来自按钮单击处理程序的 MFC 中的弹出菜单不起作用
Popup menu in MFC from button click handler not working
// CMFCApplication1Dlg dialog
CMFCApplication1Dlg::CMFCApplication1Dlg(CWnd* pParent /*=NULL*/)
: CDialogEx(CMFCApplication1Dlg::IDD, pParent)
{
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CMFCApplication1Dlg::DoDataExchange(CDataExchange* pDX)
{
CDialogEx::DoDataExchange(pDX);
}
BEGIN_MESSAGE_MAP(CMFCApplication1Dlg, CDialogEx)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTON1, &CMFCApplication1Dlg::OnBnClickedButton1)
END_MESSAGE_MAP()
// CMFCApplication1Dlg message handlers
BOOL CMFCApplication1Dlg::OnInitDialog()
{
CDialogEx::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
BOOL bNameValid;
CString strAboutMenu;
bNameValid = strAboutMenu.LoadString(IDS_ABOUTBOX);
ASSERT(bNameValid);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
void CMFCApplication1Dlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialogEx::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CMFCApplication1Dlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, reinterpret_cast<WPARAM>(dc.GetSafeHdc()), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialogEx::OnPaint();
}
}
// The system calls this function to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CMFCApplication1Dlg::OnQueryDragIcon()
{
return static_cast<HCURSOR>(m_hIcon);
}
void CMFCApplication1Dlg::OnBnClickedButton1()
{
//Simulating the similar code as product
CFrameWnd *pFrame = GetParentFrame();
CMenu popup;
popup.CreatePopupMenu();
LPCWSTR pszMenuItem2 = L"Korean with wchar_t: 기존 운";
AppendMenuW(popup.m_hMenu, MF_STRING, 1, pszMenuItem2);
TCHAR* pszMenuItem3 = "|| Korean without wchar_t: 또는 차량 삽입";
AppendMenu(popup.m_hMenu, MF_STRING, 2, pszMenuItem3);
UINT nCmd = popup.TrackPopupMenu(TPM_LEFTALIGN | TPM_RIGHTBUTTON | TPM_RETURNCMD,
14, 20, pFrame, 0);
}
我在上面写了一段代码,可以在点击按钮时在屏幕上生成弹出菜单,但它根本不显示任何菜单?我错过了什么吗?
如你所问,这里是完整的代码。实际上,我已经通过 GUI 放置了一个静态按钮,然后单击按钮尝试生成弹出菜单。
这些按钮不是动态创建的。此外,这里的整个代码都是由向导生成的,除了最后一部分关于按钮单击的代码。
问题出在句柄上,如果我使用正确的API获取句柄,它会显示弹出菜单。
这是更新后的代码。
void CMFCApplication1Dlg::OnBnClickedButton1()
{
//Simulating the similar code as product
HWND wnd= GetSafeHwnd();//<---- this had to change
CMenu popup;
popup.CreatePopupMenu();
LPCWSTR pszMenuItem2 = L"Korean with wchar_t: 기존 운";
AppendMenuW(popup.m_hMenu, MF_STRING, 1, pszMenuItem2);
TCHAR* pszMenuItem3 = "|| Korean without wchar_t: 또는 차량 삽입";
AppendMenu(popup.m_hMenu, MF_STRING, 2, pszMenuItem3);
UINT nCmd = popup.TrackPopupMenu(TPM_LEFTALIGN | TPM_RIGHTBUTTON | TPM_RETURNCMD,
14, 20, CWnd::FromHandle(wnd)/*need this api to get the CWnd from HWND*/, 0);
// CMFCApplication1Dlg dialog
CMFCApplication1Dlg::CMFCApplication1Dlg(CWnd* pParent /*=NULL*/)
: CDialogEx(CMFCApplication1Dlg::IDD, pParent)
{
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CMFCApplication1Dlg::DoDataExchange(CDataExchange* pDX)
{
CDialogEx::DoDataExchange(pDX);
}
BEGIN_MESSAGE_MAP(CMFCApplication1Dlg, CDialogEx)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTON1, &CMFCApplication1Dlg::OnBnClickedButton1)
END_MESSAGE_MAP()
// CMFCApplication1Dlg message handlers
BOOL CMFCApplication1Dlg::OnInitDialog()
{
CDialogEx::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
BOOL bNameValid;
CString strAboutMenu;
bNameValid = strAboutMenu.LoadString(IDS_ABOUTBOX);
ASSERT(bNameValid);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
void CMFCApplication1Dlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialogEx::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CMFCApplication1Dlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, reinterpret_cast<WPARAM>(dc.GetSafeHdc()), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialogEx::OnPaint();
}
}
// The system calls this function to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CMFCApplication1Dlg::OnQueryDragIcon()
{
return static_cast<HCURSOR>(m_hIcon);
}
void CMFCApplication1Dlg::OnBnClickedButton1()
{
//Simulating the similar code as product
CFrameWnd *pFrame = GetParentFrame();
CMenu popup;
popup.CreatePopupMenu();
LPCWSTR pszMenuItem2 = L"Korean with wchar_t: 기존 운";
AppendMenuW(popup.m_hMenu, MF_STRING, 1, pszMenuItem2);
TCHAR* pszMenuItem3 = "|| Korean without wchar_t: 또는 차량 삽입";
AppendMenu(popup.m_hMenu, MF_STRING, 2, pszMenuItem3);
UINT nCmd = popup.TrackPopupMenu(TPM_LEFTALIGN | TPM_RIGHTBUTTON | TPM_RETURNCMD,
14, 20, pFrame, 0);
}
我在上面写了一段代码,可以在点击按钮时在屏幕上生成弹出菜单,但它根本不显示任何菜单?我错过了什么吗?
如你所问,这里是完整的代码。实际上,我已经通过 GUI 放置了一个静态按钮,然后单击按钮尝试生成弹出菜单。
这些按钮不是动态创建的。此外,这里的整个代码都是由向导生成的,除了最后一部分关于按钮单击的代码。
问题出在句柄上,如果我使用正确的API获取句柄,它会显示弹出菜单。 这是更新后的代码。
void CMFCApplication1Dlg::OnBnClickedButton1()
{
//Simulating the similar code as product
HWND wnd= GetSafeHwnd();//<---- this had to change
CMenu popup;
popup.CreatePopupMenu();
LPCWSTR pszMenuItem2 = L"Korean with wchar_t: 기존 운";
AppendMenuW(popup.m_hMenu, MF_STRING, 1, pszMenuItem2);
TCHAR* pszMenuItem3 = "|| Korean without wchar_t: 또는 차량 삽입";
AppendMenu(popup.m_hMenu, MF_STRING, 2, pszMenuItem3);
UINT nCmd = popup.TrackPopupMenu(TPM_LEFTALIGN | TPM_RIGHTBUTTON | TPM_RETURNCMD,
14, 20, CWnd::FromHandle(wnd)/*need this api to get the CWnd from HWND*/, 0);