MissingResourceException:找不到基本名称 resources.controls.controls_res 的包,语言环境 en
MissingResourceException: Can't find bundle for base name resources.controls.controls_res, locale en
我不明白这是什么问题,为什么他发誓找不到locale en
。路径或 boundle
名称有问题吗?
legacy
项目,15年前写的,以前在 Ant
,现在翻译成Gradle
,出现这个错误。它建立在 Ant
之上没有问题。
P.S。我在 类.
中分别标记了错误所指的行
错误:
java.lang.ExceptionInInitializerError
at org.opensourcephysics.controls.OSPLog.<init>(OSPLog.java:937)
at org.opensourcephysics.controls.OSPLog.getOSPLog(OSPLog.java:124)
at org.opensourcephysics.cabrillo.tracker.Tracker.loadPreferences(Tracker.java:1391)
at org.opensourcephysics.cabrillo.tracker.Tracker.<clinit>(Tracker.java:251)
Caused by: java.util.MissingResourceException: Can't find bundle for base name org.opensourcephysics.resources.controls.controls_res, locale en
Caused by: java.util.MissingResourceException: Can't find bundle for base name org.opensourcephysics.resources.controls.controls_res, locale en
at java.util.ResourceBundle.throwMissingResourceException(ResourceBundle.java:1581)
at java.util.ResourceBundle.getBundleImpl(ResourceBundle.java:1396)
at java.util.ResourceBundle.getBundle(ResourceBundle.java:854)
at org.opensourcephysics.controls.ControlsRes.<clinit>(ControlsRes.java:55)
... 4 more
Caused by: java.lang.NullPointerException
at java.util.Properties$LineReader.readLine(Properties.java:434)
at java.util.Properties.load0(Properties.java:353)
at java.util.Properties.load(Properties.java:341)
at java.util.PropertyResourceBundle.<init>(PropertyResourceBundle.java:138)
at org.opensourcephysics.resources.controls.controls_res.<init>(controls_res.java:32)
at org.opensourcephysics.resources.controls.controls_res.<init>(controls_res.java:23)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:62)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)
at java.lang.reflect.Constructor.newInstance(Constructor.java:423)
at java.lang.Class.newInstance(Class.java:442)
at java.util.ResourceBundle$Control.newBundle(ResourceBundle.java:2662)
Caused by: java.lang.NullPointerException
at java.util.ResourceBundle.loadBundle(ResourceBundle.java:1518)
at java.util.ResourceBundle.findBundle(ResourceBundle.java:1482)
at java.util.ResourceBundle.findBundle(ResourceBundle.java:1436)
at java.util.ResourceBundle.getBundleImpl(ResourceBundle.java:1370)
... 6 more
Exception in thread "main"
Execution failed for task ':Tracker.main()'.
从日志可以看出,所有的错误都是因为找不到*locale en *.
Класс controls_res:
public class controls_res extends PropertyResourceBundle {
// relative path to strings
static String res = "controls_res.properties"; //$NON-NLS-1$
/**
* Constructor tools
* @throws IOException
*/
public controls_res() throws IOException {
this(controls_res.class.getResourceAsStream(res)); 23 STRING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
}
/**
* Constructor tools
* @param stream
* @throws IOException
*/
public controls_res(InputStream stream) throws IOException {
super(stream); // 32 STRING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
}
}
Class controls_res_en:
/**
* English resource loader for OSP controls class. Resource strings are obtained from superclass.
* @author Wolfgang Christian
*/
public class controls_res_en extends controls_res {
/**
* Constructor controls_res_en
* @throws IOException
*/
public controls_res_en() throws IOException {
super();
}
}
Class ControlsRes:
public class ControlsRes {
// static constants for speed
public static String ANIMATION_NEW;
public static String ANIMATION_INIT;
public static String ANIMATION_STEP;
public static String ANIMATION_RESET;
public static String ANIMATION_START;
public static String ANIMATION_STOP;
public static String ANIMATION_RESET_TIP;
public static String ANIMATION_INIT_TIP;
public static String ANIMATION_START_TIP;
public static String ANIMATION_STOP_TIP;
public static String ANIMATION_NEW_TIP;
public static String ANIMATION_STEP_TIP;
public static String CALCULATION_CALC;
public static String CALCULATION_RESET;
public static String CALCULATION_CALC_TIP;
public static String CALCULATION_RESET_TIP;
public static String XML_NAME;
public static String XML_VALUE;
static final String BUNDLE_NAME = "org.opensourcephysics.resources.controls.controls_res"; //$NON-NLS-1$
static ResourceBundle res;
// private constructor because all methods are static
private ControlsRes() {}
static {
String language = Locale.getDefault().getLanguage();
Locale resourceLocale = Locale.ENGLISH;
for(Locale locale : OSPRuntime.getInstalledLocales()) {
if(locale.getLanguage().equals(language)) {
resourceLocale = locale;
break;
}
}
res = ResourceBundle.getBundle(BUNDLE_NAME, resourceLocale); // 55 String!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
setLocalStrings();
}
private static String getString(final ResourceBundle bundle, final String key) {
try {
return bundle.getString(key);
} catch(final MissingResourceException ex) {
return '|'+key+'|';
}
}
public static void setLocale(Locale locale) {
res = ResourceBundle.getBundle(BUNDLE_NAME, locale);
setLocalStrings();
}
/**
* Gets the localized value of a string. If no localized value is found, the
* key is returned surrounded by exclamation points.
*
* @param key the string to localize
* @return the localized string
*/
static public String getString(String key) {
try {
return res.getString(key);
} catch(MissingResourceException ex) {
return "!"+key+"!"; //$NON-NLS-1$ //$NON-NLS-2$
}
}
/**
* Gets the local strings. Static strings are used for speed to avoid having to call the resource object.
*/
private static void setLocalStrings() {
ANIMATION_NEW = getString(res, "ANIMATION_NEW"); //$NON-NLS-1$
ANIMATION_INIT = getString(res, "ANIMATION_INIT"); //$NON-NLS-1$
ANIMATION_STEP = getString(res, "ANIMATION_STEP"); //$NON-NLS-1$
ANIMATION_RESET = getString(res, "ANIMATION_RESET"); //$NON-NLS-1$
ANIMATION_START = getString(res, "ANIMATION_START"); //$NON-NLS-1$
ANIMATION_STOP = getString(res, "ANIMATION_STOP"); //$NON-NLS-1$
ANIMATION_RESET_TIP = getString(res, "ANIMATION_RESET_TIP"); //$NON-NLS-1$
ANIMATION_INIT_TIP = getString(res, "ANIMATION_INIT_TIP"); //$NON-NLS-1$
ANIMATION_START_TIP = getString(res, "ANIMATION_START_TIP"); //$NON-NLS-1$
ANIMATION_STOP_TIP = getString(res, "ANIMATION_STOP_TIP"); //$NON-NLS-1$
ANIMATION_NEW_TIP = getString(res, "ANIMATION_NEW_TIP"); //$NON-NLS-1$
ANIMATION_STEP_TIP = getString(res, "ANIMATION_STEP_TIP"); //$NON-NLS-1$
CALCULATION_CALC = getString(res, "CALCULATION_CALC"); //$NON-NLS-1$
CALCULATION_RESET = getString(res, "CALCULATION_RESET"); //$NON-NLS-1$
CALCULATION_CALC_TIP = getString(res, "CALCULATION_CALC_TIP"); //$NON-NLS-1$
CALCULATION_RESET_TIP = getString(res, "CALCULATION_RESET_TIP"); //$NON-NLS-1$
XML_NAME = getString(res, "XML_NAME"); //$NON-NLS-1$
XML_VALUE = getString(res, "XML_VALUE"); //$NON-NLS-1$
}
}
Gradle 不会复制位于 src/main/java
文件夹中的 属性 文件。你有两个选择。
1.选项: 将以下脚本添加到 build.gradle
。它会在 java 编译后 运行 并将所有 属性 文件复制到构建目录中。选择此选项以避免更改文件位置。
compileJava.doLast {
copy {
from "src/main/java"
include "**/*.properties"
into "$buildDir/classes/java/main"
}
}
建议(我也同意)processResources
任务 运行 是独立的,尽管任何 java 代码都没有改变。 compileJava.doLast
运行s 只有java 代码需要编译阶段,稳定性有差距。因此,第一个选项选择以下脚本。
processResources {
from(sourceSets.main.java.srcDirs) {
include '**/*.properties'
}
}
2。选项: 将 属性 文件移动到资源文件夹 src/main/resources
。选择此选项以获得最佳布局结构。非编译文件应位于资源文件夹中。
should be the perfect solution: I would also recommend to move all resources files to the conventional location under src/main/resources
. FWIW, this section of the Gradle docs 中的选项 2 解释了源集如何区分 Java 源文件和其他资源。
但是,如果您不能将属性文件移动到新位置,那么 比 İsmail 的选项 1 更好的解决方案是更改 processResources
任务 也 从 src/main/java
:
复制属性文件
processResources {
from(sourceSets.main.java.srcDirs) {
include '**/*.properties'
}
}
这样做有以下优点:
- 你的
compileJava
任务将只负责编译,当没有变化时它可以安全地决定成为 UP-TO-DATE
。根据 İsmail 的回答,compileJava
任务可能 always 运行 即使没有变化:Gradle 看到任务的输出目录是脏(因为有它不知道的属性文件)因此将重新运行 整个编译是为了安全起见。这显然是对构建时间和计算资源的浪费。
- 为此目的(
processResources
)使用常规任务复制资源。
我不明白 类 control_res
和 control_res_en
在那种情况下的作用。将相应的 *.properties
文件放在适当的位置并通过 ResourceBundle
API 加载它们就足够了; 类 在我眼里已经过时了。
当然,对于 Gradle(或 Maven,如果这也是一个选项),必须将属性文件存储为资源(通常在 /src/main/resources
下),或者相应地调整构建过程,否则文件不会进入最终的 jar …
但据我了解,真正的问题是由线路引起的
this(controls_res.class.getResourceAsStream(res));
来自 control_res
中的构造函数。 res
的值为 control_res.properties
;这意味着(根据提供的屏幕截图),程序在文件夹 ~/org/opensourcephysics/resources/controls
中查找属性文件(参见 here),但从同一屏幕截图来看,文件似乎存储在~/org/opensourcephysics/resources/controls/Resource Bundle 'controls_res'
(一个相当奇怪的名字,我不得不说,但这就是屏幕截图的样子......)。
令人讨厌的是 Class.getResourceAsStream()
只会 return null
以防请求的资源丢失......
创建了新的空文件并重写了相同文件的内容 - 问题消失了。显然,文件编码收集器无法读取。毕竟遗留项目已经转手100次了
我不明白这是什么问题,为什么他发誓找不到locale en
。路径或 boundle
名称有问题吗?
legacy
项目,15年前写的,以前在 Ant
,现在翻译成Gradle
,出现这个错误。它建立在 Ant
之上没有问题。
P.S。我在 类.
中分别标记了错误所指的行错误:
java.lang.ExceptionInInitializerError
at org.opensourcephysics.controls.OSPLog.<init>(OSPLog.java:937)
at org.opensourcephysics.controls.OSPLog.getOSPLog(OSPLog.java:124)
at org.opensourcephysics.cabrillo.tracker.Tracker.loadPreferences(Tracker.java:1391)
at org.opensourcephysics.cabrillo.tracker.Tracker.<clinit>(Tracker.java:251)
Caused by: java.util.MissingResourceException: Can't find bundle for base name org.opensourcephysics.resources.controls.controls_res, locale en
Caused by: java.util.MissingResourceException: Can't find bundle for base name org.opensourcephysics.resources.controls.controls_res, locale en
at java.util.ResourceBundle.throwMissingResourceException(ResourceBundle.java:1581)
at java.util.ResourceBundle.getBundleImpl(ResourceBundle.java:1396)
at java.util.ResourceBundle.getBundle(ResourceBundle.java:854)
at org.opensourcephysics.controls.ControlsRes.<clinit>(ControlsRes.java:55)
... 4 more
Caused by: java.lang.NullPointerException
at java.util.Properties$LineReader.readLine(Properties.java:434)
at java.util.Properties.load0(Properties.java:353)
at java.util.Properties.load(Properties.java:341)
at java.util.PropertyResourceBundle.<init>(PropertyResourceBundle.java:138)
at org.opensourcephysics.resources.controls.controls_res.<init>(controls_res.java:32)
at org.opensourcephysics.resources.controls.controls_res.<init>(controls_res.java:23)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:62)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)
at java.lang.reflect.Constructor.newInstance(Constructor.java:423)
at java.lang.Class.newInstance(Class.java:442)
at java.util.ResourceBundle$Control.newBundle(ResourceBundle.java:2662)
Caused by: java.lang.NullPointerException
at java.util.ResourceBundle.loadBundle(ResourceBundle.java:1518)
at java.util.ResourceBundle.findBundle(ResourceBundle.java:1482)
at java.util.ResourceBundle.findBundle(ResourceBundle.java:1436)
at java.util.ResourceBundle.getBundleImpl(ResourceBundle.java:1370)
... 6 more
Exception in thread "main"
Execution failed for task ':Tracker.main()'.
从日志可以看出,所有的错误都是因为找不到*locale en *.
Класс controls_res:
public class controls_res extends PropertyResourceBundle {
// relative path to strings
static String res = "controls_res.properties"; //$NON-NLS-1$
/**
* Constructor tools
* @throws IOException
*/
public controls_res() throws IOException {
this(controls_res.class.getResourceAsStream(res)); 23 STRING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
}
/**
* Constructor tools
* @param stream
* @throws IOException
*/
public controls_res(InputStream stream) throws IOException {
super(stream); // 32 STRING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
}
}
Class controls_res_en:
/**
* English resource loader for OSP controls class. Resource strings are obtained from superclass.
* @author Wolfgang Christian
*/
public class controls_res_en extends controls_res {
/**
* Constructor controls_res_en
* @throws IOException
*/
public controls_res_en() throws IOException {
super();
}
}
Class ControlsRes:
public class ControlsRes {
// static constants for speed
public static String ANIMATION_NEW;
public static String ANIMATION_INIT;
public static String ANIMATION_STEP;
public static String ANIMATION_RESET;
public static String ANIMATION_START;
public static String ANIMATION_STOP;
public static String ANIMATION_RESET_TIP;
public static String ANIMATION_INIT_TIP;
public static String ANIMATION_START_TIP;
public static String ANIMATION_STOP_TIP;
public static String ANIMATION_NEW_TIP;
public static String ANIMATION_STEP_TIP;
public static String CALCULATION_CALC;
public static String CALCULATION_RESET;
public static String CALCULATION_CALC_TIP;
public static String CALCULATION_RESET_TIP;
public static String XML_NAME;
public static String XML_VALUE;
static final String BUNDLE_NAME = "org.opensourcephysics.resources.controls.controls_res"; //$NON-NLS-1$
static ResourceBundle res;
// private constructor because all methods are static
private ControlsRes() {}
static {
String language = Locale.getDefault().getLanguage();
Locale resourceLocale = Locale.ENGLISH;
for(Locale locale : OSPRuntime.getInstalledLocales()) {
if(locale.getLanguage().equals(language)) {
resourceLocale = locale;
break;
}
}
res = ResourceBundle.getBundle(BUNDLE_NAME, resourceLocale); // 55 String!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
setLocalStrings();
}
private static String getString(final ResourceBundle bundle, final String key) {
try {
return bundle.getString(key);
} catch(final MissingResourceException ex) {
return '|'+key+'|';
}
}
public static void setLocale(Locale locale) {
res = ResourceBundle.getBundle(BUNDLE_NAME, locale);
setLocalStrings();
}
/**
* Gets the localized value of a string. If no localized value is found, the
* key is returned surrounded by exclamation points.
*
* @param key the string to localize
* @return the localized string
*/
static public String getString(String key) {
try {
return res.getString(key);
} catch(MissingResourceException ex) {
return "!"+key+"!"; //$NON-NLS-1$ //$NON-NLS-2$
}
}
/**
* Gets the local strings. Static strings are used for speed to avoid having to call the resource object.
*/
private static void setLocalStrings() {
ANIMATION_NEW = getString(res, "ANIMATION_NEW"); //$NON-NLS-1$
ANIMATION_INIT = getString(res, "ANIMATION_INIT"); //$NON-NLS-1$
ANIMATION_STEP = getString(res, "ANIMATION_STEP"); //$NON-NLS-1$
ANIMATION_RESET = getString(res, "ANIMATION_RESET"); //$NON-NLS-1$
ANIMATION_START = getString(res, "ANIMATION_START"); //$NON-NLS-1$
ANIMATION_STOP = getString(res, "ANIMATION_STOP"); //$NON-NLS-1$
ANIMATION_RESET_TIP = getString(res, "ANIMATION_RESET_TIP"); //$NON-NLS-1$
ANIMATION_INIT_TIP = getString(res, "ANIMATION_INIT_TIP"); //$NON-NLS-1$
ANIMATION_START_TIP = getString(res, "ANIMATION_START_TIP"); //$NON-NLS-1$
ANIMATION_STOP_TIP = getString(res, "ANIMATION_STOP_TIP"); //$NON-NLS-1$
ANIMATION_NEW_TIP = getString(res, "ANIMATION_NEW_TIP"); //$NON-NLS-1$
ANIMATION_STEP_TIP = getString(res, "ANIMATION_STEP_TIP"); //$NON-NLS-1$
CALCULATION_CALC = getString(res, "CALCULATION_CALC"); //$NON-NLS-1$
CALCULATION_RESET = getString(res, "CALCULATION_RESET"); //$NON-NLS-1$
CALCULATION_CALC_TIP = getString(res, "CALCULATION_CALC_TIP"); //$NON-NLS-1$
CALCULATION_RESET_TIP = getString(res, "CALCULATION_RESET_TIP"); //$NON-NLS-1$
XML_NAME = getString(res, "XML_NAME"); //$NON-NLS-1$
XML_VALUE = getString(res, "XML_VALUE"); //$NON-NLS-1$
}
}
Gradle 不会复制位于 src/main/java
文件夹中的 属性 文件。你有两个选择。
1.选项: 将以下脚本添加到 build.gradle
。它会在 java 编译后 运行 并将所有 属性 文件复制到构建目录中。选择此选项以避免更改文件位置。
compileJava.doLast {
copy {
from "src/main/java"
include "**/*.properties"
into "$buildDir/classes/java/main"
}
}
processResources
任务 运行 是独立的,尽管任何 java 代码都没有改变。 compileJava.doLast
运行s 只有java 代码需要编译阶段,稳定性有差距。因此,第一个选项选择以下脚本。
processResources {
from(sourceSets.main.java.srcDirs) {
include '**/*.properties'
}
}
2。选项: 将 属性 文件移动到资源文件夹 src/main/resources
。选择此选项以获得最佳布局结构。非编译文件应位于资源文件夹中。
src/main/resources
. FWIW, this section of the Gradle docs 中的选项 2 解释了源集如何区分 Java 源文件和其他资源。
但是,如果您不能将属性文件移动到新位置,那么 比 İsmail 的选项 1 更好的解决方案是更改 processResources
任务 也 从 src/main/java
:
processResources {
from(sourceSets.main.java.srcDirs) {
include '**/*.properties'
}
}
这样做有以下优点:
- 你的
compileJava
任务将只负责编译,当没有变化时它可以安全地决定成为UP-TO-DATE
。根据 İsmail 的回答,compileJava
任务可能 always 运行 即使没有变化:Gradle 看到任务的输出目录是脏(因为有它不知道的属性文件)因此将重新运行 整个编译是为了安全起见。这显然是对构建时间和计算资源的浪费。 - 为此目的(
processResources
)使用常规任务复制资源。
我不明白 类 control_res
和 control_res_en
在那种情况下的作用。将相应的 *.properties
文件放在适当的位置并通过 ResourceBundle
API 加载它们就足够了; 类 在我眼里已经过时了。
当然,对于 Gradle(或 Maven,如果这也是一个选项),必须将属性文件存储为资源(通常在 /src/main/resources
下),或者相应地调整构建过程,否则文件不会进入最终的 jar …
但据我了解,真正的问题是由线路引起的
this(controls_res.class.getResourceAsStream(res));
来自 control_res
中的构造函数。 res
的值为 control_res.properties
;这意味着(根据提供的屏幕截图),程序在文件夹 ~/org/opensourcephysics/resources/controls
中查找属性文件(参见 here),但从同一屏幕截图来看,文件似乎存储在~/org/opensourcephysics/resources/controls/Resource Bundle 'controls_res'
(一个相当奇怪的名字,我不得不说,但这就是屏幕截图的样子......)。
令人讨厌的是 Class.getResourceAsStream()
只会 return null
以防请求的资源丢失......
创建了新的空文件并重写了相同文件的内容 - 问题消失了。显然,文件编码收集器无法读取。毕竟遗留项目已经转手100次了