设置库存时遇到问题
Having trouble setting up inventory
我正在开发一个基于文本的游戏,玩家必须在 运行 进入老板之前在不同的房间找到 6 个物品,否则他们就会死。我在房间的字典中设置了物品,但我不知道如何在玩家四处移动时从中取出。我目前拥有的东西让玩家能够将东西添加到库存中,但随后它陷入了永久循环。我对此很陌生,我无法将事物连接在一起。这是完整的评论。
rooms = {
'Entry Way': { 'North': 'Stalagmite Cavern'},
'Stalagmite Cavern': {'North': 'Grand Cavern', 'South': 'Entry Way', 'item': 'torch'},
'Grand Cavern': {'North': 'Hallway', 'East': 'Armory', 'West': 'Bedroom', 'South': 'Stalagmite Cavern', 'item': 'cross'},
'Armory': {'North': 'Treasure Trove', 'West': 'Grand Cavern', 'item': 'Stake'},
'Treasure Trove': {'South': 'Armory', 'item': 'silver'},
'Bedroom': {'North': 'Storage', 'East': 'Grand Cavern', 'item': 'elaborate comb'},
'Storage': {'South': 'Bedroom', 'item': 'mirror'},
'Hallway': {'North': 'Cliff Top', 'South': 'Grand Cavern'},
'Cliff Top': {'South': 'Hallway', 'item': 'Orla'}
}
def show_instructions():
#print a main menu and the commands
print("Thousand Year Vampire")
print("Collect 6 items to defeat the vampire or be destroyed by her.")
print("Move commands: go South, go North, go East, go West")
print("Add to Inventory: get 'item name'")
def show_status():
print(current_room)
print(inventory)
#print the player's current location
#print the current inventory
#print an item if there is one
# setting up inventory
inventory = []
def game():
inventory = []
# simulate picking up items
while True:
item = input()
if item in inventory: # use in operator to check membership
print("you already have got this")
print(" ".join(inventory))
else:
print("You got ", item)
print("its been added to inventory")
inventory.append(item)
print(" ".join(inventory))
# setting the starting room
starting_room = 'Entry Way'
# set current room to starting room
current_room = starting_room
#show game instructions
show_instructions()
show_status()
while True:
print("\nYou are currently in the {}".format(current_room))
move = input("\n>> ").split()[-1].capitalize()
print('-----------------------------')
# user to exit
if move == 'Exit':
current_room = 'exit'
break
# a correct move
elif move in rooms[current_room]:
current_room = rooms[current_room][move]
print('inventory:', inventory)
# incorrect move
else:
print("You can't go that way. There is nothing to the {}".format(move))
#loop forever until meet boss or gets all items and wins
如果每个房间只有一个项目,我认为应该删除 game() 函数中的以下行
while True:
因为这将导致无限循环,前三个打印输出是“你得到了……”、“……已添加到库存……”和“[库存内容]”,但下一个打印输出将一遍又一遍地成为“你已经得到了这个”和“[库存内容]”。
一个不错的开始,这里有一些修改作为一个小推动来激发你的想法,你可以完成自己或根据你喜欢的场景进行更改 - 但是你自己发现变化:)我已经测试过这个代码:
rooms = {
'Entry Way': { 'North': 'Stalagmite Cavern'},
'Stalagmite Cavern': {'North': 'Grand Cavern', 'South': 'Entry Way', 'item': 'torch'},
'Grand Cavern': {'North': 'Hallway', 'East': 'Armory', 'West': 'Bedroom', 'South': 'Stalagmite Cavern', 'item': 'cross'},
'Armory': {'North': 'Treasure Trove', 'West': 'Grand Cavern', 'item': 'Stake'},
'Treasure Trove': {'South': 'Armory', 'item': 'silver'},
'Bedroom': {'North': 'Storage', 'East': 'Grand Cavern', 'item': 'elaborate comb'},
'Storage': {'South': 'Bedroom', 'item': 'mirror'},
'Hallway': {'North': 'Cliff Top', 'South': 'Grand Cavern'},
'Cliff Top': {'South': 'Hallway', 'item': 'Orla'}
}
def show_instructions():
#print the main menu and the commands
print("Thousand-Year Vampire")
print("Collect 6 items to defeat the vampire or be destroyed by her.")
print("Move commands: go South, go North, go East, go West")
print("Add to Inventory: get 'item name'")
def show_status():
print(current_room)
print(inventory)
#print the player's current location
#print the current inventory
#print an item if there is one
# setting up inventory
inventory = []
def game(item):
# simulate picking up items
if item in inventory: # use in operator to check membership
print("you already have got this")
print(" ".join(inventory))
else:
print("You got ", item)
print("its been added to inventory")
inventory.append(item)
print(" ".join(inventory))
# setting the starting room
starting_room = 'Entry Way'
# set current room to starting room
current_room = starting_room
#show game instructions
show_instructions()
show_status()
while True:
print("\nYou are currently in the {}".format(current_room))
if 'item' in rooms[current_room]:
game(rooms[current_room]['item'])
move = input("\n>> ").split()[-1].capitalize()
print('-----------------------------')
# user to exit
if move == 'Exit':
current_room = 'exit'
break
# a correct move
elif move in rooms[current_room]:
current_room = rooms[current_room][move]
#print('inventory:', inventory)
# incorrect move
else:
print("You can't go that way. There is nothing to the {}".format(move))
#loop forever until meeting boss or gets all items and wins
祝你好运
我正在开发一个基于文本的游戏,玩家必须在 运行 进入老板之前在不同的房间找到 6 个物品,否则他们就会死。我在房间的字典中设置了物品,但我不知道如何在玩家四处移动时从中取出。我目前拥有的东西让玩家能够将东西添加到库存中,但随后它陷入了永久循环。我对此很陌生,我无法将事物连接在一起。这是完整的评论。
rooms = {
'Entry Way': { 'North': 'Stalagmite Cavern'},
'Stalagmite Cavern': {'North': 'Grand Cavern', 'South': 'Entry Way', 'item': 'torch'},
'Grand Cavern': {'North': 'Hallway', 'East': 'Armory', 'West': 'Bedroom', 'South': 'Stalagmite Cavern', 'item': 'cross'},
'Armory': {'North': 'Treasure Trove', 'West': 'Grand Cavern', 'item': 'Stake'},
'Treasure Trove': {'South': 'Armory', 'item': 'silver'},
'Bedroom': {'North': 'Storage', 'East': 'Grand Cavern', 'item': 'elaborate comb'},
'Storage': {'South': 'Bedroom', 'item': 'mirror'},
'Hallway': {'North': 'Cliff Top', 'South': 'Grand Cavern'},
'Cliff Top': {'South': 'Hallway', 'item': 'Orla'}
}
def show_instructions():
#print a main menu and the commands
print("Thousand Year Vampire")
print("Collect 6 items to defeat the vampire or be destroyed by her.")
print("Move commands: go South, go North, go East, go West")
print("Add to Inventory: get 'item name'")
def show_status():
print(current_room)
print(inventory)
#print the player's current location
#print the current inventory
#print an item if there is one
# setting up inventory
inventory = []
def game():
inventory = []
# simulate picking up items
while True:
item = input()
if item in inventory: # use in operator to check membership
print("you already have got this")
print(" ".join(inventory))
else:
print("You got ", item)
print("its been added to inventory")
inventory.append(item)
print(" ".join(inventory))
# setting the starting room
starting_room = 'Entry Way'
# set current room to starting room
current_room = starting_room
#show game instructions
show_instructions()
show_status()
while True:
print("\nYou are currently in the {}".format(current_room))
move = input("\n>> ").split()[-1].capitalize()
print('-----------------------------')
# user to exit
if move == 'Exit':
current_room = 'exit'
break
# a correct move
elif move in rooms[current_room]:
current_room = rooms[current_room][move]
print('inventory:', inventory)
# incorrect move
else:
print("You can't go that way. There is nothing to the {}".format(move))
#loop forever until meet boss or gets all items and wins
如果每个房间只有一个项目,我认为应该删除 game() 函数中的以下行
while True:
因为这将导致无限循环,前三个打印输出是“你得到了……”、“……已添加到库存……”和“[库存内容]”,但下一个打印输出将一遍又一遍地成为“你已经得到了这个”和“[库存内容]”。
一个不错的开始,这里有一些修改作为一个小推动来激发你的想法,你可以完成自己或根据你喜欢的场景进行更改 - 但是你自己发现变化:)我已经测试过这个代码:
rooms = {
'Entry Way': { 'North': 'Stalagmite Cavern'},
'Stalagmite Cavern': {'North': 'Grand Cavern', 'South': 'Entry Way', 'item': 'torch'},
'Grand Cavern': {'North': 'Hallway', 'East': 'Armory', 'West': 'Bedroom', 'South': 'Stalagmite Cavern', 'item': 'cross'},
'Armory': {'North': 'Treasure Trove', 'West': 'Grand Cavern', 'item': 'Stake'},
'Treasure Trove': {'South': 'Armory', 'item': 'silver'},
'Bedroom': {'North': 'Storage', 'East': 'Grand Cavern', 'item': 'elaborate comb'},
'Storage': {'South': 'Bedroom', 'item': 'mirror'},
'Hallway': {'North': 'Cliff Top', 'South': 'Grand Cavern'},
'Cliff Top': {'South': 'Hallway', 'item': 'Orla'}
}
def show_instructions():
#print the main menu and the commands
print("Thousand-Year Vampire")
print("Collect 6 items to defeat the vampire or be destroyed by her.")
print("Move commands: go South, go North, go East, go West")
print("Add to Inventory: get 'item name'")
def show_status():
print(current_room)
print(inventory)
#print the player's current location
#print the current inventory
#print an item if there is one
# setting up inventory
inventory = []
def game(item):
# simulate picking up items
if item in inventory: # use in operator to check membership
print("you already have got this")
print(" ".join(inventory))
else:
print("You got ", item)
print("its been added to inventory")
inventory.append(item)
print(" ".join(inventory))
# setting the starting room
starting_room = 'Entry Way'
# set current room to starting room
current_room = starting_room
#show game instructions
show_instructions()
show_status()
while True:
print("\nYou are currently in the {}".format(current_room))
if 'item' in rooms[current_room]:
game(rooms[current_room]['item'])
move = input("\n>> ").split()[-1].capitalize()
print('-----------------------------')
# user to exit
if move == 'Exit':
current_room = 'exit'
break
# a correct move
elif move in rooms[current_room]:
current_room = rooms[current_room][move]
#print('inventory:', inventory)
# incorrect move
else:
print("You can't go that way. There is nothing to the {}".format(move))
#loop forever until meeting boss or gets all items and wins
祝你好运