MvxFragment进入动画
MvxFragment enter animation
我想在MVVMCross项目中实现导航时进入和退出片段动画。
[MvxFragmentPresentation(typeof(TestViewModel),
Resource.Id.content_frame, true,
Resource.Animation.enter_from_right,
Resource.Animation.exit_nothing_animation)]
enter_from_right
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:shareInterpolator="false">
<translate
android:fromXDelta="100%p" android:toXDelta="0%"
android:fromYDelta="0%" android:toYDelta="0%"
android:duration="@android:integer/config_mediumAnimTime" />
</set>
exit_nothing_animation
<?xml version="1.0" encoding="UTF-8" ?>
<alpha xmlns:android="http://schemas.android.com/apk/res/android"
android:duration="300"
android:fromAlpha="1"
android:toAlpha="1" />
我希望新片段从旧 frgamnet 的右侧滑过,而旧片段将保留在同一位置。
但是没有动画的新片段立即出现
其他话题建议使用Add insted Replace,但是在MVVMCross项目中怎样才是正确的呢?
答案是在基本片段中覆盖此方法class
public override Animation OnCreateAnimation(int transit, bool enter, int nextAnim)
{
if (nextAnim == Resource.Animation.enter_from_right)
{
ViewCompat.SetTranslationZ(view, 1f);
}
else
{
ViewCompat.SetTranslationZ(view, 0f);
}
return base.OnCreateAnimation(transit, enter, nextAnim);
}
我想在MVVMCross项目中实现导航时进入和退出片段动画。
[MvxFragmentPresentation(typeof(TestViewModel),
Resource.Id.content_frame, true,
Resource.Animation.enter_from_right,
Resource.Animation.exit_nothing_animation)]
enter_from_right
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:shareInterpolator="false">
<translate
android:fromXDelta="100%p" android:toXDelta="0%"
android:fromYDelta="0%" android:toYDelta="0%"
android:duration="@android:integer/config_mediumAnimTime" />
</set>
exit_nothing_animation
<?xml version="1.0" encoding="UTF-8" ?>
<alpha xmlns:android="http://schemas.android.com/apk/res/android"
android:duration="300"
android:fromAlpha="1"
android:toAlpha="1" />
我希望新片段从旧 frgamnet 的右侧滑过,而旧片段将保留在同一位置。
但是没有动画的新片段立即出现
其他话题建议使用Add insted Replace,但是在MVVMCross项目中怎样才是正确的呢?
答案是在基本片段中覆盖此方法class
public override Animation OnCreateAnimation(int transit, bool enter, int nextAnim)
{
if (nextAnim == Resource.Animation.enter_from_right)
{
ViewCompat.SetTranslationZ(view, 1f);
}
else
{
ViewCompat.SetTranslationZ(view, 0f);
}
return base.OnCreateAnimation(transit, enter, nextAnim);
}