Matter.js — 如何防止mouseConstraint捕获滚动事件?
Matter.js — How to prevent mouseConstraint to capture scroll events?
我正在尝试启用滚动到包含 Matter.js canvas 的页面。我到处都看了,建议是添加 removeEventListener
这样鼠标约束就不会劫持滚动事件。不幸的是,我没有成功。如何启用滚动条?
提前致谢!
代码
import "./styles.css";
import Matter from "matter-js";
//Fetch our canvas
var canvas = document.getElementById("world");
//Setup Matter JS
var engine = Matter.Engine.create();
var world = engine.world;
var render = Matter.Render.create({
canvas: canvas,
engine: engine,
options: {
width: 500,
height: 500,
background: "transparent",
wireframes: false,
showAngleIndicator: false
}
});
//Add a ball
var ball = Matter.Bodies.circle(250, 250, 50, {
density: 0.04,
friction: 0.01,
frictionAir: 0.00001,
restitution: 0.8,
render: {
fillStyle: "#F35e66",
strokeStyle: "black",
lineWidth: 1
}
});
Matter.World.add(world, ball);
//Add a floor
var floor = Matter.Bodies.rectangle(250, 520, 500, 40, {
isStatic: true, //An immovable object
render: {
visible: false
}
});
Matter.World.add(world, floor);
//Make interactive
var mouseConstraint = Matter.MouseConstraint.create(engine, {
//Create Constraint
element: canvas,
constraint: {
render: {
visible: false
},
stiffness: 0.8
}
});
Matter.World.add(world, mouseConstraint);
// Why is this not working?
mouseConstraint.mouse.element.removeEventListener(
"mousewheel",
mouseConstraint.mouse.mousewheel
);
mouseConstraint.mouse.element.removeEventListener(
"DOMMouseScroll",
mouseConstraint.mouse.mousewheel
);
//Start the engine
Matter.Engine.run(engine);
Matter.Render.run(render);
这是一个 HTML 问题。在 index.html 中将 overflow
设置为 scroll
我正在尝试启用滚动到包含 Matter.js canvas 的页面。我到处都看了,建议是添加 removeEventListener
这样鼠标约束就不会劫持滚动事件。不幸的是,我没有成功。如何启用滚动条?
提前致谢!
代码
import "./styles.css";
import Matter from "matter-js";
//Fetch our canvas
var canvas = document.getElementById("world");
//Setup Matter JS
var engine = Matter.Engine.create();
var world = engine.world;
var render = Matter.Render.create({
canvas: canvas,
engine: engine,
options: {
width: 500,
height: 500,
background: "transparent",
wireframes: false,
showAngleIndicator: false
}
});
//Add a ball
var ball = Matter.Bodies.circle(250, 250, 50, {
density: 0.04,
friction: 0.01,
frictionAir: 0.00001,
restitution: 0.8,
render: {
fillStyle: "#F35e66",
strokeStyle: "black",
lineWidth: 1
}
});
Matter.World.add(world, ball);
//Add a floor
var floor = Matter.Bodies.rectangle(250, 520, 500, 40, {
isStatic: true, //An immovable object
render: {
visible: false
}
});
Matter.World.add(world, floor);
//Make interactive
var mouseConstraint = Matter.MouseConstraint.create(engine, {
//Create Constraint
element: canvas,
constraint: {
render: {
visible: false
},
stiffness: 0.8
}
});
Matter.World.add(world, mouseConstraint);
// Why is this not working?
mouseConstraint.mouse.element.removeEventListener(
"mousewheel",
mouseConstraint.mouse.mousewheel
);
mouseConstraint.mouse.element.removeEventListener(
"DOMMouseScroll",
mouseConstraint.mouse.mousewheel
);
//Start the engine
Matter.Engine.run(engine);
Matter.Render.run(render);
这是一个 HTML 问题。在 index.html 中将 overflow
设置为 scroll