AttributeError: 'builtin_function_or_method' object has no attribute 'blit'
AttributeError: 'builtin_function_or_method' object has no attribute 'blit'
我正在制作一个 flappy bird 游戏 A.I,使用 pygame 并遵循一系列教程 Tutorial link,我收到了这个错误消息:
Traceback (most recent call last):
File "c:\Users\pc\Desktop\PYTHON\Flappy bird AI\flappy_bird.py", line 108, in <module>
main()
File "c:\Users\pc\Desktop\PYTHON\Flappy bird AI\flappy_bird.py", line 104, in main
draw_window(win, bird)
File "c:\Users\pc\Desktop\PYTHON\Flappy bird AI\flappy_bird.py", line 87, in draw_window
Bird.draw(bin)
File "c:\Users\pc\Desktop\PYTHON\Flappy bird AI\flappy_bird.py", line 79, in draw
win.blit(rotated_image, new_rect.topleft)
AttributeError: 'builtin_function_or_method' object has no attribute 'blit'
代码如下:
import pygame
import neat
import os
import time
import random
WIN_WIDTH = 500
WIN_HEIGHT = 800
BIRD_IMGS = [pygame.transform.scale2x(pygame.image.load(os.path.join(r"C:\Users\pc\Desktop\PYTHON\Flappy bird AI\imgs", "bird1.png"))), pygame.transform.scale2x(pygame.image.load(os.path.join(r"C:\Users\pc\Desktop\PYTHON\Flappy bird AI\imgs", "bird2.png"))), pygame.transform.scale2x(pygame.image.load(os.path.join(r"C:\Users\pc\Desktop\PYTHON\Flappy bird AI\imgs", "bird3.png")))]
PIPE_IMGS = [pygame.transform.scale2x(pygame.image.load(os.path.join(r"C:\Users\pc\Desktop\PYTHON\Flappy bird AI\imgs", "pipe.png")))]
BASE_IMGS = [pygame.transform.scale2x(pygame.image.load(os.path.join(r"C:\Users\pc\Desktop\PYTHON\Flappy bird AI\imgs", "base.png")))]
BG_IMG = pygame.transform.scale2x(pygame.image.load(os.path.join(r"C:\Users\pc\Desktop\PYTHON\Flappy bird AI\imgs", "bg.png")))
class Bird:
IMGS = BIRD_IMGS
MAX_ROTATION = 25
ROT_VEL = 20
ANIMATION_TIME = 5
def __init__(self, x, y):
self.x = x
self.y = y
self.tilt = 0
self.tick_count = 0
self.vel = 0
self.height = self.y
self.img_count = 0
self.img = self.IMGS[0]
def jump(self):
self.vel = -10.5
self.tick_count = 0
self.height = self.y
def move(self):
self.tick_count += 1
d = self.vel*self.tick_count + 1.5*self.tick_count**2
if d >= 16:
d = 16
if d < 0:
d -= 2
self.y = self.y + d
if d < 0 or self.y < self.height + 50:
if self.tilt < self.MAX_ROTATION:
self.tilt = self.MAX_ROTATION
else:
if self.tilt >-90:
self.tilt -= self.ROT_VEL
# This draw function deals with flapping of wings animation.
def draw(self, win):
self.img_count += 1
if self.img_count < self.ANIMATION_TIME:
self.img = self.IMGS[0]
elif self.img_count < self.ANIMATION_TIME*2:
self.img_count = self.IMGS[1]
elif self.img_count < self.ANIMATION_TIME*3:
self.img_count = self.IMGS[2]
elif self.img_count < self.ANIMATION_TIME*4:
self.img_count = self.IMGS[1]
elif self.img_count == self.ANIMATION_TIME*4 + 1:
self.img_count = self.IMGS[0]
self.img_count = 0
if self.tilt <= -80:
self = self.IMGS[1]
self.img_count = self.ANIMATION_TIME*2
rotated_image = pygame.transform.rotate(self.img, self.tilt)
new_rect = rotated_image.get_rect(center = self.img.get_rect(topleft = (self.x, self.y)).center)
win.blit(rotated_image, new_rect.topleft)
def get_mask(self):
return pygame.mask.from_surface(self.img)
def draw_window(win, Bird):
win.blit(BG_IMG, BG_IMG.get_rect())
Bird.draw(bin)
pygame.display.update()
def main():
bird = Bird(200, 200)
win = pygame.display.set_mode((WIN_WIDTH, WIN_HEIGHT))
clock = pygame.time.Clock()
run = True
while run:
clock.tick
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
pygame.quit()
quit()
Bird.move
draw_window(win, bird)
main()
这只是一个打字错误,您在 draw_window 函数中写的是 Bird.draw(bin)
而不是 Bird.draw(win)
。
这个函数应该是这样的:
def draw_window(win, Bird):
win.blit(BG_IMG, BG_IMG.get_rect())
Bird.draw(win)
pygame.display.update()
我正在制作一个 flappy bird 游戏 A.I,使用 pygame 并遵循一系列教程 Tutorial link,我收到了这个错误消息:
Traceback (most recent call last):
File "c:\Users\pc\Desktop\PYTHON\Flappy bird AI\flappy_bird.py", line 108, in <module>
main()
File "c:\Users\pc\Desktop\PYTHON\Flappy bird AI\flappy_bird.py", line 104, in main
draw_window(win, bird)
File "c:\Users\pc\Desktop\PYTHON\Flappy bird AI\flappy_bird.py", line 87, in draw_window
Bird.draw(bin)
File "c:\Users\pc\Desktop\PYTHON\Flappy bird AI\flappy_bird.py", line 79, in draw
win.blit(rotated_image, new_rect.topleft)
AttributeError: 'builtin_function_or_method' object has no attribute 'blit'
代码如下:
import pygame
import neat
import os
import time
import random
WIN_WIDTH = 500
WIN_HEIGHT = 800
BIRD_IMGS = [pygame.transform.scale2x(pygame.image.load(os.path.join(r"C:\Users\pc\Desktop\PYTHON\Flappy bird AI\imgs", "bird1.png"))), pygame.transform.scale2x(pygame.image.load(os.path.join(r"C:\Users\pc\Desktop\PYTHON\Flappy bird AI\imgs", "bird2.png"))), pygame.transform.scale2x(pygame.image.load(os.path.join(r"C:\Users\pc\Desktop\PYTHON\Flappy bird AI\imgs", "bird3.png")))]
PIPE_IMGS = [pygame.transform.scale2x(pygame.image.load(os.path.join(r"C:\Users\pc\Desktop\PYTHON\Flappy bird AI\imgs", "pipe.png")))]
BASE_IMGS = [pygame.transform.scale2x(pygame.image.load(os.path.join(r"C:\Users\pc\Desktop\PYTHON\Flappy bird AI\imgs", "base.png")))]
BG_IMG = pygame.transform.scale2x(pygame.image.load(os.path.join(r"C:\Users\pc\Desktop\PYTHON\Flappy bird AI\imgs", "bg.png")))
class Bird:
IMGS = BIRD_IMGS
MAX_ROTATION = 25
ROT_VEL = 20
ANIMATION_TIME = 5
def __init__(self, x, y):
self.x = x
self.y = y
self.tilt = 0
self.tick_count = 0
self.vel = 0
self.height = self.y
self.img_count = 0
self.img = self.IMGS[0]
def jump(self):
self.vel = -10.5
self.tick_count = 0
self.height = self.y
def move(self):
self.tick_count += 1
d = self.vel*self.tick_count + 1.5*self.tick_count**2
if d >= 16:
d = 16
if d < 0:
d -= 2
self.y = self.y + d
if d < 0 or self.y < self.height + 50:
if self.tilt < self.MAX_ROTATION:
self.tilt = self.MAX_ROTATION
else:
if self.tilt >-90:
self.tilt -= self.ROT_VEL
# This draw function deals with flapping of wings animation.
def draw(self, win):
self.img_count += 1
if self.img_count < self.ANIMATION_TIME:
self.img = self.IMGS[0]
elif self.img_count < self.ANIMATION_TIME*2:
self.img_count = self.IMGS[1]
elif self.img_count < self.ANIMATION_TIME*3:
self.img_count = self.IMGS[2]
elif self.img_count < self.ANIMATION_TIME*4:
self.img_count = self.IMGS[1]
elif self.img_count == self.ANIMATION_TIME*4 + 1:
self.img_count = self.IMGS[0]
self.img_count = 0
if self.tilt <= -80:
self = self.IMGS[1]
self.img_count = self.ANIMATION_TIME*2
rotated_image = pygame.transform.rotate(self.img, self.tilt)
new_rect = rotated_image.get_rect(center = self.img.get_rect(topleft = (self.x, self.y)).center)
win.blit(rotated_image, new_rect.topleft)
def get_mask(self):
return pygame.mask.from_surface(self.img)
def draw_window(win, Bird):
win.blit(BG_IMG, BG_IMG.get_rect())
Bird.draw(bin)
pygame.display.update()
def main():
bird = Bird(200, 200)
win = pygame.display.set_mode((WIN_WIDTH, WIN_HEIGHT))
clock = pygame.time.Clock()
run = True
while run:
clock.tick
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
pygame.quit()
quit()
Bird.move
draw_window(win, bird)
main()
这只是一个打字错误,您在 draw_window 函数中写的是 Bird.draw(bin)
而不是 Bird.draw(win)
。
这个函数应该是这样的:
def draw_window(win, Bird):
win.blit(BG_IMG, BG_IMG.get_rect())
Bird.draw(win)
pygame.display.update()