基于 Dropdown 的 React Effector 状态管理

React Effector State Management Based on Dropdown

我正在使用 React Hooks 和 Effector 尝试将数据渲染到卡片上。数据将从 React-Select 下拉列表(代表不同的国家/地区)中提取出来,其想法是用户将能够根据这些国家/地区添加 select 离子,有点像 TODO 应用程序。

但是,我发现每当我返回到上一个下拉列表 selection 时,数据都不会保存。我正在使用 effectorhooksreact-selectreact-jss 进行样式设置。该团队作为道具从 React-Select 组件中获得通过。

const PlayerComponent = ({ containerStyles, team }) => {

    const [items, setItems] = useState([]);

    const teamsStore = useStore(testTeams);
    const playersStore = useStore(testPlayers);

    useEffect(() => {

        const playersByTeam = playersStore.filter(
            (player) =>
                player.teamId ===
                teamsStore.find(function (t) {
                    return t.label === team;
                }).teamId
        );
    
        setItems(
            playersByTeam.map(function (player) {
                let players = { name: player.name };
                return players;
            })
        );
    }, [playersStore,team,teamsStore]);

    function onAddButtonClick() {
        setItems((prev) => {
            const newItems = [...prev];

            newItems.push({
                name: `Player ${newItems.length + 1}`
            });

            playersStore.push({
                name: `Player ${newItems.length + 1}`
            });

            return newItems;
        });
    }

    function renderAddButton() {
        return (
            <Row
                horizontal='center'
                vertical='center'
                onClick={onAddButtonClick}
            >
                Add Player
            </Row>
        );
    }

    return (
        <CardComponent
            containerStyles={containerStyles}
            title={team}
            items={[
                <Row horizontal='space-between' vertical='center'>
                    <span>
                        Create new player
                    </span>
                    {renderAddButton()}
                </Row>,
                ...items.map((item, index) => (
                    <Player index={index} item={item} />
                ))
            ]}
        />
    );
};

这是我的 Player 组件,每个组件代表一行:

function Player({item = {} }) {
    return (
        <Row horizontal='space-between' vertical='center'>
            <Row>
                <span>{item.name}</span>
            </Row>
        </Row>
    );
}

这是一个示例图片。基本上,在 select 从下拉列表中选择一个国家(比如英格兰)后,我可以添加一个玩家,它会在卡片上呈现 - 然而,当我 select 一个不同的国家并返回之前的国家时,添加的玩家消失。任何想法如何解决这个问题?我现在正在研究 onAddButtonClick() 函数...

我不是 Effector 方面的专家,但我认为像大多数状态管理器一样,它依赖于状态不被改变,这就是你在推到 playersStore 时所做的。使用像我下面描述的减速器是正确的解决方案。

此外,我对 items 应该是什么感到有点困惑,因为据我所知,它是从商店和状态派生的,因此它本身不应该是状态.

最后,useEffect的使用对我来说没有意义。通常这用于在渲染时触发动作。你真正想在这里做的要简单得多......即只获取当前状态并正确渲染它。

我对其进行了一些简化,以删除不相关的内容。

基本上是这样的。商店是国家名称到玩家列表的映射。当你需要对此进行更改时,你可以使用这个 reducer,它 returns 一个全新的对象,具有旧对象的所有状态,但是添加玩家的国家也是一个新数组,与旧内容,加上额外的项目。

const onAddPlayer = (state, payload) => {
  const newState = { ...state };
  newState[payload["country"]] = [
    ...newState[payload["country"]],
    payload["player"]
  ];
  return newState;
};

// Create the store, registering the reducer for the addPlayer event.
const playersByCountry = createStore(initialStore).on(addPlayer, onAddPlayer);

此外,还有一个 useState 变量来跟踪当前选择的国家/地区。

完整代码,还有codesandbox.io

import React, { useState } from "react";
import { createStore, createEvent } from "effector";
import { useStore } from "effector-react";
import "./styles.css";
import Select from "react-select";

const initialStore = {
  France: [],
  Germany: ["Hans", "Kurt"],
  Italy: ["Francesca"]
};

const addPlayer = createEvent();

const onAddPlayer = (state, payload) => {
  const newState = { ...state };
  newState[payload["country"]] = [
    ...newState[payload["country"]],
    payload["player"]
  ];
  return newState;
};

const playersByCountry = createStore(initialStore).on(addPlayer, onAddPlayer);

export default () => {
  const pbc = useStore(playersByCountry);
  const options = Object.keys(pbc).map((item) => ({
    value: item,
    label: item
  }));
  const [country, setCountry] = useState(options[0]);
  const [playerInput, setPlayerInput] = useState("");
  const players = pbc[country["value"]];

  // When selector is changed, clear the input and set the
  // state `country` which is the current selection
  const handleCountryChange = (event) => {
    setCountry(event);
    setPlayerInput("");
  };

  // Controlled input state update
  const handlePlayerInputChange = (event) => {
    setPlayerInput(event.target.value);
  };

  // Pressing submit clears the input and adds the player
  // to the store
  const handlePlayerSubmit = (event) => {
    addPlayer({
      country: country["value"],
      player: playerInput
    });
    setPlayerInput("");
    event.preventDefault();
  };

  return (
    <>
      <Select
        defaultValue={country}
        options={options}
        onChange={handleCountryChange}
      />
      <div>
        <h1>Existing Players</h1>
        <ul>
          {players.map((player) => (
            <li>{player}</li>
          ))}
        </ul>
      </div>
      <form onSubmit={handlePlayerSubmit}>
        <label>
          Player:
          <input
            type="text"
            name="player"
            value={playerInput}
            onChange={handlePlayerInputChange}
          />
        </label>
        <input type="submit" value="Add" />
      </form>
    </>
  );
};