将变量添加到已保存的用户默认值变量

Add variables to an already saved User Defaults variable

我已经下载了一个 swift 文件,应该可以帮助我保存和加载自定义变量:

import Foundation

protocol ObjectSavable {
func setToObject<Object>(_ object: Object, forKey: String) throws where Object: Encodable
func getToObject<Object>(forKey: String, castTo type: Object.Type) throws -> Object where Object: Decodable
}

extension UserDefaults: ObjectSavable {
func setToObject<Object>(_ object: Object, forKey: String) throws where Object: Encodable {
    let encoder = JSONEncoder()
    do {
        let data = try encoder.encode(object)
        set(data, forKey: forKey)
    } catch {
        throw ObjectSavableError.unableToEncode
    }
}

func getToObject<Object>(forKey: String, castTo type: Object.Type) throws -> Object where Object: Decodable {
    guard let data = data(forKey: forKey) else { throw ObjectSavableError.noValue }
    let decoder = JSONDecoder()
    do {
        let object = try decoder.decode(type, from: data)
        return object
    } catch {
        throw ObjectSavableError.unableToDecode
    }
}
}

enum ObjectSavableError: String, LocalizedError {
case unableToEncode = "Unable to encode object into data"
case noValue = "No data object found for the given key"
case unableToDecode = "Unable to decode object into given type"
}

我有这个 Person 结构:

struct Person: Encodable, Decodable {
    var firstName: String
    var lastName: String
    var birthday: Date

    init() {
        self.firstName = "Tim"
        self.lastName = "Cook"
        self.birthday = Date()
    }
}

我还有 saving/loading 一个 Person 结构的代码(使用上面的代码)

节省:

print("Saving object...")
    let person: Person = Person()
    
    do {
        try UserDefaults.standard.setToObject(person, forKey: "person")
        print("Object saved successfully")
    } catch let err {
        print("Error while saving object:\n\(err.localizedDescription)")
    }

加载中:

print("Loading object...")
    
    do {
        self.person = try UserDefaults.standard.getToObject(forKey: "person", castTo: Person.self)
        print("Successfully load object:\n\(self.person!)")
    } catch let err {
        print("Error while loading object:\n\(err.localizedDescription)")
    }

现在,所有这些 确实 有效。 但是,假设我以这种方式发布我的应用程序,然后我想向 Person 添加一个新变量,例如,我将添加一个 favorite:

struct Person: Encodable, Decodable {
    var firstName: String
    var lastName: String
    var birthday: Date
    var favorite: Bool = false

    init() {
        self.firstName = "Tim"
        self.lastName = "Cook"
        self.birthday = Date()
    }
}

在更新之前,应用程序(在 Person 中没有 favorite 变量)将在没有 favorite 变量的情况下保存。更新后,应用程序将尝试使用 favorite 变量加载之前保存的 Person。这就是它失败的地方,因为旧版本数据中没有 favorite 变量。所以它抛出一个错误。

我的问题是,当它从用户默认值解码 Person 时,如果没有找到任何匹配的变量(例如:favorite),而不是抛出一个错误,它会尝试自动创建它? (来自var favorite= false)?

我的项目:https://github.com/orihpt/Encodable

提前致谢。

一种方法是将自定义解码代码添加到 Person:

enum CodingKeys : CodingKey {
    case firstName
    case lastName
    case birthday
    case favorite
}

init(from decoder: Decoder) throws {
    let container = try decoder.container(keyedBy: CodingKeys.self)
    firstName = try container.decode(String.self, forKey: .firstName)
    lastName = try container.decode(String.self, forKey: .lastName)
    birthday = try container.decode(Date.self, forKey: .birthday)
    favorite = try container.decodeIfPresent(Bool.self, forKey: .favorite) ?? false
}

请注意,对于 favorite,我使用 decodeIfPresent 并默认为 false


另一种方法是将favorite声明为可选的:

var favorite: Bool?

这将导致 favorite 被设置为 nil 如果它不存在于数据中,而不是您想要的 false。如果你真的想要 false,你可以使用一个隐式解包的可选 Bool?,并且你需要在每次解码时将 nil 更改为 false

self.person = try UserDefaults.standard.getToObject(forKey: "person", castTo: Person.self)
if self.person.favorite == nil {
    self.person.favorite = false
}

如果你怕忘记做这件事,你可以让getToObject只接受符合这个协议的对象:

protocol HasDefaults {
    func changeNilsToDefaults()
}


extension UserDefaults {
    func getToObject<Object: HasDefaults>(forKey: String, castTo type: Object.Type) throws -> Object where Object: Decodable {
        guard let data = data(forKey: forKey) else { throw ObjectSavableError.noValue }
        let decoder = JSONDecoder()
        do {
            let object = try decoder.decode(type, from: data)
            object.changeNilsToDefaults() // notice this line!
            return object
        } catch {
            throw ObjectSavableError.unableToDecode
        }
    }
}

除非您使 Person 符合 HasDefaults:

,否则您将无法做到 getToObject(forKey: "person", castTo: Person.self)
extension Person : HasDefaults {
    func changeNilsToDefaults() {
        if self.person.favorite == nil {
            self.person.favorite = false
        }
    }
}

@Sweeper 的建议是可行的解决方案。您还可以将他的“可选”方法与 DTO 解决方案合并。

DTO: Data transfer object

将您的对象保存为 DTO 对象并在首次发布后将新属性添加为可选:

struct PersonDTO: Codable {
    let firstName: String
    let lastName: String
    let birthday: Date
    let favorite: Bool?
}

从 UserDefaults 获取 DTO 对象后,用它初始化您的 Person 对象。

struct Person {
    var firstName: String
    var lastName: String
    var birthday: Date
    var favorite: Bool

    init(_ dto: PersonDTO) {
        self.firstName = dto.firstName
        self.lastName = dto.lastName
        self.birthday = dto.birthday
        self.favorite = dto.favorite ?? false
    }
}

创建一个protected变量:

struct Person: Encodable, Decodable {
    var firstName: String
    var lastName: String
    var birthday: Date
    var favorite: Bool {
        get {
            return favoriteProtected ?? false
        }
        set {
            favoriteProtected = newValue
        }
    }

    private var favoriteProtected: Bool? = nil

    init() {
        self.firstName = "Tim"
        self.lastName = "Cook"
        self.birthday = Date()
    }
}

这样您就不必实施 init(from decoder: Decoder),如果您的 struct 很大,这可能需要很长时间。