获取控件中 ViewModel 中使用的 BindableProperty 的值?
Get value of a BindableProperty used in ViewModel in control?
我有一个 Control,我在其中定义了 bool
类型的 BindableProperty
。此 BindableProperty
由 ViewModel
使用:如何从我的控件中获取此 属性 在 ViewModel
中的值?
例如,在ViewModel
中我给它赋值false
,在控件中我想得到它的值,如果它是假的,它会做一些事情。
我的代码
自定义控件xaml cs:
public static readonly BindableProperty CustomEmojisProperty =
BindableProperty.Create("CustomEmojis", typeof(bool), typeof(Editor), propertyChanged: OnPropertyChanged);
public bool CustomEmojis
{
get { return (bool)GetValue(CustomEmojisProperty); }
set { SetValue(CustomEmojisProperty, value); }
}
private static void OnPropertyChanged(BindableObject bindable, object oldValue, object newValue)
{
var editor = bindable as Editor;
if (((Editor)bindable).CustomEmojis == false)
{
ObservableCollection<Emojis> EmojiList = new ObservableCollection<Emojis>();
editor.collectionView.ItemsSource = EmojiList;
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.SlightlySmilingFace) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.FaceWithStuckOutTongueAndWinkingEye) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.LoudlyCryingFace) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.WinkingFace) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.SmilingFaceWithHeartEyes) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.OkHand) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.ThumbsUp) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.ThumbsDown) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.UpsideDownFace) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.CryingFace) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.FaceWithColdSweat) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.FlexedBiceps) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.NeutralFace) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.FaceScreamingInFear) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.FaceWithTearsOfJoy) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.BackhandIndexPointingUp) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.GrinningFace) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.MoneyMouthFace) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.OpenHands) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.RaisedFist) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.RaisedHand) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.RelievedFace) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.PensiveFace) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.SmilingFaceWithOpenMouth) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.SmilingFaceWithOpenMouthAndSmilingEyes) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.SmilingFaceWithOpenMouthAndClosedEyes) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.SmilingFaceWithOpenMouthAndColdSweat) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.VulcanSaluteLightSkinTone) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.SmilingFaceWithSunglasses) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.FaceWithStuckOutTongue) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.FaceWithStuckOutTongueAndClosedEyes) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.RaisingHands) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.UnamusedFace) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.IndexPointingUp) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.VictoryHand) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.WavingHand) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.SignOfTheHornsMediumLightSkinTone) });
}
}
Mainpage.xaml:
<fav1:Control CustomEmojis="{Binding CustomEmojis}"/>
Mainpage.cs:
public MainPage()
{
InitializeComponent();
Xamarin.Forms.Application.Current.On<Android>().UseWindowSoftInputModeAdjust(WindowSoftInputModeAdjust.Resize);
BindingContext = new EmojiViewModel();
}
ViewModel.xaml.cs:
public event PropertyChangedEventHandler PropertyChanged;
protected virtual void OnPropertyChanged(string propertyName = "")
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
ObservableCollection<Emojis> emojilist;
public ObservableCollection<Emojis> EmojiList
{
get => emojilist; set
{
emojilist = value;
OnPropertyChanged();
}
}
bool customemojis;
public bool CustomEmojis {
get =>customemojis;
set {
customemojis = value;
OnPropertyChanged();
}
}
public ViewModel() {
CustomEmojis = true;
if (CustomEmojis == true)
{
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.Niger) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.Kiss) });
}
}
我不确定这是否真的可行,如果不行,有没有办法调用在 ViewModel 中的控件上创建的方法?
使用 BindableProperty 的 属性Changed 属性。您可以修改您的代码如下:
class Control : BindableObject
{
public static readonly BindableProperty CustomEmojisProperty =
BindableProperty.Create("CustomEmojis", typeof(bool), typeof(Editor), propertyChanged: OnPropertyChanged);
public bool CustomEmojis
{
get { return (bool)GetValue(CustomEmojisProperty); }
set { SetValue(CustomEmojisProperty, value); }
}
private static void OnPropertyChanged(BindableObject bindable, object oldValue, object newValue)
{
if (((Control)bindable).CustomEmojis == false)
{
//do something
}
}
}
为了演示这是如何工作的,我创建了一个完整的简单示例:
Control.cs
using Xamarin.Forms;
namespace PickerOC
{
class Control : Label
{
public static readonly BindableProperty CustomEmojisProperty =
BindableProperty.Create("CustomEmojis", typeof(bool), typeof(Editor), propertyChanged: OnPropertyChanged);
public bool CustomEmojis
{
get { return (bool)GetValue(CustomEmojisProperty); }
set { SetValue(CustomEmojisProperty, value); }
}
private static async void OnPropertyChanged(BindableObject bindable, object oldValue, object newValue)
{
if (((Control)bindable).CustomEmojis == false)
await Application.Current.MainPage.DisplayAlert("Alert!", "CustomEmoj is false!", "Ok");
else
await Application.Current.MainPage.DisplayAlert("Alert!", "CustomEmoj is true!", "Ok");
}
}
}
MainPage.xaml
<?xml version="1.0" encoding="utf-8" ?>
<ContentPage xmlns="http://xamarin.com/schemas/2014/forms"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
xmlns:local="clr-namespace:PickerOC"
x:Class="PickerOC.MainPage">
<StackLayout>
<local:Control x:Name="control"
Text="I am the Control!"
Padding="20"
CustomEmojis="{Binding CustomEmojis}"
HorizontalOptions="CenterAndExpand"/>
<Button Text="Change Custom Emoji!!!"
Clicked="Button_Clicked"/>
</StackLayout>
</ContentPage>
代码隐藏 (MainPage.xaml.cs)
using System;
using Xamarin.Forms;
namespace PickerOC
{
public partial class MainPage : ContentPage
{
MainPageViewModel viewModel { get; set; }
public MainPage()
{
InitializeComponent();
}
protected override void OnAppearing()
{
base.OnAppearing();
viewModel = new MainPageViewModel();
BindingContext = viewModel;
}
private void Button_Clicked(object sender, EventArgs e)
{
viewModel.CustomEmojis = !viewModel.CustomEmojis;
}
}
}
查看模型
using System.ComponentModel;
using System.Runtime.CompilerServices;
namespace PickerOC
{
class MainPageViewModel : INotifyPropertyChanged
{
bool customemojis;
public bool CustomEmojis
{
get => customemojis;
set
{
customemojis = value;
OnPropertyChanged();
}
}
public event PropertyChangedEventHandler PropertyChanged;
public void OnPropertyChanged([CallerMemberName] string name = "")
{
var propertyChanged = PropertyChanged;
propertyChanged?.Invoke(this, new PropertyChangedEventArgs(name));
}
}
}
如果您还有其他问题,请告诉我们!
编码愉快!
我有一个 Control,我在其中定义了 bool
类型的 BindableProperty
。此 BindableProperty
由 ViewModel
使用:如何从我的控件中获取此 属性 在 ViewModel
中的值?
例如,在ViewModel
中我给它赋值false
,在控件中我想得到它的值,如果它是假的,它会做一些事情。
我的代码
自定义控件xaml cs:
public static readonly BindableProperty CustomEmojisProperty =
BindableProperty.Create("CustomEmojis", typeof(bool), typeof(Editor), propertyChanged: OnPropertyChanged);
public bool CustomEmojis
{
get { return (bool)GetValue(CustomEmojisProperty); }
set { SetValue(CustomEmojisProperty, value); }
}
private static void OnPropertyChanged(BindableObject bindable, object oldValue, object newValue)
{
var editor = bindable as Editor;
if (((Editor)bindable).CustomEmojis == false)
{
ObservableCollection<Emojis> EmojiList = new ObservableCollection<Emojis>();
editor.collectionView.ItemsSource = EmojiList;
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.SlightlySmilingFace) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.FaceWithStuckOutTongueAndWinkingEye) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.LoudlyCryingFace) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.WinkingFace) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.SmilingFaceWithHeartEyes) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.OkHand) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.ThumbsUp) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.ThumbsDown) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.UpsideDownFace) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.CryingFace) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.FaceWithColdSweat) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.FlexedBiceps) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.NeutralFace) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.FaceScreamingInFear) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.FaceWithTearsOfJoy) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.BackhandIndexPointingUp) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.GrinningFace) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.MoneyMouthFace) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.OpenHands) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.RaisedFist) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.RaisedHand) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.RelievedFace) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.PensiveFace) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.SmilingFaceWithOpenMouth) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.SmilingFaceWithOpenMouthAndSmilingEyes) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.SmilingFaceWithOpenMouthAndClosedEyes) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.SmilingFaceWithOpenMouthAndColdSweat) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.VulcanSaluteLightSkinTone) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.SmilingFaceWithSunglasses) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.FaceWithStuckOutTongue) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.FaceWithStuckOutTongueAndClosedEyes) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.RaisingHands) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.UnamusedFace) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.IndexPointingUp) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.VictoryHand) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.WavingHand) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.SignOfTheHornsMediumLightSkinTone) });
}
}
Mainpage.xaml:
<fav1:Control CustomEmojis="{Binding CustomEmojis}"/>
Mainpage.cs:
public MainPage()
{
InitializeComponent();
Xamarin.Forms.Application.Current.On<Android>().UseWindowSoftInputModeAdjust(WindowSoftInputModeAdjust.Resize);
BindingContext = new EmojiViewModel();
}
ViewModel.xaml.cs:
public event PropertyChangedEventHandler PropertyChanged;
protected virtual void OnPropertyChanged(string propertyName = "")
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
ObservableCollection<Emojis> emojilist;
public ObservableCollection<Emojis> EmojiList
{
get => emojilist; set
{
emojilist = value;
OnPropertyChanged();
}
}
bool customemojis;
public bool CustomEmojis {
get =>customemojis;
set {
customemojis = value;
OnPropertyChanged();
}
}
public ViewModel() {
CustomEmojis = true;
if (CustomEmojis == true)
{
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.Niger) });
EmojiList.Add(new Emojis { EmojiSource = Convert.ToString(Emoji.Kiss) });
}
}
我不确定这是否真的可行,如果不行,有没有办法调用在 ViewModel 中的控件上创建的方法?
使用 BindableProperty 的 属性Changed 属性。您可以修改您的代码如下:
class Control : BindableObject
{
public static readonly BindableProperty CustomEmojisProperty =
BindableProperty.Create("CustomEmojis", typeof(bool), typeof(Editor), propertyChanged: OnPropertyChanged);
public bool CustomEmojis
{
get { return (bool)GetValue(CustomEmojisProperty); }
set { SetValue(CustomEmojisProperty, value); }
}
private static void OnPropertyChanged(BindableObject bindable, object oldValue, object newValue)
{
if (((Control)bindable).CustomEmojis == false)
{
//do something
}
}
}
为了演示这是如何工作的,我创建了一个完整的简单示例:
Control.cs
using Xamarin.Forms;
namespace PickerOC
{
class Control : Label
{
public static readonly BindableProperty CustomEmojisProperty =
BindableProperty.Create("CustomEmojis", typeof(bool), typeof(Editor), propertyChanged: OnPropertyChanged);
public bool CustomEmojis
{
get { return (bool)GetValue(CustomEmojisProperty); }
set { SetValue(CustomEmojisProperty, value); }
}
private static async void OnPropertyChanged(BindableObject bindable, object oldValue, object newValue)
{
if (((Control)bindable).CustomEmojis == false)
await Application.Current.MainPage.DisplayAlert("Alert!", "CustomEmoj is false!", "Ok");
else
await Application.Current.MainPage.DisplayAlert("Alert!", "CustomEmoj is true!", "Ok");
}
}
}
MainPage.xaml
<?xml version="1.0" encoding="utf-8" ?>
<ContentPage xmlns="http://xamarin.com/schemas/2014/forms"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
xmlns:local="clr-namespace:PickerOC"
x:Class="PickerOC.MainPage">
<StackLayout>
<local:Control x:Name="control"
Text="I am the Control!"
Padding="20"
CustomEmojis="{Binding CustomEmojis}"
HorizontalOptions="CenterAndExpand"/>
<Button Text="Change Custom Emoji!!!"
Clicked="Button_Clicked"/>
</StackLayout>
</ContentPage>
代码隐藏 (MainPage.xaml.cs)
using System;
using Xamarin.Forms;
namespace PickerOC
{
public partial class MainPage : ContentPage
{
MainPageViewModel viewModel { get; set; }
public MainPage()
{
InitializeComponent();
}
protected override void OnAppearing()
{
base.OnAppearing();
viewModel = new MainPageViewModel();
BindingContext = viewModel;
}
private void Button_Clicked(object sender, EventArgs e)
{
viewModel.CustomEmojis = !viewModel.CustomEmojis;
}
}
}
查看模型
using System.ComponentModel;
using System.Runtime.CompilerServices;
namespace PickerOC
{
class MainPageViewModel : INotifyPropertyChanged
{
bool customemojis;
public bool CustomEmojis
{
get => customemojis;
set
{
customemojis = value;
OnPropertyChanged();
}
}
public event PropertyChangedEventHandler PropertyChanged;
public void OnPropertyChanged([CallerMemberName] string name = "")
{
var propertyChanged = PropertyChanged;
propertyChanged?.Invoke(this, new PropertyChangedEventArgs(name));
}
}
}
如果您还有其他问题,请告诉我们!
编码愉快!