SwiftUI 键盘弹出一次输入并不断出现和消失
SwiftUI Keyboard pops up once for Input and keeps appearing and disappearing
我是 Swift 编程的新手,我正在尝试通过一些 YouTube 教程学习如何构建我自己的聊天应用程序。我已经走了很远,但遇到了障碍。我不明白为什么当我尝试在 TextField 中输入时,它第一次工作正常,但如果我在以后的任何其他时间点击那里,键盘弹出然后立即消失。
.clipShape(Rectangle())
的代码行原本是 .clipShape(RoundedShape())
但那会切断消息,所以我默认为 Rectangle()
。我认为这与我的 TextField 或 Rectangle()
有关。使用键盘查看下面的屏幕截图(第一次尝试):
下面是我的代码:
import SwiftUI
struct ChatUIView: View {
@State var message = ""
//StateObject is the owner of the object...
@StateObject var allMessages = Messages()
var body: some View {
VStack{
ZStack{
/*
HStack{
Spacer()
}*/
VStack(spacing:5){
Text("Chat")
.fontWeight(.bold)
}
.foregroundColor(.white)
}
.padding(.all)
//Spacer()
VStack{
//Spacer()
//Displaying Message...
ScrollView(.vertical, showsIndicators: false, content: {
ScrollViewReader{reader in
VStack(spacing: 20){
ForEach(allMessages.messages){msg in
//Chat Bubbles...
ChatBubble(msg: msg)
}
//whenever new data is inserted, scroll to bottom...
.onChange(of: allMessages.messages) {(value) in
//scrolling only user message...
if value.last!.myMsg{
reader.scrollTo(value.last?.id)
}
}
}
.padding([.horizontal, .bottom])
.padding(.top, 25)
}
})
HStack(spacing:15){
HStack(spacing: 15){
TextField("Message", text: self.$message)
}
.padding(.vertical, 12)
.padding(.horizontal)
.background(Color.black.opacity(0.06))
.clipShape(Capsule())
//send button
//hiding view...
if message != ""{
Button(action: {
//appending message...
//adding animation...
withAnimation(.easeIn){
allMessages.messages.append(Message(id: Date(), message: message, myMsg: true))
}
message = ""
}, label: {
Image("send")
.resizable()
.frame(width: 25, height: 25)
.rotationEffect(.init(degrees: 45))
.padding()
//.aspectRatio(contentMode: .fit)
//.font(.system(size: 0.5))
//.padding(.all)
.background(Color.black.opacity(0.07))
.clipShape(Circle())
})
}
}
.padding(.horizontal)
.animation(.easeOut)
}
.padding(.bottom, UIApplication.shared.windows.first?.safeAreaInsets.bottom)
.background(Color.white)
//.clipShape(RoundedShape())
.clipShape(Rectangle())
.keyboardType(.default)
}
//.edgesIgnoringSafeArea(.bottom)
.background(Color.blue.edgesIgnoringSafeArea(.top))
}
}
//Chat Bubbles...
struct ChatBubble : View {
var msg : Message
var body: some View{
//Automatics scroll to bottom...
//First assigning id to each row
HStack(alignment: .top, spacing: 10){
if msg.myMsg{
//pushing msg to the left...
//minimum space ...
Spacer(minLength: 25)
Text(msg.message)
.padding(.all)
.background(Color.black.opacity(0.06))
//.cornerRadius(15)
.clipShape(BubbleArrow(myMsg: msg.myMsg))
} else {
//pushing msg to the right...
Text(msg.message)
.fixedSize(horizontal: false, vertical: true)
.lineLimit(nil)
.foregroundColor(.white)
.padding(.all)
//.background(Color.black.opacity(0.06))
.background(Color.blue)
.clipShape(BubbleArrow(myMsg: msg.myMsg))
Spacer(minLength: 25)
}
}
.id(msg.id)
//.padding(msg.myMsg ? .leading : .trailing, 55)
//.padding(.vertical,10)
}
}
// Bubble Arrow...
struct BubbleArrow : Shape {
var myMsg : Bool
func path(in rect: CGRect) -> Path {
let path = UIBezierPath(roundedRect: rect, byRoundingCorners: myMsg ? [.topLeft, .bottomLeft, .bottomRight] : [.topRight, .bottomLeft, .bottomRight], cornerRadii: CGSize(width: 10, height: 10))
return Path(path.cgPath)
}
}
// Custom Rounded Shape...
struct RoundedShape : Shape {
func path(in rect: CGRect) -> Path {
let path = UIBezierPath(roundedRect: rect, byRoundingCorners: [.topLeft, .topRight], cornerRadii: CGSize())
return Path(path.cgPath)
}
}
// Model Data For Message...
struct Message : Identifiable, Equatable {
var id: Date
var message: String
var myMsg: Bool
//var profilePic: String
//var photo: Data?
}
class Messages: ObservableObject {
@Published var messages : [Message] = []
//sample data...
init() {
let strings = ["Hi!", "hello!", "How are you doing?!", "Fine, I just want to talk about life", "ok, I may be able to help with that", "This is awesome, thanks", "So what do you want to talk about?", "movies sound like a good topic. Let's start there!", "Ok, so tell me: What's you favorite movie? LKASJLDJGLSJGOJOSGJDOJGOSDJNOGNSDOGNISNO", "Definitely, interstellar for sure."]
for i in 0..<strings.count{
//simple logic for two sided message View...
messages.append(Message(id: Date(), message: strings[i], myMsg: i % 2 == 0 ? false : true))
}
}
func writeMessage(id: Date, msg: String, photo: Data?, myMsg: Bool){
messages.append((Message(id: id, message: msg, myMsg: myMsg)))
}
}
同样,我不确定我的 SwiftUI 代码本身有什么问题。我所有其他的 TextField 都很好。任何帮助,将不胜感激!谢谢。
我不确定发生这种情况的确切原因,但您可以只调整背景图层的形状而不是实际的 TextField,并且您会得到相同的 UI 结果。
.background(
Color.black
.opacity(0.06)
.clipShape(Capsule())
)
//.clipShape(Capsule())
我是 Swift 编程的新手,我正在尝试通过一些 YouTube 教程学习如何构建我自己的聊天应用程序。我已经走了很远,但遇到了障碍。我不明白为什么当我尝试在 TextField 中输入时,它第一次工作正常,但如果我在以后的任何其他时间点击那里,键盘弹出然后立即消失。
.clipShape(Rectangle())
的代码行原本是 .clipShape(RoundedShape())
但那会切断消息,所以我默认为 Rectangle()
。我认为这与我的 TextField 或 Rectangle()
有关。使用键盘查看下面的屏幕截图(第一次尝试):
下面是我的代码:
import SwiftUI
struct ChatUIView: View {
@State var message = ""
//StateObject is the owner of the object...
@StateObject var allMessages = Messages()
var body: some View {
VStack{
ZStack{
/*
HStack{
Spacer()
}*/
VStack(spacing:5){
Text("Chat")
.fontWeight(.bold)
}
.foregroundColor(.white)
}
.padding(.all)
//Spacer()
VStack{
//Spacer()
//Displaying Message...
ScrollView(.vertical, showsIndicators: false, content: {
ScrollViewReader{reader in
VStack(spacing: 20){
ForEach(allMessages.messages){msg in
//Chat Bubbles...
ChatBubble(msg: msg)
}
//whenever new data is inserted, scroll to bottom...
.onChange(of: allMessages.messages) {(value) in
//scrolling only user message...
if value.last!.myMsg{
reader.scrollTo(value.last?.id)
}
}
}
.padding([.horizontal, .bottom])
.padding(.top, 25)
}
})
HStack(spacing:15){
HStack(spacing: 15){
TextField("Message", text: self.$message)
}
.padding(.vertical, 12)
.padding(.horizontal)
.background(Color.black.opacity(0.06))
.clipShape(Capsule())
//send button
//hiding view...
if message != ""{
Button(action: {
//appending message...
//adding animation...
withAnimation(.easeIn){
allMessages.messages.append(Message(id: Date(), message: message, myMsg: true))
}
message = ""
}, label: {
Image("send")
.resizable()
.frame(width: 25, height: 25)
.rotationEffect(.init(degrees: 45))
.padding()
//.aspectRatio(contentMode: .fit)
//.font(.system(size: 0.5))
//.padding(.all)
.background(Color.black.opacity(0.07))
.clipShape(Circle())
})
}
}
.padding(.horizontal)
.animation(.easeOut)
}
.padding(.bottom, UIApplication.shared.windows.first?.safeAreaInsets.bottom)
.background(Color.white)
//.clipShape(RoundedShape())
.clipShape(Rectangle())
.keyboardType(.default)
}
//.edgesIgnoringSafeArea(.bottom)
.background(Color.blue.edgesIgnoringSafeArea(.top))
}
}
//Chat Bubbles...
struct ChatBubble : View {
var msg : Message
var body: some View{
//Automatics scroll to bottom...
//First assigning id to each row
HStack(alignment: .top, spacing: 10){
if msg.myMsg{
//pushing msg to the left...
//minimum space ...
Spacer(minLength: 25)
Text(msg.message)
.padding(.all)
.background(Color.black.opacity(0.06))
//.cornerRadius(15)
.clipShape(BubbleArrow(myMsg: msg.myMsg))
} else {
//pushing msg to the right...
Text(msg.message)
.fixedSize(horizontal: false, vertical: true)
.lineLimit(nil)
.foregroundColor(.white)
.padding(.all)
//.background(Color.black.opacity(0.06))
.background(Color.blue)
.clipShape(BubbleArrow(myMsg: msg.myMsg))
Spacer(minLength: 25)
}
}
.id(msg.id)
//.padding(msg.myMsg ? .leading : .trailing, 55)
//.padding(.vertical,10)
}
}
// Bubble Arrow...
struct BubbleArrow : Shape {
var myMsg : Bool
func path(in rect: CGRect) -> Path {
let path = UIBezierPath(roundedRect: rect, byRoundingCorners: myMsg ? [.topLeft, .bottomLeft, .bottomRight] : [.topRight, .bottomLeft, .bottomRight], cornerRadii: CGSize(width: 10, height: 10))
return Path(path.cgPath)
}
}
// Custom Rounded Shape...
struct RoundedShape : Shape {
func path(in rect: CGRect) -> Path {
let path = UIBezierPath(roundedRect: rect, byRoundingCorners: [.topLeft, .topRight], cornerRadii: CGSize())
return Path(path.cgPath)
}
}
// Model Data For Message...
struct Message : Identifiable, Equatable {
var id: Date
var message: String
var myMsg: Bool
//var profilePic: String
//var photo: Data?
}
class Messages: ObservableObject {
@Published var messages : [Message] = []
//sample data...
init() {
let strings = ["Hi!", "hello!", "How are you doing?!", "Fine, I just want to talk about life", "ok, I may be able to help with that", "This is awesome, thanks", "So what do you want to talk about?", "movies sound like a good topic. Let's start there!", "Ok, so tell me: What's you favorite movie? LKASJLDJGLSJGOJOSGJDOJGOSDJNOGNSDOGNISNO", "Definitely, interstellar for sure."]
for i in 0..<strings.count{
//simple logic for two sided message View...
messages.append(Message(id: Date(), message: strings[i], myMsg: i % 2 == 0 ? false : true))
}
}
func writeMessage(id: Date, msg: String, photo: Data?, myMsg: Bool){
messages.append((Message(id: id, message: msg, myMsg: myMsg)))
}
}
同样,我不确定我的 SwiftUI 代码本身有什么问题。我所有其他的 TextField 都很好。任何帮助,将不胜感激!谢谢。
我不确定发生这种情况的确切原因,但您可以只调整背景图层的形状而不是实际的 TextField,并且您会得到相同的 UI 结果。
.background(
Color.black
.opacity(0.06)
.clipShape(Capsule())
)
//.clipShape(Capsule())