当我在 Flutter 中提交表单时,GlobalKey<FormState>().currentState.save() 正在下降
GlobalKey<FormState>().currentState.save() is falling when I submit a form in Flutter
使用来自 rxdart: ^0.24.1
的 bloc
我正在尝试在 mysql
上保存对象。第一次尝试成功保存对象,第二次尝试使用新对象,它落在 formKey.currentState.save()
。我正在使用 GlobalKey<FormState>()
以使用 Stream
验证表单
我的密码是
class DetailGamePage extends StatefulWidget {
@override
_DetailGameState createState() => _DetailGameState();
}
class _DetailGameState extends State<DetailGamePage> {
final formKey = GlobalKey<FormState>();
GameBloc gameBloc;
@override
void didChangeDependencies() {
super.didChangeDependencies();
if (gameBloc == null) {
gameBloc = Provider.gameBloc(context);
}
}
@override
Widget build(BuildContext context) {
Game _game = ModalRoute.of(context).settings.arguments;
if (_game == null) {
_game = Game(
color: "#000000",
description: "",
env: "",
isBuyIt: false,
isOnBacklog: false);
}
return Scaffold(
appBar: AppBar(
iconTheme: IconThemeData(color: Colors.black),
backgroundColor: Colors.white,
title: Text(
"Add Game",
style: TextStyle(color: Colors.black),
),
actions: [
FlatButton(
onPressed: () {
if (formKey.currentState.validate()) {
formKey.currentState.save();
Fluttertoast.showToast(msg: "Game saved");
setState(() {
gameBloc.saveOrUpdate(_game, gameBloc.name,
gameBloc.description, "listGame");
});
Navigator.pushReplacementNamed(context, "home");
}
},
child: Text(
(StringUtils.isNullOrEmpty(_game.id)) ? "Add" : "Update",
style: TextStyle(color: HexColor(_game.color), fontSize: 20),
))
],
),
body: Form(
key: formKey,
child: Stack(children: <Widget>[
_createBackground(context, _game),
_createFormGame(context, _game, gameBloc)
]),
));
}
Widget _createBackground(BuildContext context, Game game) {
final size = MediaQuery.of(context).size;
final gradientTop = Container(
height: size.height, //* 0.4,
width: double.infinity,
decoration: BoxDecoration(
gradient: LinearGradient(
colors: <Color>[HexColor(game.color), Colors.white])),
);
final circule = Container(
width: 100.0,
height: 100.0,
decoration: BoxDecoration(
borderRadius: BorderRadius.circular(100.0),
color: Color.fromRGBO(255, 255, 255, 0.1)),
);
return Stack(
children: <Widget>[
gradientTop,
Positioned(
child: circule,
top: 90,
left: 50,
),
Positioned(
child: circule,
top: -40,
right: -30,
),
Container(
padding: EdgeInsets.only(top: 80),
child: Column(
children: <Widget>[
SizedBox(
height: 10.0,
width: double.infinity,
),
],
),
)
],
);
}
Widget _createFormGame(BuildContext context, Game game, GameBloc gameBloc) {
final size = MediaQuery.of(context).size;
return SingleChildScrollView(
child: Column(
children: <Widget>[
SafeArea(
child: Container(
height: 80.0,
)),
Container(
width: size.width * 0.85,
padding: EdgeInsets.symmetric(vertical: 50.0),
margin: EdgeInsets.symmetric(vertical: 30.0),
decoration: BoxDecoration(
color: Colors.white,
borderRadius: BorderRadius.circular(5.0),
boxShadow: <BoxShadow>[
BoxShadow(
color: Colors.black26,
blurRadius: 3.0,
offset: Offset(0.0, 5.0),
spreadRadius: 3.0)
]),
child: Column(
children: <Widget>[
Text("Foto", style: TextStyle(fontSize: 20.0)),
SizedBox(
height: 50.0,
),
_createNameImput(gameBloc, game),
_createDescriptionImput(gameBloc, game),
Divider(
height: 30,
color: HexColor(game.color),
indent: 30,
endIndent: 20,
),
_createWasGameImput(gameBloc, game),
Divider(
height: 30,
color: HexColor(game.color),
indent: 30,
endIndent: 20,
),
_createToTheBacklogImput(gameBloc, game),
SizedBox(height: 60),
_createDeleteButton(gameBloc, game),
SizedBox(height: 60),
],
))
],
),
);
}
@override
void dispose() {
gameBloc?.dispose();
super.dispose();
}
Widget _createWasGameImput(GameBloc gameBloc, Game game) {
return StreamBuilder(
builder: (BuildContext context, AsyncSnapshot snapshot) {
return Container(
padding: EdgeInsets.symmetric(horizontal: 20.0),
child: SwitchListTile(
activeColor: HexColor(game.color),
title: Text("Do you have it?"),
value: game.isBuyIt,
onChanged: (bool value) {
setState(() {
game.isBuyIt = value;
});
},
secondary: IconButton(
icon: Icon(Icons.shopping_cart),
onPressed: null,
color: HexColor(game.color),
),
));
},
);
}
Widget _createToTheBacklogImput(GameBloc gameBloc, Game game) {
return StreamBuilder(
builder: (BuildContext context, AsyncSnapshot snapshot) {
return Container(
padding: EdgeInsets.symmetric(horizontal: 20.0),
child: SwitchListTile(
activeColor: HexColor(game.color),
title: Text("To the backlog?"),
value: game.isOnBacklog,
onChanged: (bool value) {
setState(() {
game.isOnBacklog = true;
});
},
secondary: IconButton(
icon: Icon(Icons.list),
onPressed: null,
color: HexColor(game.color),
),
));
},
);
}
Widget _createNameImput(GameBloc gamebloc, Game game) {
return Column(children: [
Container(
padding: EdgeInsets.symmetric(horizontal: 20.0),
child: TextFormField(
textCapitalization: TextCapitalization.sentences,
initialValue: game.name,
onSaved: (value) {
gameBloc.setName(value);
},
keyboardType: TextInputType.text,
decoration: InputDecoration(
labelText: "Name",
icon: Icon(
Icons.games,
color: HexColor(game.color),
)),
),
),
Divider(
height: 30,
color: HexColor(game.color),
indent: 30,
endIndent: 20,
),
]);
}
Widget _createDescriptionImput(GameBloc gameBloc, Game game) {
return Container(
padding: EdgeInsets.symmetric(horizontal: 20.0),
child: TextFormField(
textCapitalization: TextCapitalization.sentences,
initialValue: game.description,
onSaved: (value) {
gameBloc.setDescription(value);
},
keyboardType: TextInputType.text,
decoration: InputDecoration(
labelText: "Description",
icon: Icon(
Icons.description,
color: HexColor(game.color),
)),
),
);
}
Widget _createDeleteButton(GameBloc gameBloc, Game game) {
if (StringUtils.isNotNullOrEmpty(game.id)) {
return FlatButton(
onPressed: () {
showDialog(
context: context,
builder: (context) {
return AlertDialog(
content: Text("Do you wan to remove the game"),
actions: <Widget>[
FlatButton(
onPressed: () {
setState(() {
gameBloc.remove(game, "listGame");
});
Navigator.pop(context);
Navigator.pop(context);
},
child: Text("Yes")),
FlatButton(
onPressed: () => Navigator.of(context).pop(),
child: Text("No"))
],
);
});
},
child: Text("Remove Game"));
} else {
return Container();
}
}
}
这就是集团
class GameBloc extends Validators {
//Controller
final _allDataGames = BehaviorSubject<List<Game>>();
final _descriptionController = BehaviorSubject<String>();
final _nameController = BehaviorSubject<String>();
final _allMyListGamesByNameController = BehaviorSubject<List<Game>>();
//Services
GameService gameService = GameService();
//get Data from streams
Stream<List<Game>> get allGameData => _allDataGames.stream;
Stream<List<Game>> get allGameByNameList =>
_allMyListGamesByNameController.stream;
Stream<String> get getDescriptionStream =>
_descriptionController.stream.transform(validateDescription);
Stream<String> get getNameStream =>
_nameController.stream.transform(validName);
//Observable
Stream<bool> get validateDescriptionStream =>
Rx.combineLatest([getDescriptionStream], (description) => true);
Stream<bool> get validateNameStream =>
Rx.combineLatest([getNameStream], (name) => true);
//Set Stream
Function(String) get setDescription => _descriptionController.sink.add;
Function(String) get setName => _nameController.sink.add;
//Get Stream
//From repo
void allGames() async {
List<Game> games = await gameService.getAllDataGames();
_allDataGames.sink.add(games);
}
//From my setting
void allMyListGamesByName(String listName) async {
List<Game> games = await gameService.allMyListGamesByName(listName);
_allMyListGamesByNameController.sink.add(games);
}
void saveOrUpdate(
Game game, String name, String description, String listGame) {
game.name = name;
game.description = description;
if (StringUtils.isNullOrEmpty(game.id)) {
game.id = Uuid().v1();
gameService.add(game, listGame);
} else {
gameService.update(game);
}
}
void remove(Game game, String listGame) {
gameService.remove(game, listGame);
}
//Get Lastest stream value
String get name => _nameController.value;
String get description => _descriptionController.value;
dispose() {
_descriptionController?.close();
_allMyListGamesByNameController?.close();
_allDataGames?.close();
_nameController?.close();
}
}
提供商:
class Provider extends InheritedWidget {
static Provider _imstance;
final _gameBloc = GameBloc();
factory Provider({Key key, Widget child}) {
if (_imstance == null) {
_imstance = new Provider._internal(key: key, child: child);
}
return _imstance;
}
Provider._internal({Key key, Widget child}) : super(key: key, child: child);
static GameBloc gameBloc(BuildContext context) {
return (context.inheritFromWidgetOfExactType(Provider) as Provider)
._gameBloc;
}
@override
bool updateShouldNotify(InheritedWidget oldWidget) {
return true;
}
}
错误是:
════════ Exception caught by gesture ═══════════════════════════════════════════
Bad state: Cannot add new events after calling close
当我计算 formKey.currentState.save();
时,我得到:
formKey.currentState.save()
Unhandled exception:
Bad state: Cannot add new events after calling close
#0 _BroadcastStreamController.add (dart:async/broadcast_stream_controller.dart:249:24)
#1 Subject._add (package:rxdart/src/subjects/subject.dart:141:17)
#2 Subject.add (package:rxdart/src/subjects/subject.dart:135:5)
#3 _StreamSinkWrapper.add (package:rxdart/src/subjects/subject.dart:167:13)
我读到这个错误,它提到错误是在 Bloc singleston scope
或 dispose
方法上。
发生了什么事?
当您使用 Navigator.pushReplacementNamed(context, "home")
导航到 home 时,正在处理 _DetailGamePage<State>
,调用 gameBloc?.dispose
。这使得 _gameBloc
实例化,所有 流 关闭。
由于您正在使用 Singleton Provider,当您导航回 DetailGamePage
时,您的 save 正在尝试写入到关闭的 streams.
您需要做的是将 streams 的关闭移动到小部件树的更上方,以免在您完成它们之前关闭它们,也许是在应用程序级别或如果流关闭,则重新实例化_gameBloc
,再次从存储库加载数据。
使用来自 rxdart: ^0.24.1
我正在尝试在 mysql
上保存对象。第一次尝试成功保存对象,第二次尝试使用新对象,它落在 formKey.currentState.save()
。我正在使用 GlobalKey<FormState>()
以使用 Stream
我的密码是
class DetailGamePage extends StatefulWidget {
@override
_DetailGameState createState() => _DetailGameState();
}
class _DetailGameState extends State<DetailGamePage> {
final formKey = GlobalKey<FormState>();
GameBloc gameBloc;
@override
void didChangeDependencies() {
super.didChangeDependencies();
if (gameBloc == null) {
gameBloc = Provider.gameBloc(context);
}
}
@override
Widget build(BuildContext context) {
Game _game = ModalRoute.of(context).settings.arguments;
if (_game == null) {
_game = Game(
color: "#000000",
description: "",
env: "",
isBuyIt: false,
isOnBacklog: false);
}
return Scaffold(
appBar: AppBar(
iconTheme: IconThemeData(color: Colors.black),
backgroundColor: Colors.white,
title: Text(
"Add Game",
style: TextStyle(color: Colors.black),
),
actions: [
FlatButton(
onPressed: () {
if (formKey.currentState.validate()) {
formKey.currentState.save();
Fluttertoast.showToast(msg: "Game saved");
setState(() {
gameBloc.saveOrUpdate(_game, gameBloc.name,
gameBloc.description, "listGame");
});
Navigator.pushReplacementNamed(context, "home");
}
},
child: Text(
(StringUtils.isNullOrEmpty(_game.id)) ? "Add" : "Update",
style: TextStyle(color: HexColor(_game.color), fontSize: 20),
))
],
),
body: Form(
key: formKey,
child: Stack(children: <Widget>[
_createBackground(context, _game),
_createFormGame(context, _game, gameBloc)
]),
));
}
Widget _createBackground(BuildContext context, Game game) {
final size = MediaQuery.of(context).size;
final gradientTop = Container(
height: size.height, //* 0.4,
width: double.infinity,
decoration: BoxDecoration(
gradient: LinearGradient(
colors: <Color>[HexColor(game.color), Colors.white])),
);
final circule = Container(
width: 100.0,
height: 100.0,
decoration: BoxDecoration(
borderRadius: BorderRadius.circular(100.0),
color: Color.fromRGBO(255, 255, 255, 0.1)),
);
return Stack(
children: <Widget>[
gradientTop,
Positioned(
child: circule,
top: 90,
left: 50,
),
Positioned(
child: circule,
top: -40,
right: -30,
),
Container(
padding: EdgeInsets.only(top: 80),
child: Column(
children: <Widget>[
SizedBox(
height: 10.0,
width: double.infinity,
),
],
),
)
],
);
}
Widget _createFormGame(BuildContext context, Game game, GameBloc gameBloc) {
final size = MediaQuery.of(context).size;
return SingleChildScrollView(
child: Column(
children: <Widget>[
SafeArea(
child: Container(
height: 80.0,
)),
Container(
width: size.width * 0.85,
padding: EdgeInsets.symmetric(vertical: 50.0),
margin: EdgeInsets.symmetric(vertical: 30.0),
decoration: BoxDecoration(
color: Colors.white,
borderRadius: BorderRadius.circular(5.0),
boxShadow: <BoxShadow>[
BoxShadow(
color: Colors.black26,
blurRadius: 3.0,
offset: Offset(0.0, 5.0),
spreadRadius: 3.0)
]),
child: Column(
children: <Widget>[
Text("Foto", style: TextStyle(fontSize: 20.0)),
SizedBox(
height: 50.0,
),
_createNameImput(gameBloc, game),
_createDescriptionImput(gameBloc, game),
Divider(
height: 30,
color: HexColor(game.color),
indent: 30,
endIndent: 20,
),
_createWasGameImput(gameBloc, game),
Divider(
height: 30,
color: HexColor(game.color),
indent: 30,
endIndent: 20,
),
_createToTheBacklogImput(gameBloc, game),
SizedBox(height: 60),
_createDeleteButton(gameBloc, game),
SizedBox(height: 60),
],
))
],
),
);
}
@override
void dispose() {
gameBloc?.dispose();
super.dispose();
}
Widget _createWasGameImput(GameBloc gameBloc, Game game) {
return StreamBuilder(
builder: (BuildContext context, AsyncSnapshot snapshot) {
return Container(
padding: EdgeInsets.symmetric(horizontal: 20.0),
child: SwitchListTile(
activeColor: HexColor(game.color),
title: Text("Do you have it?"),
value: game.isBuyIt,
onChanged: (bool value) {
setState(() {
game.isBuyIt = value;
});
},
secondary: IconButton(
icon: Icon(Icons.shopping_cart),
onPressed: null,
color: HexColor(game.color),
),
));
},
);
}
Widget _createToTheBacklogImput(GameBloc gameBloc, Game game) {
return StreamBuilder(
builder: (BuildContext context, AsyncSnapshot snapshot) {
return Container(
padding: EdgeInsets.symmetric(horizontal: 20.0),
child: SwitchListTile(
activeColor: HexColor(game.color),
title: Text("To the backlog?"),
value: game.isOnBacklog,
onChanged: (bool value) {
setState(() {
game.isOnBacklog = true;
});
},
secondary: IconButton(
icon: Icon(Icons.list),
onPressed: null,
color: HexColor(game.color),
),
));
},
);
}
Widget _createNameImput(GameBloc gamebloc, Game game) {
return Column(children: [
Container(
padding: EdgeInsets.symmetric(horizontal: 20.0),
child: TextFormField(
textCapitalization: TextCapitalization.sentences,
initialValue: game.name,
onSaved: (value) {
gameBloc.setName(value);
},
keyboardType: TextInputType.text,
decoration: InputDecoration(
labelText: "Name",
icon: Icon(
Icons.games,
color: HexColor(game.color),
)),
),
),
Divider(
height: 30,
color: HexColor(game.color),
indent: 30,
endIndent: 20,
),
]);
}
Widget _createDescriptionImput(GameBloc gameBloc, Game game) {
return Container(
padding: EdgeInsets.symmetric(horizontal: 20.0),
child: TextFormField(
textCapitalization: TextCapitalization.sentences,
initialValue: game.description,
onSaved: (value) {
gameBloc.setDescription(value);
},
keyboardType: TextInputType.text,
decoration: InputDecoration(
labelText: "Description",
icon: Icon(
Icons.description,
color: HexColor(game.color),
)),
),
);
}
Widget _createDeleteButton(GameBloc gameBloc, Game game) {
if (StringUtils.isNotNullOrEmpty(game.id)) {
return FlatButton(
onPressed: () {
showDialog(
context: context,
builder: (context) {
return AlertDialog(
content: Text("Do you wan to remove the game"),
actions: <Widget>[
FlatButton(
onPressed: () {
setState(() {
gameBloc.remove(game, "listGame");
});
Navigator.pop(context);
Navigator.pop(context);
},
child: Text("Yes")),
FlatButton(
onPressed: () => Navigator.of(context).pop(),
child: Text("No"))
],
);
});
},
child: Text("Remove Game"));
} else {
return Container();
}
}
}
这就是集团
class GameBloc extends Validators {
//Controller
final _allDataGames = BehaviorSubject<List<Game>>();
final _descriptionController = BehaviorSubject<String>();
final _nameController = BehaviorSubject<String>();
final _allMyListGamesByNameController = BehaviorSubject<List<Game>>();
//Services
GameService gameService = GameService();
//get Data from streams
Stream<List<Game>> get allGameData => _allDataGames.stream;
Stream<List<Game>> get allGameByNameList =>
_allMyListGamesByNameController.stream;
Stream<String> get getDescriptionStream =>
_descriptionController.stream.transform(validateDescription);
Stream<String> get getNameStream =>
_nameController.stream.transform(validName);
//Observable
Stream<bool> get validateDescriptionStream =>
Rx.combineLatest([getDescriptionStream], (description) => true);
Stream<bool> get validateNameStream =>
Rx.combineLatest([getNameStream], (name) => true);
//Set Stream
Function(String) get setDescription => _descriptionController.sink.add;
Function(String) get setName => _nameController.sink.add;
//Get Stream
//From repo
void allGames() async {
List<Game> games = await gameService.getAllDataGames();
_allDataGames.sink.add(games);
}
//From my setting
void allMyListGamesByName(String listName) async {
List<Game> games = await gameService.allMyListGamesByName(listName);
_allMyListGamesByNameController.sink.add(games);
}
void saveOrUpdate(
Game game, String name, String description, String listGame) {
game.name = name;
game.description = description;
if (StringUtils.isNullOrEmpty(game.id)) {
game.id = Uuid().v1();
gameService.add(game, listGame);
} else {
gameService.update(game);
}
}
void remove(Game game, String listGame) {
gameService.remove(game, listGame);
}
//Get Lastest stream value
String get name => _nameController.value;
String get description => _descriptionController.value;
dispose() {
_descriptionController?.close();
_allMyListGamesByNameController?.close();
_allDataGames?.close();
_nameController?.close();
}
}
提供商:
class Provider extends InheritedWidget {
static Provider _imstance;
final _gameBloc = GameBloc();
factory Provider({Key key, Widget child}) {
if (_imstance == null) {
_imstance = new Provider._internal(key: key, child: child);
}
return _imstance;
}
Provider._internal({Key key, Widget child}) : super(key: key, child: child);
static GameBloc gameBloc(BuildContext context) {
return (context.inheritFromWidgetOfExactType(Provider) as Provider)
._gameBloc;
}
@override
bool updateShouldNotify(InheritedWidget oldWidget) {
return true;
}
}
错误是:
════════ Exception caught by gesture ═══════════════════════════════════════════
Bad state: Cannot add new events after calling close
当我计算 formKey.currentState.save();
时,我得到:
formKey.currentState.save()
Unhandled exception:
Bad state: Cannot add new events after calling close
#0 _BroadcastStreamController.add (dart:async/broadcast_stream_controller.dart:249:24)
#1 Subject._add (package:rxdart/src/subjects/subject.dart:141:17)
#2 Subject.add (package:rxdart/src/subjects/subject.dart:135:5)
#3 _StreamSinkWrapper.add (package:rxdart/src/subjects/subject.dart:167:13)
我读到这个错误,它提到错误是在 Bloc singleston scope
或 dispose
方法上。
发生了什么事?
当您使用 Navigator.pushReplacementNamed(context, "home")
导航到 home 时,正在处理 _DetailGamePage<State>
,调用 gameBloc?.dispose
。这使得 _gameBloc
实例化,所有 流 关闭。
由于您正在使用 Singleton Provider,当您导航回 DetailGamePage
时,您的 save 正在尝试写入到关闭的 streams.
您需要做的是将 streams 的关闭移动到小部件树的更上方,以免在您完成它们之前关闭它们,也许是在应用程序级别或如果流关闭,则重新实例化_gameBloc
,再次从存储库加载数据。