绘制、Select 并拖动矩形 WinApi
Draw, Select and Drag Rectangle WinApi
我在拖动矩形和 select 处理它们时遇到问题。
我必须绘制多个矩形(使用鼠标左键),然后 select 其中一个并将其拖到 window 周围(使用鼠标右键)。但是当我select它的时候,它不动。
selection 的问题 - 当我尝试 select 它们按降序排列(按照绘制它们的方式)时,它们全部 select。
这是我的代码:
POINT LeftButtonDown;
POINT ptCurrent;
POINT ptClicked;
vector<CRect> vRect;
bool isRubberBand = false;
bool IsClicked(CRect r, int x, int y);
void select(HWND hWnd, CRect r);
void deselect(HWND hWnd, CRect r);
void DrawRubberBand(HWND hWnd);
void MoveFromTo(HDC hdc, CRect rectSelected, POINTS anchor, POINTS now);
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
CRect add;
CRect rectSelected;
HDC hdc;
static POINTS anchor;
switch (message)
{
case WM_COMMAND:
{
int wmId = LOWORD(wParam);
// Parse the menu selections:
switch (wmId)
{
case IDM_ABOUT:
DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);
break;
case IDM_EXIT:
DestroyWindow(hWnd);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
}
break;
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hWnd, &ps);
// TODO: Add any drawing code that uses hdc here...
for (auto& rc : vRect)
{
Rectangle(hdc,
rc.left,
rc.top,
rc.right,
rc.bottom
);
}
EndPaint(hWnd, &ps);
}
break;
case WM_LBUTTONDOWN:
{
LeftButtonDown.x = LOWORD(lParam); //Start point
LeftButtonDown.y = HIWORD(lParam);
isRubberBand = true;
ptCurrent.x = LOWORD(lParam); //current point
ptCurrent.y = HIWORD(lParam);
DrawRubberBand(hWnd); //draw the rect
}
break;
case WM_LBUTTONUP: // adding to a vector
{
if (!isRubberBand)
{
return 0;
}
isRubberBand = false;
//InvalidateRect(hWnd, NULL, TRUE);
add.SetRect(LeftButtonDown.x, LeftButtonDown.y, ptCurrent.x, ptCurrent.y); //setting the coords of the rect
vRect.push_back(add); //add the rect
UpdateWindow(hWnd);
}
break;
case WM_MOUSEMOVE:
if (wParam & MK_LBUTTON) //drawing the rectangle
{
hdc = GetDC(hWnd);
if (!isRubberBand)
{
break;
}
DrawRubberBand(hWnd);
ptCurrent.x = LOWORD(lParam);
ptCurrent.y = HIWORD(lParam);
DrawRubberBand(hWnd);
}
if (wParam & MK_RBUTTON) //dragging the rectangle
{
hdc = GetDC(hWnd);
POINTS now = MAKEPOINTS(lParam);
SetROP2(hdc, R2_NOTXORPEN);
MoveFromTo(hdc,rectSelected,anchor,now);
InvalidateRect(hWnd, NULL, TRUE);
anchor = MAKEPOINTS(lParam);
ReleaseDC(hWnd, hdc);
}
break;
case WM_RBUTTONDOWN:
{
int x{ LOWORD(lParam) }, y{ HIWORD(lParam) };
for (auto& rc : vRect)
{
if (IsClicked(rc, x, y))
{
select(hWnd, rc);
rectSelected= rc;
anchor = MAKEPOINTS(lParam);
break;
}
else {
deselect(hWnd, rc);
}
}
//select-deselect
}
break;
case WM_RBUTTONUP:
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
bool IsClicked(CRect r, int x, int y)
{
POINT pt{ x, y };
return (bool)PtInRect(&r, pt);
}
void select(HWND hWnd, CRect r) {
HDC hdc = GetDC(hWnd);
HPEN selectPen = CreatePen(PS_DOT, 0, RGB(255, 0, 0));
SelectObject(hdc, selectPen);
Rectangle(hdc, r.left, r.top, r.right, r.bottom);
DeleteObject(selectPen);
}
void deselect(HWND hWnd, CRect r) {
HDC hdc = GetDC(hWnd);
Rectangle(hdc, r.left, r.top, r.right, r.bottom);
}
void DrawRubberBand(HWND hWnd) {
HDC hdc = GetDC(hWnd);
SetROP2(hdc, R2_NOT);
SelectObject(hdc, GetStockObject(NULL_BRUSH));
Rectangle(hdc,
LeftButtonDown.x,
LeftButtonDown.y,
ptCurrent.x,
ptCurrent.y
);
ReleaseDC(hWnd, hdc);
}
void MoveFromTo(HDC hdc, CRect rectSelected, POINTS anchor, POINTS now)
{
Rectangle(hdc, rectSelected.left, rectSelected.top, rectSelected.right, rectSelected.bottom);
rectSelected.left = rectSelected.left + now.x - anchor.x; //x
rectSelected.top = rectSelected.top + now.y - anchor.y; //y
rectSelected.right = rectSelected.right + now.x - anchor.x; //x
rectSelected.bottom = rectSelected.bottom + now.y - anchor.y; //y
Rectangle(hdc, rectSelected.left, rectSelected.top, rectSelected.right, rectSelected.bottom);
}
之所以选择所有的矩形都是按降序排列的,是因为在WM_RBUTTONDOWN
中找到了选中的矩形,循环被打破,导致后面的矩形取消选择没有执行。
矩形无法拖动的原因有以下几种:
MoveFromTo
函数要传递rectSelected
的引用,否则函数中修改矩形的坐标不能应用到实际的矩形上
拖动前需要先找到矩形,将其从vRect
中删除,然后将拖动的矩形添加到vRect
中,这样才能保证每次在 WM_PAINT
.
中更新矩形
这是代码:
POINT LeftButtonDown;
POINT ptCurrent;
POINT ptClicked;
vector<CRect> vRect;
bool isRubberBand = false;
bool IsClicked(CRect r, int x, int y);
void select(HWND hWnd, CRect r);
void deselect(HWND hWnd, CRect r);
void DrawRubberBand(HWND hWnd);
void MoveFromTo(HDC hdc, CRect &rectSelected, POINTS anchor, POINTS now);
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
CRect add;
static CRect rectSelected;
TCHAR s[100] = L"";
HDC hdc;
static POINTS anchor;
switch (message)
{
case WM_COMMAND:
{
int wmId = LOWORD(wParam);
// Parse the menu selections:
switch (wmId)
{
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
}
break;
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hWnd, &ps);
// TODO: Add any drawing code that uses hdc here...
for (auto& rc : vRect)
{
Rectangle(hdc,
rc.left,
rc.top,
rc.right,
rc.bottom
);
}
EndPaint(hWnd, &ps);
}
break;
case WM_LBUTTONDOWN:
{
LeftButtonDown.x = LOWORD(lParam); //Start point
LeftButtonDown.y = HIWORD(lParam);
isRubberBand = true;
ptCurrent.x = LOWORD(lParam); //current point
ptCurrent.y = HIWORD(lParam);
DrawRubberBand(hWnd); //draw the rect
}
break;
case WM_LBUTTONUP: // adding to a vector
{
if (!isRubberBand)
{
return 0;
}
isRubberBand = false;
//InvalidateRect(hWnd, NULL, TRUE);
add.SetRect(LeftButtonDown.x, LeftButtonDown.y, ptCurrent.x, ptCurrent.y); //setting the coords of the rect
vRect.push_back(add); //add the rect
UpdateWindow(hWnd);
}
break;
case WM_MOUSEMOVE:
if (wParam & MK_LBUTTON) //drawing the rectangle
{
hdc = GetDC(hWnd);
if (!isRubberBand)
{
break;
}
DrawRubberBand(hWnd);
ptCurrent.x = LOWORD(lParam);
ptCurrent.y = HIWORD(lParam);
DrawRubberBand(hWnd);
}
if (wParam & MK_RBUTTON) //dragging the rectangle
{
hdc = GetDC(hWnd);
POINTS now = MAKEPOINTS(lParam);
if (PtInRect(&rectSelected, POINT{ now.x,now.y }))
{
SetROP2(hdc, R2_NOTXORPEN);
MoveFromTo(hdc, rectSelected, anchor, now);
InvalidateRect(hWnd, NULL, TRUE);
anchor = MAKEPOINTS(lParam);
}
ReleaseDC(hWnd, hdc);
}
break;
case WM_RBUTTONDOWN:
{
bool isFind = false;
int x{ LOWORD(lParam) }, y{ HIWORD(lParam) };
for (auto& rc : vRect)
{
if (!isFind && IsClicked(rc, x, y))
{
select(hWnd, rc);
rectSelected = rc;
anchor = MAKEPOINTS(lParam);
isFind = TRUE;
}
else {
deselect(hWnd, rc);
}
}
//select-deselect
}
break;
case WM_RBUTTONUP:
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
bool IsClicked(CRect r, int x, int y)
{
POINT pt{ x, y };
return (bool)PtInRect(&r, pt);
}
void select(HWND hWnd, CRect r) {
HDC hdc = GetDC(hWnd);
HPEN selectPen = CreatePen(PS_DOT, 0, RGB(255, 0, 0));
SelectObject(hdc, selectPen);
Rectangle(hdc, r.left, r.top, r.right, r.bottom);
DeleteObject(selectPen);
}
void deselect(HWND hWnd, CRect r) {
HDC hdc = GetDC(hWnd);
Rectangle(hdc, r.left, r.top, r.right, r.bottom);
}
void DrawRubberBand(HWND hWnd) {
HDC hdc = GetDC(hWnd);
SetROP2(hdc, R2_NOT);
SelectObject(hdc, GetStockObject(NULL_BRUSH));
Rectangle(hdc,
LeftButtonDown.x,
LeftButtonDown.y,
ptCurrent.x,
ptCurrent.y
);
ReleaseDC(hWnd, hdc);
}
void MoveFromTo(HDC hdc, CRect &rectSelected, POINTS anchor, POINTS now)
{
Rectangle(hdc, rectSelected.left, rectSelected.top, rectSelected.right, rectSelected.bottom);
for (auto it = vRect.begin();it != vRect.end();it++)
{
if (*it == rectSelected)
{
vRect.erase(it);
break;
}
}
rectSelected.left = rectSelected.left + now.x - anchor.x; //x
rectSelected.top = rectSelected.top + now.y - anchor.y; //y
rectSelected.right = rectSelected.right + now.x - anchor.x; //x
rectSelected.bottom = rectSelected.bottom + now.y - anchor.y; //y
Rectangle(hdc, rectSelected.left, rectSelected.top, rectSelected.right, rectSelected.bottom);
vRect.push_back(rectSelected);
}
对我有用:
我在拖动矩形和 select 处理它们时遇到问题。
我必须绘制多个矩形(使用鼠标左键),然后 select 其中一个并将其拖到 window 周围(使用鼠标右键)。但是当我select它的时候,它不动。
selection 的问题 - 当我尝试 select 它们按降序排列(按照绘制它们的方式)时,它们全部 select。
这是我的代码:
POINT LeftButtonDown;
POINT ptCurrent;
POINT ptClicked;
vector<CRect> vRect;
bool isRubberBand = false;
bool IsClicked(CRect r, int x, int y);
void select(HWND hWnd, CRect r);
void deselect(HWND hWnd, CRect r);
void DrawRubberBand(HWND hWnd);
void MoveFromTo(HDC hdc, CRect rectSelected, POINTS anchor, POINTS now);
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
CRect add;
CRect rectSelected;
HDC hdc;
static POINTS anchor;
switch (message)
{
case WM_COMMAND:
{
int wmId = LOWORD(wParam);
// Parse the menu selections:
switch (wmId)
{
case IDM_ABOUT:
DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);
break;
case IDM_EXIT:
DestroyWindow(hWnd);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
}
break;
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hWnd, &ps);
// TODO: Add any drawing code that uses hdc here...
for (auto& rc : vRect)
{
Rectangle(hdc,
rc.left,
rc.top,
rc.right,
rc.bottom
);
}
EndPaint(hWnd, &ps);
}
break;
case WM_LBUTTONDOWN:
{
LeftButtonDown.x = LOWORD(lParam); //Start point
LeftButtonDown.y = HIWORD(lParam);
isRubberBand = true;
ptCurrent.x = LOWORD(lParam); //current point
ptCurrent.y = HIWORD(lParam);
DrawRubberBand(hWnd); //draw the rect
}
break;
case WM_LBUTTONUP: // adding to a vector
{
if (!isRubberBand)
{
return 0;
}
isRubberBand = false;
//InvalidateRect(hWnd, NULL, TRUE);
add.SetRect(LeftButtonDown.x, LeftButtonDown.y, ptCurrent.x, ptCurrent.y); //setting the coords of the rect
vRect.push_back(add); //add the rect
UpdateWindow(hWnd);
}
break;
case WM_MOUSEMOVE:
if (wParam & MK_LBUTTON) //drawing the rectangle
{
hdc = GetDC(hWnd);
if (!isRubberBand)
{
break;
}
DrawRubberBand(hWnd);
ptCurrent.x = LOWORD(lParam);
ptCurrent.y = HIWORD(lParam);
DrawRubberBand(hWnd);
}
if (wParam & MK_RBUTTON) //dragging the rectangle
{
hdc = GetDC(hWnd);
POINTS now = MAKEPOINTS(lParam);
SetROP2(hdc, R2_NOTXORPEN);
MoveFromTo(hdc,rectSelected,anchor,now);
InvalidateRect(hWnd, NULL, TRUE);
anchor = MAKEPOINTS(lParam);
ReleaseDC(hWnd, hdc);
}
break;
case WM_RBUTTONDOWN:
{
int x{ LOWORD(lParam) }, y{ HIWORD(lParam) };
for (auto& rc : vRect)
{
if (IsClicked(rc, x, y))
{
select(hWnd, rc);
rectSelected= rc;
anchor = MAKEPOINTS(lParam);
break;
}
else {
deselect(hWnd, rc);
}
}
//select-deselect
}
break;
case WM_RBUTTONUP:
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
bool IsClicked(CRect r, int x, int y)
{
POINT pt{ x, y };
return (bool)PtInRect(&r, pt);
}
void select(HWND hWnd, CRect r) {
HDC hdc = GetDC(hWnd);
HPEN selectPen = CreatePen(PS_DOT, 0, RGB(255, 0, 0));
SelectObject(hdc, selectPen);
Rectangle(hdc, r.left, r.top, r.right, r.bottom);
DeleteObject(selectPen);
}
void deselect(HWND hWnd, CRect r) {
HDC hdc = GetDC(hWnd);
Rectangle(hdc, r.left, r.top, r.right, r.bottom);
}
void DrawRubberBand(HWND hWnd) {
HDC hdc = GetDC(hWnd);
SetROP2(hdc, R2_NOT);
SelectObject(hdc, GetStockObject(NULL_BRUSH));
Rectangle(hdc,
LeftButtonDown.x,
LeftButtonDown.y,
ptCurrent.x,
ptCurrent.y
);
ReleaseDC(hWnd, hdc);
}
void MoveFromTo(HDC hdc, CRect rectSelected, POINTS anchor, POINTS now)
{
Rectangle(hdc, rectSelected.left, rectSelected.top, rectSelected.right, rectSelected.bottom);
rectSelected.left = rectSelected.left + now.x - anchor.x; //x
rectSelected.top = rectSelected.top + now.y - anchor.y; //y
rectSelected.right = rectSelected.right + now.x - anchor.x; //x
rectSelected.bottom = rectSelected.bottom + now.y - anchor.y; //y
Rectangle(hdc, rectSelected.left, rectSelected.top, rectSelected.right, rectSelected.bottom);
}
之所以选择所有的矩形都是按降序排列的,是因为在WM_RBUTTONDOWN
中找到了选中的矩形,循环被打破,导致后面的矩形取消选择没有执行。
矩形无法拖动的原因有以下几种:
MoveFromTo
函数要传递rectSelected
的引用,否则函数中修改矩形的坐标不能应用到实际的矩形上拖动前需要先找到矩形,将其从
中更新矩形vRect
中删除,然后将拖动的矩形添加到vRect
中,这样才能保证每次在WM_PAINT
.
这是代码:
POINT LeftButtonDown;
POINT ptCurrent;
POINT ptClicked;
vector<CRect> vRect;
bool isRubberBand = false;
bool IsClicked(CRect r, int x, int y);
void select(HWND hWnd, CRect r);
void deselect(HWND hWnd, CRect r);
void DrawRubberBand(HWND hWnd);
void MoveFromTo(HDC hdc, CRect &rectSelected, POINTS anchor, POINTS now);
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
CRect add;
static CRect rectSelected;
TCHAR s[100] = L"";
HDC hdc;
static POINTS anchor;
switch (message)
{
case WM_COMMAND:
{
int wmId = LOWORD(wParam);
// Parse the menu selections:
switch (wmId)
{
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
}
break;
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hWnd, &ps);
// TODO: Add any drawing code that uses hdc here...
for (auto& rc : vRect)
{
Rectangle(hdc,
rc.left,
rc.top,
rc.right,
rc.bottom
);
}
EndPaint(hWnd, &ps);
}
break;
case WM_LBUTTONDOWN:
{
LeftButtonDown.x = LOWORD(lParam); //Start point
LeftButtonDown.y = HIWORD(lParam);
isRubberBand = true;
ptCurrent.x = LOWORD(lParam); //current point
ptCurrent.y = HIWORD(lParam);
DrawRubberBand(hWnd); //draw the rect
}
break;
case WM_LBUTTONUP: // adding to a vector
{
if (!isRubberBand)
{
return 0;
}
isRubberBand = false;
//InvalidateRect(hWnd, NULL, TRUE);
add.SetRect(LeftButtonDown.x, LeftButtonDown.y, ptCurrent.x, ptCurrent.y); //setting the coords of the rect
vRect.push_back(add); //add the rect
UpdateWindow(hWnd);
}
break;
case WM_MOUSEMOVE:
if (wParam & MK_LBUTTON) //drawing the rectangle
{
hdc = GetDC(hWnd);
if (!isRubberBand)
{
break;
}
DrawRubberBand(hWnd);
ptCurrent.x = LOWORD(lParam);
ptCurrent.y = HIWORD(lParam);
DrawRubberBand(hWnd);
}
if (wParam & MK_RBUTTON) //dragging the rectangle
{
hdc = GetDC(hWnd);
POINTS now = MAKEPOINTS(lParam);
if (PtInRect(&rectSelected, POINT{ now.x,now.y }))
{
SetROP2(hdc, R2_NOTXORPEN);
MoveFromTo(hdc, rectSelected, anchor, now);
InvalidateRect(hWnd, NULL, TRUE);
anchor = MAKEPOINTS(lParam);
}
ReleaseDC(hWnd, hdc);
}
break;
case WM_RBUTTONDOWN:
{
bool isFind = false;
int x{ LOWORD(lParam) }, y{ HIWORD(lParam) };
for (auto& rc : vRect)
{
if (!isFind && IsClicked(rc, x, y))
{
select(hWnd, rc);
rectSelected = rc;
anchor = MAKEPOINTS(lParam);
isFind = TRUE;
}
else {
deselect(hWnd, rc);
}
}
//select-deselect
}
break;
case WM_RBUTTONUP:
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
bool IsClicked(CRect r, int x, int y)
{
POINT pt{ x, y };
return (bool)PtInRect(&r, pt);
}
void select(HWND hWnd, CRect r) {
HDC hdc = GetDC(hWnd);
HPEN selectPen = CreatePen(PS_DOT, 0, RGB(255, 0, 0));
SelectObject(hdc, selectPen);
Rectangle(hdc, r.left, r.top, r.right, r.bottom);
DeleteObject(selectPen);
}
void deselect(HWND hWnd, CRect r) {
HDC hdc = GetDC(hWnd);
Rectangle(hdc, r.left, r.top, r.right, r.bottom);
}
void DrawRubberBand(HWND hWnd) {
HDC hdc = GetDC(hWnd);
SetROP2(hdc, R2_NOT);
SelectObject(hdc, GetStockObject(NULL_BRUSH));
Rectangle(hdc,
LeftButtonDown.x,
LeftButtonDown.y,
ptCurrent.x,
ptCurrent.y
);
ReleaseDC(hWnd, hdc);
}
void MoveFromTo(HDC hdc, CRect &rectSelected, POINTS anchor, POINTS now)
{
Rectangle(hdc, rectSelected.left, rectSelected.top, rectSelected.right, rectSelected.bottom);
for (auto it = vRect.begin();it != vRect.end();it++)
{
if (*it == rectSelected)
{
vRect.erase(it);
break;
}
}
rectSelected.left = rectSelected.left + now.x - anchor.x; //x
rectSelected.top = rectSelected.top + now.y - anchor.y; //y
rectSelected.right = rectSelected.right + now.x - anchor.x; //x
rectSelected.bottom = rectSelected.bottom + now.y - anchor.y; //y
Rectangle(hdc, rectSelected.left, rectSelected.top, rectSelected.right, rectSelected.bottom);
vRect.push_back(rectSelected);
}
对我有用: