreate
和 BeforeUpdate
而不是 BeforeSave
:
func (u *User) BeforeCreate(tx *gorm.DB) error {
return u.bcryptPassword(tx)
}
func (u *User) BeforeUpdate(tx *gorm.DB) error {
if tx.Statement.Changed("Password") {
return u.bcryptPassword(tx)
}
return nil
}
func (u *User) bcryptPassword(tx *gorm.DB) error {
var newPass string
switch u := tx.Statement.Dest.(type) {
case map[string]interface{}:
newPass = u["password"].(string)
case *User:
newPass = u.Password
case []*User:
newPass = u[tx.Statement.CurDestIndex].Password
}
b, err := bcrypt.GenerateFromPassword([]byte(newPass), 10)
if err != nil {
return err
}
tx.Statement.SetColumn("password", b)
return nil
}
您应该依赖给定的 gorm 交易,而不是您的 u
变量。
注意:此实现也适用于批处理操作和 inserts/updates 使用地图而不是结构。
我有以下代码,一个非常简单的模型 User
,我正在尝试更新现有用户的密码;然而,在 BeforeSave
中,我无法填充 u *User
数据,因此第一次创建时,密码被散列,但当我更新它时,密码变成纯文本。知道我在这里做错了什么吗?
package main
import (
"fmt"
"golang.org/x/crypto/bcrypt"
"gorm.io/driver/mysql"
"gorm.io/gorm"
)
type User struct {
gorm.Model
Username string `gorm:"type:varchar(40);unique" json:"username,omitempty"`
Password string `gorm:"size:255" json:"password,omitempty"`
NickName string `gorm:"type:varchar(32)" json:"nick_name,omitempty"`
}
func MakePassword(password string) (string, error) {
bytes, err := bcrypt.GenerateFromPassword([]byte(password), bcrypt.DefaultCost)
return string(bytes), err
}
// BeforeSave : hook before a user is saved
func (u *User) BeforeSave(tx *gorm.DB) (err error) {
fmt.Println("================= user: ", u)
if u.Password != "" {
hash, err := MakePassword(u.Password)
if err != nil {
return nil
}
tx.Statement.SetColumn("password", hash)
}
return
}
func main() {
var connectionString = fmt.Sprintf(
"%s:%s@/%s?charset=utf8&parseTime=True&loc=Local",
"root", "password", "myproject",
)
db, _ := gorm.Open(mysql.Open(connectionString), &gorm.Config{})
db.AutoMigrate(&User{})
db.Save(&User{
Username: "username",
Password: "123",
})
// Up to this point, everything works, password is hashed.
// the following does not work as I expected
userMap := make(map[string]interface{})
userMap["id"] = 1
userMap["password"] = "new_password"
db.Model(&User{}).Where(&User{
Model: gorm.Model{ID: uint(userMap["id"].(int))},
}).Updates(userMap)
}
问题可能是您的 if 语句:if u.Password != ""
。使用地图更新时,我几乎可以肯定会使用空模型,所以 u.Password
将是空的。
我这样做是用 BeforeCreate
和 BeforeUpdate
而不是 BeforeSave
:
func (u *User) BeforeCreate(tx *gorm.DB) error {
return u.bcryptPassword(tx)
}
func (u *User) BeforeUpdate(tx *gorm.DB) error {
if tx.Statement.Changed("Password") {
return u.bcryptPassword(tx)
}
return nil
}
func (u *User) bcryptPassword(tx *gorm.DB) error {
var newPass string
switch u := tx.Statement.Dest.(type) {
case map[string]interface{}:
newPass = u["password"].(string)
case *User:
newPass = u.Password
case []*User:
newPass = u[tx.Statement.CurDestIndex].Password
}
b, err := bcrypt.GenerateFromPassword([]byte(newPass), 10)
if err != nil {
return err
}
tx.Statement.SetColumn("password", b)
return nil
}
您应该依赖给定的 gorm 交易,而不是您的 u
变量。
注意:此实现也适用于批处理操作和 inserts/updates 使用地图而不是结构。