刚体碰撞层
Layer for collision of rigid body
我正在尝试为我的刚体定义一个层以仅忽略来自该层的碰撞。可以通过脚本命名要忽略的层吗?
当前:
rb = GetComponent<Rigidbody>();
Physics.IgnoreLayerCollision(0, 11); //Layer number 11 = "Ignore Collision"
目标:
Physics.IgnoreLayerCollision("Ignore Collision"); //Layer number 11 = "Ignore Collision"
Physics.IgnoreLayerCollision(LayerMask.NeToLayer("Default"), LayerMask.NameToLayer("Ignore Collision"));
我正在尝试为我的刚体定义一个层以仅忽略来自该层的碰撞。可以通过脚本命名要忽略的层吗?
当前:
rb = GetComponent<Rigidbody>();
Physics.IgnoreLayerCollision(0, 11); //Layer number 11 = "Ignore Collision"
目标:
Physics.IgnoreLayerCollision("Ignore Collision"); //Layer number 11 = "Ignore Collision"
Physics.IgnoreLayerCollision(LayerMask.NeToLayer("Default"), LayerMask.NameToLayer("Ignore Collision"));