JNA / WinAPI。在不移动光标的情况下模拟鼠标单击无法正常工作

JNA / WinAPI. Simulate mouse click without moving the cursor doesn't work correctly

编辑:抱歉,我不确定我的问题是否已正确关闭。我被建议这个 thread 但它没有回答我的问题。我能够模拟鼠标点击,但它无法正常工作,正如我在问题中所描述的那样。


我仍在学习 JNA 并在我的 Java 应用程序中使用它(JNA 5.6.0 和 jna-platform 5.6.0) 但我希望熟悉 C 语言的人也能理解我,因为 JNA 使用的是 WinAPI 函数。我的 OS 是 Windows 10.

我有:

问题是我无法实现鼠标点击游戏坐标的正确执行window.

我想提前声明,我没有违反游戏许可协议的规则,我只想将它用于旧版本游戏 1.26,仅供个人使用。另外,我在其他编程语言中看到过类似的实现,但我想在 Java.

中实现它

下面附上我尝试过的 3 个选项,以及问题描述:

1。使用 User32.INSTANCE.SendMessage()

public void click(KeyBindComponent keyBindComponent) {
        final int WM_LBUTTONDOWN = 513;
        final int WM_LBUTTONUP = 514;
        final int MK_LBUTTON = 0x0001;
        Map<String, Integer> cords = getCords(keyBindComponent);
        if (!cords.isEmpty()) {
            int xCord = cords.get("width");
            int yCord = cords.get("height");
            LPARAM lParam = makeLParam(xCord, yCord);
            user32Library.SendMessage(warcraft3hWnd, WM_LBUTTONDOWN, new WPARAM(MK_LBUTTON), lParam);
            user32Library.SendMessage(warcraft3hWnd, WM_LBUTTONUP, new WPARAM(MK_LBUTTON), lParam);
            System.out.println("x = " + xCord + " y = " + yCord);
        }
    }

public static LPARAM makeLParam(int l, int h) {
        // note the high word bitmask must include L
        return new LPARAM((l & 0xffff) | (h & 0xffffL) << 16);
    }

预计会在 test 坐标点(在建筑物上)进行不可见的点击。但是问题是该区域被分配了。我假设执行了以下序列:在С当前鼠标位置单击鼠标并将光标移动到点击坐标点。但是我不知道为什么会这样。

2. 使用 User32.INSTANCE.PostMessage()

public void click(KeyBindComponent keyBindComponent) {
        final int WM_LBUTTONDOWN = 513;
        final int WM_LBUTTONUP = 514;
        Map<String, Integer> cords = getCords(keyBindComponent);
        if (!cords.isEmpty()) {
            int xCord = cords.get("width");
            int yCord = cords.get("height");
            LPARAM lParam = makeLParam(xCord, yCord);
            user32Library.PostMessage(warcraft3hWnd, WM_LBUTTONDOWN, new WPARAM(0), lParam);
            user32Library.PostMessage(warcraft3hWnd, WM_LBUTTONUP, new WPARAM(0), lParam);
            System.out.println("x = " + xCord + " y = " + yCord);
        }
    }

public static LPARAM makeLParam(int l, int h) {
        // note the high word bitmask must include L
        return new LPARAM((l & 0xffff) | (h & 0xffffL) << 16);
    }

发生了同样的情况,不是点击坐标,而是选择了区域,还有SendMessage()的情况,可能我不会重新-附上图片两次。

3. 使用 User32.INSTANCE.SendInput()

public void click(KeyBindComponent keyBindComponent) {
        Map<String, Integer> cords = getCords(keyBindComponent);
        if (!cords.isEmpty()) {
            int xCord = cords.get("width");
            int yCord = cords.get("height");
            mouseMove(xCord, yCord);
            mouseClick();
            System.out.println("x = " + xCord + " y = " + yCord);
        }
    }

void mouseMove(int x, int y) {
        final int MOUSEEVENTF_LEFTUP = 0x0004;
        final int MOUSEEVENTF_ABSOLUTE = 0x8000;
        INPUT input = new INPUT();
        INPUT[] move = (INPUT[]) input.toArray(2);

        // Release the mouse before moving it
        move[0].type = new DWORD(INPUT.INPUT_MOUSE);
        move[0].input.setType("mi");
        move[0].input.mi.dwFlags = new DWORD(MOUSEEVENTF_LEFTUP);
        move[0].input.mi.dwExtraInfo = new BaseTSD.ULONG_PTR(0);
        move[0].input.mi.time = new DWORD(0);
        move[0].input.mi.mouseData = new DWORD(0);

        move[1].type = new DWORD(INPUT.INPUT_MOUSE);
        move[1].input.mi.dx = new LONG(x);
        move[1].input.mi.dy = new LONG(y);
        move[1].input.mi.mouseData = new DWORD(0);
        move[1].input.mi.dwFlags = new DWORD(MOUSEEVENTF_LEFTUP + MOUSEEVENTF_ABSOLUTE);

        user32Library.SendInput(new DWORD(2), move, move[0].size());
    }

void mouseClick() {
        final int MOUSEEVENTF_LEFTUP = 0x0004;
        final int MOUSEEVENTF_LEFTDOWN = 0x0002;
        INPUT input = new INPUT();
        INPUT[] click = (INPUT[]) input.toArray(2);

        click[0].type = new DWORD(INPUT.INPUT_MOUSE);
        click[0].input.setType("mi");
        click[0].input.mi.dwFlags = new DWORD(MOUSEEVENTF_LEFTDOWN);
        click[0].input.mi.dwExtraInfo = new BaseTSD.ULONG_PTR(0);
        click[0].input.mi.time = new DWORD(0);
        click[0].input.mi.mouseData = new DWORD(0);

        click[1].type = new DWORD(INPUT.INPUT_MOUSE);
        click[1].input.setType("mi");
        click[1].input.mi.dwFlags = new DWORD(MOUSEEVENTF_LEFTUP);
        click[1].input.mi.dwExtraInfo = new BaseTSD.ULONG_PTR(0);
        click[1].input.mi.time = new DWORD(0);
        click[1].input.mi.mouseData = new DWORD(0);

        user32Library.SendInput(new DWORD(2), click, click[0].size());
    }

在这种情况下,坐标点根本没有点击。相反,当按下某些键时,会在 当前鼠标位置.

中单击鼠标

顺便说一下,我也尝试过使用Java Robot,但它对我不起作用。不幸的是,鼠标光标从起始位置移动(消失)了大约一毫秒到您需要单击并返回到起始位置的点。

感谢您看完这篇文章,对于如此繁琐的解释,我深表歉意。

谁能告诉我我在代码中哪里出错了?因为在所有 3 个选项中,我都没有达到预期的行为。

对于第3种情况,你没有使用MOUSEEVENTF_MOVE标志来移动鼠标,所以鼠标实际上并没有移动。并且还根据 document:

If MOUSEEVENTF_ABSOLUTE value is specified, dx and dy contain normalized absolute coordinates between 0 and 65,535

void mouseMove(int x, int y) {
    INPUT move[2] = {};
    
    DWORD fScreenWidth = ::GetSystemMetrics(SM_CXSCREEN);
    DWORD fScreenHeight = ::GetSystemMetrics(SM_CYSCREEN);
    move[0].type = move[1].type = INPUT_MOUSE;
    move[0].mi.dwFlags = MOUSEEVENTF_LEFTUP;// Release the mouse before moving it
    move[1].mi.dx = MulDiv(x, 65535, fScreenWidth);
    move[1].mi.dy = MulDiv(y, 65535, fScreenHeight);
    move[1].mi.dwFlags = MOUSEEVENTF_MOVE | MOUSEEVENTF_ABSOLUTE;

    SendInput(2, move, sizeof(INPUT));
}

然后使用MOUSEEVENTF_LEFTDOWNMOUSEEVENTF_LEFTUP点击当前位置

或者直接将鼠标移动合并到点击事件中:

void mouseMoveClick(int x, int y) {
    INPUT click[3] = {};

    click[0].type = INPUT_MOUSE;
    click[0].mi.dwFlags = MOUSEEVENTF_LEFTUP;// Release the mouse before moving it

    DWORD fScreenWidth = ::GetSystemMetrics(SM_CXSCREEN);
    DWORD fScreenHeight = ::GetSystemMetrics(SM_CYSCREEN);
    click[1].type = INPUT_MOUSE;
    click[1].mi.dx = click[2].mi.dx= MulDiv(x, 65535, fScreenWidth);
    click[1].mi.dy = click[2].mi.dy= MulDiv(y, 65535, fScreenHeight);
    click[1].mi.dwFlags = MOUSEEVENTF_LEFTDOWN | MOUSEEVENTF_MOVE | MOUSEEVENTF_ABSOLUTE;

    click[2].type = INPUT_MOUSE;
    click[2].mi.dwFlags = MOUSEEVENTF_LEFTUP | MOUSEEVENTF_MOVE | MOUSEEVENTF_ABSOLUTE;

    SendInput(3, click, sizeof(INPUT));
}

鼠标点击后如果想回到原来的位置,可以用GetCursorPos to record the current position before moving. Then use mouseMove event or simpler SetCursorPos到return到那个位置。

void click(int xCord, int yCord) {
    //mouseMove(xCord, yCord);
    POINT p = {};
    GetCursorPos(&p);
    mouseMoveClick(xCord, yCord);
    SetCursorPos(p.x, p.y);
}