Reset Java 字段未解决的编译问题

Reset Java field unresolved compilation problem

我正在尝试计算用户使用 swing 在 java GUI 程序中猜测数字的尝试次数。

我创建了这些变量来跟踪尝试次数:

    JLabel lblNumberOfTries = new JLabel("Number of tries:");
    lblNumberOfTries.setBounds(136, 219, 90, 13);
    getContentPane().add(lblNumberOfTries);
    
    txtNumberOfTries = new JTextField();
    txtNumberOfTries.setBounds(223, 219, 42, 13);
    getContentPane().add(txtNumberOfTries);
    txtNumberOfTries.setColumns(10);

而且我需要在游戏重新启动时重置它们。出于某种原因,我可以重置 java 字段但不能重置标签:

txtNumberOfTries.setText(""); // this is ok
lblNumberOfTries.setText(""); // this gives an error

这是我遇到的错误:

Exception in thread "main" java.lang.Error: Unresolved compilation problem: 
    lblNumberOfTries cannot be resolved

    at GuessingGame.newGame(GuessingGame.java:50)
    at GuessingGame.main(GuessingGame.java:110)

这是 class 和函数,标签和字段在我的程序中:

import javax.swing.JFrame;      
    
    public class GuessingGame extends JFrame {
        public GuessingGame() {
        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        setTitle("Tim's Hi-Lo Guessing Game");
        getContentPane().setLayout(null);

        JLabel lblTitle = new JLabel("Tim's Hi-Lo Guessing Game");
        lblTitle.setFont(new Font("Tahoma", Font.BOLD, 15));
        lblTitle.setHorizontalAlignment(SwingConstants.CENTER);
        lblTitle.setBounds(0, 10, 436, 32);
        getContentPane().add(lblTitle);

        JLabel lblGuessANumber = new JLabel("Guess a number between 1 and 100:");
        lblGuessANumber.setBackground(new Color(240, 240, 240));
        lblGuessANumber.setHorizontalAlignment(SwingConstants.RIGHT);
        lblGuessANumber.setBounds(147, 54, 215, 13);
        getContentPane().add(lblGuessANumber);

        txtGuess = new JTextField();
        txtGuess.addActionListener((ActionEvent e) -> {
            checkGuess();
        });
        txtGuess.setHorizontalAlignment(SwingConstants.RIGHT);
        txtGuess.setBounds(260, 122, 27, 19);
        getContentPane().add(txtGuess);
        txtGuess.setColumns(10);

        JButton btnGuess = new JButton("Guess!");
        btnGuess.addActionListener(new ActionListener() {
            public void actionPerformed(ActionEvent e) {
                checkGuess();
            }
        });
        btnGuess.setBounds(172, 121, 85, 21);
        getContentPane().add(btnGuess);

        lblOutput = new JLabel("Enter a number above and click Guess!");
        lblOutput.setHorizontalAlignment(SwingConstants.CENTER);
        lblOutput.setBounds(58, 196, 350, 13);
        getContentPane().add(lblOutput);
        
        JLabel lblNumberOfTries = new JLabel("Number of tries:");
        lblNumberOfTries.setBounds(136, 219, 90, 13);
        getContentPane().add(lblNumberOfTries);
        
        txtNumberOfTries = new JTextField();
        txtNumberOfTries.setBounds(223, 219, 42, 13);
        getContentPane().add(txtNumberOfTries);
        txtNumberOfTries.setColumns(10);
}

public void newGame() {
    theNumber = (int) (Math.random() * 100 + 1);
    txtNumberOfTries.setText("");
    lblNumberOfTries.setText("");
    
}

}

我做错了什么?

好的,看完完整的文件,主要有两点:

您需要在 class

中定义一个字段 private JLabel lblNumberOfTries;

您还需要从 GuessingGame 构造函数(定义为 public GuessingGame() 的方法称为构造函数)中的第 98 行左右删除 'JLabel',使其变为 lblNumberOfTries = new JLabel("Number of tries:");。这将阻止您重新声明变量。

有时,您还想添加一个名为 numberOfTries

的私有 int 字段