onTouchEvent() 没有按我的预期工作
onTouchEvent() not working as I intend
以下:https://developer.android.com/training/gestures/movement.html
用于处理 onTouchEvent
中的运动。我的问题是触摸似乎从未注册过,即使按照链接的教程进行也是如此。
代码:
public class Sprite extends Activity {
private static final int BMP_ROWS = 4;
private static final int BMP_COL = 3;
private int x, y = 0;
private int speedx, speedy = 5;
private int currentFrame = 0;
private int width, height;
private float xTouch, yTouch;
private VelocityTracker mVelocityTracker = null;
private GameView gameView;
private Bitmap bmp;
int [] DIRECTION_TO_ANIMATE_MAP = {3, 1, 0, 2};
public Sprite(GameView gameView, Bitmap bmp) {
this.gameView = gameView;
this.bmp = bmp;
this.width = bmp.getWidth() / BMP_COL;
this.height = bmp.getHeight() / BMP_ROWS;
}
private void Update() {
if (x >= gameView.getWidth() - width - speedx|| x + speedx <= 0) {
}
if (y >= gameView.getHeight() - height - speedy || y + speedy <= 0) {
}
currentFrame = ++currentFrame % BMP_COL;
}
public boolean onTouchEvent(MotionEvent event) {
int index = event.getActionIndex();
int action = event.getActionMasked();
int pointerId = event.getPointerId(index);
synchronized (gameView.getHolder()) {
if (this.isCollition(event.getX(), event.getY())) {
Log.d("", "Sprite touched!");
}
switch (action) {
case MotionEvent.ACTION_DOWN:
if (mVelocityTracker == null) {
mVelocityTracker = VelocityTracker.obtain();
} else {
mVelocityTracker.clear();
}
xTouch = event.getX();
yTouch = event.getY();
Log.d("", "You clicked: " + Float.toString(xTouch) + "," + Float.toString(yTouch));
mVelocityTracker.addMovement(event);
break;
case MotionEvent.ACTION_MOVE:
mVelocityTracker.addMovement(event);
mVelocityTracker.computeCurrentVelocity(1000);
Log.d("", "X velocity: " + VelocityTrackerCompat.getXVelocity(mVelocityTracker, pointerId));
Log.d("", "Y velocity: " + VelocityTrackerCompat.getYVelocity(mVelocityTracker, pointerId));
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_CANCEL:
mVelocityTracker.recycle();
break;
}
}
boolean ret = super.onTouchEvent(event);
return ret;
}
public void onDraw(Canvas canvas) {
MotionEvent event = null;
Update();
int srcX = 1 * width;
int srcY = 0 * height;
Rect src = new Rect(srcX, srcY, srcX + width, srcY + height);
Rect dst = new Rect(x, y, x + width, y + height);
canvas.drawBitmap(bmp, src, dst, null);
}
public boolean isCollition(float x2, float y2) {
return x2 > x && x2 < x + width && y2 > y && y2 < y + height;
}
}
我每次触摸 sprite 时都会收到一条 logcat 消息,但每当我触摸屏幕或滑动时,我什么也得不到。我意识到最可能的原因是我没有正确使用 onTouchEvent
但我已经尝试实施其他问题中建议的一些事情但没有运气。
编辑:
按照下面的建议,我的游戏逻辑在这里是错误的。我的 onTouchEvent 错误 class。当我将其更改为 view
class 时,它完美地工作:
public class GameView extends SurfaceView {
private Bitmap bmp;
private SurfaceHolder holder;
private GameLoop gameLoop;
private Sprite sprite;
private int x = 0;
private long lastClick;
private VelocityTracker mVelocityTracker;
private float xTouch;
private float yTouch;
public GameView(Context context) {
super(context);
gameLoop = new GameLoop(this);
holder = getHolder();
holder.addCallback(new SurfaceHolder.Callback() {
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
}
@SuppressLint("WrongCall")
@Override
public void surfaceCreated(SurfaceHolder holder) {
gameLoop.setRunning(true);
gameLoop.start();
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
}
});
bmp = BitmapFactory.decodeResource(getResources(), R.drawable.image);
sprite = new Sprite(this, bmp);
}
@Override
protected void onDraw(Canvas canvas) {
canvas.drawColor(Color.BLACK);
sprite.onDraw(canvas);
}
public boolean onTouchEvent(MotionEvent event) {
int index = event.getActionIndex();
int action = event.getActionMasked();
int pointerId = event.getPointerId(index);
synchronized (getHolder()) {
if (sprite.isCollition(event.getX(), event.getY())) {
Log.d("", "Sprite touched!");
}
switch (action) {
case MotionEvent.ACTION_DOWN:
if (mVelocityTracker == null) {
mVelocityTracker = VelocityTracker.obtain();
} else {
mVelocityTracker.clear();
}
xTouch = event.getX();
yTouch = event.getY();
Log.d("", "You clicked: " + Float.toString(xTouch) + "," + Float.toString(yTouch));
mVelocityTracker.addMovement(event);
break;
case MotionEvent.ACTION_MOVE:
mVelocityTracker.addMovement(event);
mVelocityTracker.computeCurrentVelocity(1000);
Log.d("", "X velocity: " + VelocityTrackerCompat.getXVelocity(mVelocityTracker, pointerId));
Log.d("", "Y velocity: " + VelocityTrackerCompat.getYVelocity(mVelocityTracker, pointerId));
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_CANCEL:
mVelocityTracker.recycle();
break;
}
}
boolean ret = super.onTouchEvent(event);
return ret;
}
}
再次检查您的游戏逻辑并手动处理 return 值,而不是 super.onTouchEvent(event);
以下:https://developer.android.com/training/gestures/movement.html
用于处理 onTouchEvent
中的运动。我的问题是触摸似乎从未注册过,即使按照链接的教程进行也是如此。
代码:
public class Sprite extends Activity {
private static final int BMP_ROWS = 4;
private static final int BMP_COL = 3;
private int x, y = 0;
private int speedx, speedy = 5;
private int currentFrame = 0;
private int width, height;
private float xTouch, yTouch;
private VelocityTracker mVelocityTracker = null;
private GameView gameView;
private Bitmap bmp;
int [] DIRECTION_TO_ANIMATE_MAP = {3, 1, 0, 2};
public Sprite(GameView gameView, Bitmap bmp) {
this.gameView = gameView;
this.bmp = bmp;
this.width = bmp.getWidth() / BMP_COL;
this.height = bmp.getHeight() / BMP_ROWS;
}
private void Update() {
if (x >= gameView.getWidth() - width - speedx|| x + speedx <= 0) {
}
if (y >= gameView.getHeight() - height - speedy || y + speedy <= 0) {
}
currentFrame = ++currentFrame % BMP_COL;
}
public boolean onTouchEvent(MotionEvent event) {
int index = event.getActionIndex();
int action = event.getActionMasked();
int pointerId = event.getPointerId(index);
synchronized (gameView.getHolder()) {
if (this.isCollition(event.getX(), event.getY())) {
Log.d("", "Sprite touched!");
}
switch (action) {
case MotionEvent.ACTION_DOWN:
if (mVelocityTracker == null) {
mVelocityTracker = VelocityTracker.obtain();
} else {
mVelocityTracker.clear();
}
xTouch = event.getX();
yTouch = event.getY();
Log.d("", "You clicked: " + Float.toString(xTouch) + "," + Float.toString(yTouch));
mVelocityTracker.addMovement(event);
break;
case MotionEvent.ACTION_MOVE:
mVelocityTracker.addMovement(event);
mVelocityTracker.computeCurrentVelocity(1000);
Log.d("", "X velocity: " + VelocityTrackerCompat.getXVelocity(mVelocityTracker, pointerId));
Log.d("", "Y velocity: " + VelocityTrackerCompat.getYVelocity(mVelocityTracker, pointerId));
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_CANCEL:
mVelocityTracker.recycle();
break;
}
}
boolean ret = super.onTouchEvent(event);
return ret;
}
public void onDraw(Canvas canvas) {
MotionEvent event = null;
Update();
int srcX = 1 * width;
int srcY = 0 * height;
Rect src = new Rect(srcX, srcY, srcX + width, srcY + height);
Rect dst = new Rect(x, y, x + width, y + height);
canvas.drawBitmap(bmp, src, dst, null);
}
public boolean isCollition(float x2, float y2) {
return x2 > x && x2 < x + width && y2 > y && y2 < y + height;
}
}
我每次触摸 sprite 时都会收到一条 logcat 消息,但每当我触摸屏幕或滑动时,我什么也得不到。我意识到最可能的原因是我没有正确使用 onTouchEvent
但我已经尝试实施其他问题中建议的一些事情但没有运气。
编辑:
按照下面的建议,我的游戏逻辑在这里是错误的。我的 onTouchEvent 错误 class。当我将其更改为 view
class 时,它完美地工作:
public class GameView extends SurfaceView {
private Bitmap bmp;
private SurfaceHolder holder;
private GameLoop gameLoop;
private Sprite sprite;
private int x = 0;
private long lastClick;
private VelocityTracker mVelocityTracker;
private float xTouch;
private float yTouch;
public GameView(Context context) {
super(context);
gameLoop = new GameLoop(this);
holder = getHolder();
holder.addCallback(new SurfaceHolder.Callback() {
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
}
@SuppressLint("WrongCall")
@Override
public void surfaceCreated(SurfaceHolder holder) {
gameLoop.setRunning(true);
gameLoop.start();
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
}
});
bmp = BitmapFactory.decodeResource(getResources(), R.drawable.image);
sprite = new Sprite(this, bmp);
}
@Override
protected void onDraw(Canvas canvas) {
canvas.drawColor(Color.BLACK);
sprite.onDraw(canvas);
}
public boolean onTouchEvent(MotionEvent event) {
int index = event.getActionIndex();
int action = event.getActionMasked();
int pointerId = event.getPointerId(index);
synchronized (getHolder()) {
if (sprite.isCollition(event.getX(), event.getY())) {
Log.d("", "Sprite touched!");
}
switch (action) {
case MotionEvent.ACTION_DOWN:
if (mVelocityTracker == null) {
mVelocityTracker = VelocityTracker.obtain();
} else {
mVelocityTracker.clear();
}
xTouch = event.getX();
yTouch = event.getY();
Log.d("", "You clicked: " + Float.toString(xTouch) + "," + Float.toString(yTouch));
mVelocityTracker.addMovement(event);
break;
case MotionEvent.ACTION_MOVE:
mVelocityTracker.addMovement(event);
mVelocityTracker.computeCurrentVelocity(1000);
Log.d("", "X velocity: " + VelocityTrackerCompat.getXVelocity(mVelocityTracker, pointerId));
Log.d("", "Y velocity: " + VelocityTrackerCompat.getYVelocity(mVelocityTracker, pointerId));
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_CANCEL:
mVelocityTracker.recycle();
break;
}
}
boolean ret = super.onTouchEvent(event);
return ret;
}
}
再次检查您的游戏逻辑并手动处理 return 值,而不是 super.onTouchEvent(event);