C++ 和 SFML,没有重载函数的实例 "sf::RenderWindow.draw()" 与参数列表匹配

C++ and SFML, no instance of the overloaded function "sf::RenderWindow.draw()" matches the argument list

我目前正在尝试在 C++ 中使用 SFML 制作一个简单的乒乓球游戏。我一直在主文件中收到错误。

#include <iostream>
#include "Ball.h"

Ball b;

int main()
{
    // create the window
    sf::RenderWindow window(sf::VideoMode(1200, 600), "My window");

    // run the program as long as the window is open
    while (window.isOpen())
    {
        // check all the window's events that were triggered since the last iteration of the loop
        sf::Event event;
        while (window.pollEvent(event))
        {
            // "close requested" event: we close the window
            if (event.type == sf::Event::Closed)
            window.close();
        }

        // clear the window with black color
        window.clear(sf::Color::Black);

        // draw everything here...
        window.draw(b);

        // end the current frame
        window.display();
    }

    return 0;
}

这是 ball.h 文件:

#pragma once
#include <iostream>
#include <SFML/Window.hpp>
#include <SFML/Graphics.hpp>
class Ball
{
public:
    double x, y;
    int Radius;

    void Render(int Rad, sf::Color BallColour) {
        sf::CircleShape shape(Rad);
        // set the shape color to green
        shape.setFillColor(BallColour);
    }
};

我不确定为什么会出现错误。任何帮助将不胜感激。

sf::RenderWindow::draw 需要 sf::Drawable 的实现。您可以直接传递 sf::CircleShape(它是一个 sf::Drawable)或实现 sf::Drawable 并委托调用。

class Ball : public sf::Drawable {
public:
    double x, y;
    int Radius;

    void draw(sf::RenderTarget& target, sf::RenderStates states) const override {
      sf::CircleShape shape(Radius);
      shape.setFillColor(BallColour);
      shape.draw(target, states);
    }
};

你没有调用渲染函数,你只是写了window.draw(b),程序不知道你什么意思。在 Ball.h 你应该写:

 #pragma once
    #include <iostream>
    #include <SFML/Window.hpp>
    #include <SFML/Graphics.hpp>
    class Ball
    {
    public:
        double x, y;
        int Radius;
    
        void Render(int Rad, RenderWindow& window) {
            sf::CircleShape shape(Rad);
            // set the shape color to green
            shape.setFillColor(sf::Color::Green);
            shape.setPosition(600, 300);//SETTING POSITION OF THE BALL
            window.draw(shape);//if you know what is reference on variable, you will understand what is it
        }
    };

并且在您的 main.cpp 中您应该调用函数 Render:

#include <iostream>
#include "Ball.h"

int main()
{
    // create the window
    sf::RenderWindow window(sf::VideoMode(1200, 600), "My window");

    Ball b; //I advice you to create object of class in main function

    // run the program as long as the window is open
    while (window.isOpen())
    {
        // check all the window's events that were triggered since the last iteration of the loop
        sf::Event event;
        while (window.pollEvent(event))
        {
            // "close requested" event: we close the window
            if (event.type == sf::Event::Closed)
            window.close();
        }

        // clear the window with black color
        window.clear(sf::Color::Black);

        b.Render(10, window);// give the function reference on window

        // end the current frame
        window.display();
    }

    return 0;
}