在视图控制器上放置无限的 uiview 对象数组
Place infinite array of uiview objects on view controller
下面 swift 代码的目标是在调用 pressBtn 函数时将单个黑色视图添加到屏幕中央。这段代码中的uiview叫做box。每次将框添加到屏幕中央时,它都应该连接到一个 uipangesture,这样它就可以四处移动,您可以在下面的 gif 中看到我在寻找什么。 gif的黑框被x替换了。
您可以使用函数创建每个视图:
private func getBlackView() -> UIView {
let view = UIView()
view.backgroundColor = .black
let sideLength: CGFloat = 100
view.frame = .init(x: self.view.bounds.midX - sideLength / 2,
y: self.view.bounds.midY - sideLength / 2,
width: sideLength,
height: sideLength)
let recognizer = UIPanGestureRecognizer(target: self,
action: #selector(moveView(_:)))
view.addGestureRecognizer(recognizer)
return view
}
然后,在此函数中创建 UIPanGestureRecognizer
并将其添加到每个新创建的视图中。这个识别器的 #selector
应该是:
@objc
private func moveView(_ recognizer: UIPanGestureRecognizer) {
switch recognizer.state {
case .began:
print("gesture began")
case .changed:
let translation = recognizer.translation(in: self.view)
recognizer.view!.center = .init(x: recognizer.view!.center.x + translation.x,
y: recognizer.view!.center.y + translation.y)
recognizer.setTranslation(.zero, in: self.view)
default:
break
}
}
在这里,每次您识别出一个手势且状态为 .changed
时,您应该按当前 translation
移动您的视图并重置它。
示例:
public class MyViewController : UIViewController {
public override func viewDidLoad() {
super.viewDidLoad()
button.frame = .init(x: self.view.bounds.midX,
y: 0,
width: 100,
height: 100)
self.view.addSubview(button)
}
private lazy var button: UIButton = {
let button = UIButton()
button.backgroundColor = .blue
button.setTitleColor(.white, for: .normal)
button.setTitle("add", for: .normal)
button.addTarget(self,
action: #selector(addBlackView),
for: .touchUpInside)
return button
}()
private func getBlackView() -> UIView {
let view = UIView()
view.backgroundColor = .black
let sideLength: CGFloat = 100
view.frame = .init(x: self.view.bounds.midX - sideLength / 2,
y: self.view.bounds.midY - sideLength / 2,
width: sideLength,
height: sideLength)
let recognizer = UIPanGestureRecognizer(target: self,
action: #selector(moveView(_:)))
view.addGestureRecognizer(recognizer)
return view
}
@objc
private func addBlackView() {
let view = getBlackView()
self.view.addSubview(view)
}
@objc
private func moveView(_ recognizer: UIPanGestureRecognizer) {
switch recognizer.state {
case .began:
print("gesture began")
case .changed:
let translation = recognizer.translation(in: self.view)
recognizer.view!.center = .init(x: recognizer.view!.center.x + translation.x,
y: recognizer.view!.center.y + translation.y)
recognizer.setTranslation(.zero, in: self.view)
default:
break
}
}
}
下面 swift 代码的目标是在调用 pressBtn 函数时将单个黑色视图添加到屏幕中央。这段代码中的uiview叫做box。每次将框添加到屏幕中央时,它都应该连接到一个 uipangesture,这样它就可以四处移动,您可以在下面的 gif 中看到我在寻找什么。 gif的黑框被x替换了。
您可以使用函数创建每个视图:
private func getBlackView() -> UIView {
let view = UIView()
view.backgroundColor = .black
let sideLength: CGFloat = 100
view.frame = .init(x: self.view.bounds.midX - sideLength / 2,
y: self.view.bounds.midY - sideLength / 2,
width: sideLength,
height: sideLength)
let recognizer = UIPanGestureRecognizer(target: self,
action: #selector(moveView(_:)))
view.addGestureRecognizer(recognizer)
return view
}
然后,在此函数中创建 UIPanGestureRecognizer
并将其添加到每个新创建的视图中。这个识别器的 #selector
应该是:
@objc
private func moveView(_ recognizer: UIPanGestureRecognizer) {
switch recognizer.state {
case .began:
print("gesture began")
case .changed:
let translation = recognizer.translation(in: self.view)
recognizer.view!.center = .init(x: recognizer.view!.center.x + translation.x,
y: recognizer.view!.center.y + translation.y)
recognizer.setTranslation(.zero, in: self.view)
default:
break
}
}
在这里,每次您识别出一个手势且状态为 .changed
时,您应该按当前 translation
移动您的视图并重置它。
示例:
public class MyViewController : UIViewController {
public override func viewDidLoad() {
super.viewDidLoad()
button.frame = .init(x: self.view.bounds.midX,
y: 0,
width: 100,
height: 100)
self.view.addSubview(button)
}
private lazy var button: UIButton = {
let button = UIButton()
button.backgroundColor = .blue
button.setTitleColor(.white, for: .normal)
button.setTitle("add", for: .normal)
button.addTarget(self,
action: #selector(addBlackView),
for: .touchUpInside)
return button
}()
private func getBlackView() -> UIView {
let view = UIView()
view.backgroundColor = .black
let sideLength: CGFloat = 100
view.frame = .init(x: self.view.bounds.midX - sideLength / 2,
y: self.view.bounds.midY - sideLength / 2,
width: sideLength,
height: sideLength)
let recognizer = UIPanGestureRecognizer(target: self,
action: #selector(moveView(_:)))
view.addGestureRecognizer(recognizer)
return view
}
@objc
private func addBlackView() {
let view = getBlackView()
self.view.addSubview(view)
}
@objc
private func moveView(_ recognizer: UIPanGestureRecognizer) {
switch recognizer.state {
case .began:
print("gesture began")
case .changed:
let translation = recognizer.translation(in: self.view)
recognizer.view!.center = .init(x: recognizer.view!.center.x + translation.x,
y: recognizer.view!.center.y + translation.y)
recognizer.setTranslation(.zero, in: self.view)
default:
break
}
}
}