为什么我 blit 图像时会出错
Why do I get an error when I blit an image
我正在尝试将敌人放入我正在制作的游戏中。但是当我 运行 项目 python 报告 'TypeError'
File "C:\Users\Zee_S\OneDrive\Desktop\python projects\lil Shooter\Player\Lil Shooter.py", line 153, in draw
screen.blit(ZwalkRight[self.walkcount//3] (self.x, self.y))
TypeError: 'pygame.Surface' object is not callable
[Finished in 1.4s]
但我查看了我的代码,它看起来不错
class Enemy(object):
ZwalkRight = [pygame.image.load('ZR1.png'), pygame.image.load('ZR2.png'),]
ZwalkLeft = [pygame.image.load('ZL1.png'), pygame.image.load('ZL2.png'),]
def __init__(self, x, y, width, height, end):
self.x = x
self.y = y
self.width = width
self.height = height
self.end = end
self.path = [self.x, self.end]
self.walkcount = 0
self.velo = 3
def draw(self,win):
self.move()
if self.walkcount + 1 <= 33:
self.walkcount = 0
if self.velo > 0:
screen.blit(self.ZwalkRight[self.walkcount//3] (self.x, self.y))
walkcount += 1
else:
win.blit(self.ZwalkLeft[self.walkcount //3] (self.x, self.y))
walkcount += 1
def move(self):
if self.velo > 0:
if self.x + self.velo < self.path[1]:
self.x += self.velo
else:
self.velo = self.velo * -1
self.walkcount = 0
else:
if self.x - self.vel > self.path[0]:
self.x += self.velo
else:
self.velo = self.velo * -1
self.walkcount = 0
问题不在于我忘了画图因为我这里有
def redrawGameWindow():
screen.blit(bg, (0,-100))
man.draw(screen)
zombie.draw(screen)
for bullet in bullets:
bullet.draw(screen)
pygame.display.update()
pygame.display.update()
man = Player(300, 508, 64, 64)
zombie = Enemy(100, 508, 64, 64, 450)
bullets = []
run = True
while run:
[...]
有人可以修复甚至解释为什么我收到此错误吗
您在调用 blit
:
时的右方括号后缺少一个逗号
screen.blit(self.ZwalkRight[self.walkcount//3] (self.x, self.y))
screen.blit(self.ZwalkRight[self.walkcount//3], (self.x, self.y))
我正在尝试将敌人放入我正在制作的游戏中。但是当我 运行 项目 python 报告 'TypeError'
File "C:\Users\Zee_S\OneDrive\Desktop\python projects\lil Shooter\Player\Lil Shooter.py", line 153, in draw
screen.blit(ZwalkRight[self.walkcount//3] (self.x, self.y))
TypeError: 'pygame.Surface' object is not callable
[Finished in 1.4s]
但我查看了我的代码,它看起来不错
class Enemy(object):
ZwalkRight = [pygame.image.load('ZR1.png'), pygame.image.load('ZR2.png'),]
ZwalkLeft = [pygame.image.load('ZL1.png'), pygame.image.load('ZL2.png'),]
def __init__(self, x, y, width, height, end):
self.x = x
self.y = y
self.width = width
self.height = height
self.end = end
self.path = [self.x, self.end]
self.walkcount = 0
self.velo = 3
def draw(self,win):
self.move()
if self.walkcount + 1 <= 33:
self.walkcount = 0
if self.velo > 0:
screen.blit(self.ZwalkRight[self.walkcount//3] (self.x, self.y))
walkcount += 1
else:
win.blit(self.ZwalkLeft[self.walkcount //3] (self.x, self.y))
walkcount += 1
def move(self):
if self.velo > 0:
if self.x + self.velo < self.path[1]:
self.x += self.velo
else:
self.velo = self.velo * -1
self.walkcount = 0
else:
if self.x - self.vel > self.path[0]:
self.x += self.velo
else:
self.velo = self.velo * -1
self.walkcount = 0
问题不在于我忘了画图因为我这里有
def redrawGameWindow():
screen.blit(bg, (0,-100))
man.draw(screen)
zombie.draw(screen)
for bullet in bullets:
bullet.draw(screen)
pygame.display.update()
pygame.display.update()
man = Player(300, 508, 64, 64)
zombie = Enemy(100, 508, 64, 64, 450)
bullets = []
run = True
while run:
[...]
有人可以修复甚至解释为什么我收到此错误吗
您在调用 blit
:
screen.blit(self.ZwalkRight[self.walkcount//3] (self.x, self.y))
screen.blit(self.ZwalkRight[self.walkcount//3], (self.x, self.y))