仅在缩放或缩放时渲染 select 个对象?
Render select object only while scaling or zoom?
我有一个canvas,我在canvas上加了一个矩形。每个矩形都有一个唯一的 ID,我正在相应地进行处理。当我想更改我选择的矩形的颜色时,它不会直接渲染。当我增加或减少尺寸或缩放时它有效果。
如何让它直接行动?我猜rendering有问题。
var canvas = new fabric.Canvas('c');
canvas.setBackgroundImage('https://i.hizliresim.com/iBHC0t.jpg', canvas.renderAll.bind(canvas));
canvas.selection = false;
//var uniqid = "0";
var uniqids = 0;
$("#door").on("click", function(e) {
var uniqid = uniqids.toString();
rect = new fabric.Rect({
id: uniqid,
left: 40,
top: 40,
width: 35,
height: 50,
fill: 'blue',
stroke: 'blue',
strokeWidth: 5,
strokeUniform: false,
hasControls: true,
});
canvas.add(rect);
uniqids++;
});
//*****************************
canvas.on('mouse:wheel', function(opt) {
var delta = opt.e.deltaY;
var zoom = canvas.getZoom();
zoom *= 0.999 ** delta;
if (zoom > 20) zoom = 20;
if (zoom < 0.01) zoom = 0.01;
canvas.setZoom(zoom);
opt.e.preventDefault();
opt.e.stopPropagation();
})
//***************************************
$("#save").on("click", function(e) {
$(".save").html(canvas.toSVG());
});
$('#delete').click(function() {
var activeObject = canvas.getActiveObjects();
canvas.discardActiveObject();
canvas.remove(...activeObject);
});
$("#btnResetZoom").on("click", function(e) {
canvas.setViewportTransform([1, 0, 0, 1, 0, 0]);
});
canvas.on('mouse:wheel', function(opt) {
var delta = opt.e.deltaY;
var zoom = canvas.getZoom();
zoom *= 0.999 ** delta;
if (zoom > 20) zoom = 20;
if (zoom < 0.01) zoom = 0.01;
canvas.zoomToPoint({
x: opt.e.offsetX,
y: opt.e.offsetY
}, zoom);
opt.e.preventDefault();
opt.e.stopPropagation();
});
var shiftKeyDown = true;
var mouseDownPoint = null;
canvas.on('mouse:move', function(options) {
if (shiftKeyDown && mouseDownPoint) {
var pointer = canvas.getPointer(options.e, true);
var mouseMovePoint = new fabric.Point(pointer.x, pointer.y);
canvas.relativePan(mouseMovePoint.subtract(mouseDownPoint));
mouseDownPoint = mouseMovePoint;
keepPositionInBounds(canvas);
}
});
$('#getid').click(function() {
var activeObject = canvas.getActiveObjects();
alert(canvas.getActiveObject().id);
});
$("#changeColor").on("click", function(e) {
document.getElementById("c").fabric = canvas;
var tmpId = canvas.getActiveObject().id;
var activeObject = canvas.getActiveObject();
canvas.getObjects().forEach(function(o) {
if (o.id == tmpId) {
canvas.setActiveObject(o);
activeObject.fill = '#fcba03';
canvas.requestRenderAll();
}
})
});
#c {
background-color: grey;
margin-top: 10px;
}
button {
padding: 10px 20px;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/2.1.3/jquery.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/3.1.0/fabric.min.js"></script>
<button id="door">Add Rect</button>
<button id="delete">Delete Rect</button>
<button id="save">Save</button>
<button id="changeColor">ChangeColor</button>
<button id="getid">GET ID</button>
<p>Save bastıktan sonra altta SVG dosyası oluşur</p>
<br>
<canvas id="c" width="800" height="800"></canvas>
<br>
<p class="save">
</p>
objectCaching
机制 (more info) 感受到了这种变化。
If you want fabricJS to know that something changed and that a particular object needs to be redrawn, use the set
method
rect.set('fill', 'red');
canvas.requestRenderAll();
所以,对于你来说
var canvas = new fabric.Canvas('c');
canvas.setBackgroundImage('https://i.hizliresim.com/iBHC0t.jpg', canvas.renderAll.bind(canvas));
canvas.selection = false;
//var uniqid = "0";
var uniqids = 0;
$("#door").on("click", function(e) {
var uniqid = uniqids.toString();
rect = new fabric.Rect({
id: uniqid,
left: 40,
top: 40,
width: 35,
height: 50,
fill: 'blue',
stroke: 'blue',
strokeWidth: 5,
strokeUniform: false,
hasControls: true,
});
canvas.add(rect);
uniqids++;
});
//*****************************
canvas.on('mouse:wheel', function(opt) {
var delta = opt.e.deltaY;
var zoom = canvas.getZoom();
zoom *= 0.999 ** delta;
if (zoom > 20) zoom = 20;
if (zoom < 0.01) zoom = 0.01;
canvas.setZoom(zoom);
opt.e.preventDefault();
opt.e.stopPropagation();
})
//***************************************
$("#save").on("click", function(e) {
$(".save").html(canvas.toSVG());
});
$('#delete').click(function() {
var activeObject = canvas.getActiveObjects();
canvas.discardActiveObject();
canvas.remove(...activeObject);
});
$("#btnResetZoom").on("click", function(e) {
canvas.setViewportTransform([1, 0, 0, 1, 0, 0]);
});
canvas.on('mouse:wheel', function(opt) {
var delta = opt.e.deltaY;
var zoom = canvas.getZoom();
zoom *= 0.999 ** delta;
if (zoom > 20) zoom = 20;
if (zoom < 0.01) zoom = 0.01;
canvas.zoomToPoint({
x: opt.e.offsetX,
y: opt.e.offsetY
}, zoom);
opt.e.preventDefault();
opt.e.stopPropagation();
});
var shiftKeyDown = true;
var mouseDownPoint = null;
canvas.on('mouse:move', function(options) {
if (shiftKeyDown && mouseDownPoint) {
var pointer = canvas.getPointer(options.e, true);
var mouseMovePoint = new fabric.Point(pointer.x, pointer.y);
canvas.relativePan(mouseMovePoint.subtract(mouseDownPoint));
mouseDownPoint = mouseMovePoint;
keepPositionInBounds(canvas);
}
});
$('#getid').click(function() {
var activeObject = canvas.getActiveObjects();
alert(canvas.getActiveObject().id);
});
$("#changeColor").on("click", function(e) {
canvas.getActiveObject().set('fill', '#fcba03');
canvas.requestRenderAll();
});
#c {
background-color: grey;
margin-top: 10px;
}
button {
padding: 10px 20px;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/2.1.3/jquery.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/3.1.0/fabric.min.js"></script>
<button id="door">Add Rect</button>
<button id="delete">Delete Rect</button>
<button id="save">Save</button>
<button id="changeColor">ChangeColor</button>
<button id="getid">GET ID</button>
<p>Save bastıktan sonra altta SVG dosyası oluşur</p>
<br>
<canvas id="c" width="800" height="800"></canvas>
<br>
<p class="save">
</p>
我有一个canvas,我在canvas上加了一个矩形。每个矩形都有一个唯一的 ID,我正在相应地进行处理。当我想更改我选择的矩形的颜色时,它不会直接渲染。当我增加或减少尺寸或缩放时它有效果。
如何让它直接行动?我猜rendering有问题。
var canvas = new fabric.Canvas('c');
canvas.setBackgroundImage('https://i.hizliresim.com/iBHC0t.jpg', canvas.renderAll.bind(canvas));
canvas.selection = false;
//var uniqid = "0";
var uniqids = 0;
$("#door").on("click", function(e) {
var uniqid = uniqids.toString();
rect = new fabric.Rect({
id: uniqid,
left: 40,
top: 40,
width: 35,
height: 50,
fill: 'blue',
stroke: 'blue',
strokeWidth: 5,
strokeUniform: false,
hasControls: true,
});
canvas.add(rect);
uniqids++;
});
//*****************************
canvas.on('mouse:wheel', function(opt) {
var delta = opt.e.deltaY;
var zoom = canvas.getZoom();
zoom *= 0.999 ** delta;
if (zoom > 20) zoom = 20;
if (zoom < 0.01) zoom = 0.01;
canvas.setZoom(zoom);
opt.e.preventDefault();
opt.e.stopPropagation();
})
//***************************************
$("#save").on("click", function(e) {
$(".save").html(canvas.toSVG());
});
$('#delete').click(function() {
var activeObject = canvas.getActiveObjects();
canvas.discardActiveObject();
canvas.remove(...activeObject);
});
$("#btnResetZoom").on("click", function(e) {
canvas.setViewportTransform([1, 0, 0, 1, 0, 0]);
});
canvas.on('mouse:wheel', function(opt) {
var delta = opt.e.deltaY;
var zoom = canvas.getZoom();
zoom *= 0.999 ** delta;
if (zoom > 20) zoom = 20;
if (zoom < 0.01) zoom = 0.01;
canvas.zoomToPoint({
x: opt.e.offsetX,
y: opt.e.offsetY
}, zoom);
opt.e.preventDefault();
opt.e.stopPropagation();
});
var shiftKeyDown = true;
var mouseDownPoint = null;
canvas.on('mouse:move', function(options) {
if (shiftKeyDown && mouseDownPoint) {
var pointer = canvas.getPointer(options.e, true);
var mouseMovePoint = new fabric.Point(pointer.x, pointer.y);
canvas.relativePan(mouseMovePoint.subtract(mouseDownPoint));
mouseDownPoint = mouseMovePoint;
keepPositionInBounds(canvas);
}
});
$('#getid').click(function() {
var activeObject = canvas.getActiveObjects();
alert(canvas.getActiveObject().id);
});
$("#changeColor").on("click", function(e) {
document.getElementById("c").fabric = canvas;
var tmpId = canvas.getActiveObject().id;
var activeObject = canvas.getActiveObject();
canvas.getObjects().forEach(function(o) {
if (o.id == tmpId) {
canvas.setActiveObject(o);
activeObject.fill = '#fcba03';
canvas.requestRenderAll();
}
})
});
#c {
background-color: grey;
margin-top: 10px;
}
button {
padding: 10px 20px;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/2.1.3/jquery.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/3.1.0/fabric.min.js"></script>
<button id="door">Add Rect</button>
<button id="delete">Delete Rect</button>
<button id="save">Save</button>
<button id="changeColor">ChangeColor</button>
<button id="getid">GET ID</button>
<p>Save bastıktan sonra altta SVG dosyası oluşur</p>
<br>
<canvas id="c" width="800" height="800"></canvas>
<br>
<p class="save">
</p>
objectCaching
机制 (more info) 感受到了这种变化。
If you want fabricJS to know that something changed and that a particular object needs to be redrawn, use the
set
methodrect.set('fill', 'red'); canvas.requestRenderAll();
所以,对于你来说
var canvas = new fabric.Canvas('c');
canvas.setBackgroundImage('https://i.hizliresim.com/iBHC0t.jpg', canvas.renderAll.bind(canvas));
canvas.selection = false;
//var uniqid = "0";
var uniqids = 0;
$("#door").on("click", function(e) {
var uniqid = uniqids.toString();
rect = new fabric.Rect({
id: uniqid,
left: 40,
top: 40,
width: 35,
height: 50,
fill: 'blue',
stroke: 'blue',
strokeWidth: 5,
strokeUniform: false,
hasControls: true,
});
canvas.add(rect);
uniqids++;
});
//*****************************
canvas.on('mouse:wheel', function(opt) {
var delta = opt.e.deltaY;
var zoom = canvas.getZoom();
zoom *= 0.999 ** delta;
if (zoom > 20) zoom = 20;
if (zoom < 0.01) zoom = 0.01;
canvas.setZoom(zoom);
opt.e.preventDefault();
opt.e.stopPropagation();
})
//***************************************
$("#save").on("click", function(e) {
$(".save").html(canvas.toSVG());
});
$('#delete').click(function() {
var activeObject = canvas.getActiveObjects();
canvas.discardActiveObject();
canvas.remove(...activeObject);
});
$("#btnResetZoom").on("click", function(e) {
canvas.setViewportTransform([1, 0, 0, 1, 0, 0]);
});
canvas.on('mouse:wheel', function(opt) {
var delta = opt.e.deltaY;
var zoom = canvas.getZoom();
zoom *= 0.999 ** delta;
if (zoom > 20) zoom = 20;
if (zoom < 0.01) zoom = 0.01;
canvas.zoomToPoint({
x: opt.e.offsetX,
y: opt.e.offsetY
}, zoom);
opt.e.preventDefault();
opt.e.stopPropagation();
});
var shiftKeyDown = true;
var mouseDownPoint = null;
canvas.on('mouse:move', function(options) {
if (shiftKeyDown && mouseDownPoint) {
var pointer = canvas.getPointer(options.e, true);
var mouseMovePoint = new fabric.Point(pointer.x, pointer.y);
canvas.relativePan(mouseMovePoint.subtract(mouseDownPoint));
mouseDownPoint = mouseMovePoint;
keepPositionInBounds(canvas);
}
});
$('#getid').click(function() {
var activeObject = canvas.getActiveObjects();
alert(canvas.getActiveObject().id);
});
$("#changeColor").on("click", function(e) {
canvas.getActiveObject().set('fill', '#fcba03');
canvas.requestRenderAll();
});
#c {
background-color: grey;
margin-top: 10px;
}
button {
padding: 10px 20px;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/2.1.3/jquery.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/3.1.0/fabric.min.js"></script>
<button id="door">Add Rect</button>
<button id="delete">Delete Rect</button>
<button id="save">Save</button>
<button id="changeColor">ChangeColor</button>
<button id="getid">GET ID</button>
<p>Save bastıktan sonra altta SVG dosyası oluşur</p>
<br>
<canvas id="c" width="800" height="800"></canvas>
<br>
<p class="save">
</p>