tkinter 计算器中的小数
decimal in tkinter calculator
这是一个功能齐全的计算器。
对于那些需要它的人。
这是一个功能齐全的计算器。
对于那些需要它的人。
这是一个功能齐全的计算器。
对于那些需要它的人。
这是一个功能齐全的计算器。
对于那些需要它的人。
这是一个功能齐全的计算器。
对于那些需要它的人。
这是一个功能齐全的计算器。
对于那些需要它的人。
这是一个功能齐全的计算器。
对于那些需要它的人。
这是一个功能齐全的计算器。
对于那些需要它的人。
这是一个功能齐全的计算器。
送给有需要的人。
from tkinter import *
from math import *
root = Tk()
root.title("Simple Calculator")
e = Entry(root, width=35, borderwidth=5)
e.grid(row=0, column=0, columnspan=3, padx=10, pady=10)
def button_click(number):
current = e.get()
e.delete(0, END)
e.insert(0, str(current) + str(number))
def button_clear():
e.delete(0, END)
def button_add():
first_number = e.get()
global f_num
global math
math = "addition"
f_num = float(first_number)
e.delete(0, END)
def button_equal():
global f_num
second_number = e.get()
e.delete(0, END)
if math == "addition":
e.insert(0, f_num + float(second_number))
if math == "subtraction":
e.insert(0, f_num - float(second_number))
if math == "multiplication":
e.insert(0, f_num * float(second_number))
if math == "division":
e.insert(0, f_num / float(second_number))
if math == "comma":
e.insert(0,f_num + + float(second_number))
if math == "squere":
e.insert(0, f_num ** int(2))
if math == "sroot":
e.insert(0, sqrt(f_num) )
def button_subtract():
first_number = e.get()
global f_num
global math
math = "subtraction"
f_num = float(first_number)
e.delete(0, END)
def button_multiply():
first_number = e.get()
global f_num
global math
math = "multiplication"
f_num = float(first_number)
e.delete(0, END)
def button_divide():
first_number = e.get()
global f_num
global math
math = "division"
f_num = float(first_number)
e.delete(0, END)
def button_comma():
global f_num
first_number = e.get()
f_num=str(first_number)
s_num = e.get()
e.insert(0, str(f_num) + str(".") + str(s_num))
def Button_num(number):
current=e.get()
e.delete(0,END)
e.insert(0,str(current)+ str(number))
def Button_squeree():
global math
global f_num
first_number = e.get()
f_num = int(first_number)
math="squere"
current=e.get()
e.delete(0, END)
e.insert(0,int(current) ^ int(first_number))
def Button_sroott():
first_number = e.get()
global f_num
global math
math = "sroot"
f_num = float(first_number)
e.delete(0, END)
#Sredi zarez!
'''
def button_comma():
current = e.get()
e.insert(0, str(current) + str(","))
Button_comma = Button(root, text="," ,padx=40,pady=20,command=lambda: button_comma())
Button_comma.grid(row = 7 , column = 0 )
'''
# Definisi tastere
Button1 = Button(root, text="1", padx=40, pady=20, command=lambda: button_click(1))
Button2 = Button(root, text="2", padx=40, pady=20, command=lambda: button_click(2))
Button3 = Button(root, text="3", padx=40, pady=20, command=lambda: button_click(3))
Button4 = Button(root, text="4", padx=40, pady=20, command=lambda: button_click(4))
Button5 = Button(root, text="5", padx=40, pady=20, command=lambda: button_click(5))
Button6 = Button(root, text="6", padx=40, pady=20, command=lambda: button_click(6))
Button7 = Button(root, text="7", padx=40, pady=20, command=lambda: button_click(7))
Button8 = Button(root, text="8", padx=40, pady=20, command=lambda: button_click(8))
Button9 = Button(root, text="9", padx=40, pady=20, command=lambda: button_click(9))
Button0 = Button(root, text="0", padx=40, pady=20, command=lambda: button_click(0))
Button_add = Button(root, text="+", padx=38, pady=20, command=button_add)
Button_equal = Button(root, text="=", padx=87, pady=20, command=button_equal)
Button_clear = Button(root, text="Clear", padx=77, pady=20, command=button_clear)
Button_subtract = Button(root, text="-", padx=40, pady=20, command=button_subtract)
Button_multiply = Button(root, text="*", padx=40, pady=20, command=button_multiply)
Button_divide = Button(root, text="/", padx=41, pady=20, command=button_divide)
btn_decimal = Button(root, text=u'\u002E', padx=40, pady=20, command=lambda:Button_num("."))
Button_squere = Button(root,text="^",padx=40,pady=20,command=Button_squeree)
Button_sroot = Button(root, text="r",padx=40, pady=20, command=Button_sroott)
'''
Button_comma = Button(root, text="." , padx=40 , pady=20 , command=button_comma)
'''
# stavi tastere na ekran
Button1.grid(row=3, column=0)
Button2.grid(row=3, column=1)
Button3.grid(row=3, column=2)
Button4.grid(row=2, column=0)
Button5.grid(row=2, column=1)
Button6.grid(row=2, column=2)
Button7.grid(row=1, column=0)
Button8.grid(row=1, column=1)
Button9.grid(row=1, column=2)
Button0.grid(row=4, column=0)
Button_add.grid(row=5, column=0)
Button_equal.grid(row=5, column=1, columnspan=2)
Button_clear.grid(row=4, column=1, columnspan=2)
Button_subtract.grid(row=6, column=0)
Button_multiply.grid(row=6, column=1)
Button_divide.grid(row=6, column=2)
btn_decimal.grid(row=7,column=0)
Button_squere.grid(row=7,column=1)
Button_sroot.grid(row=7 , column=2)
root.mainloop()
好的,所以我明白了你的疑问,是的,根据我的说法,这是一个有效的事情,第一个想法是使用 unicode 符号“.”,这对你有用。因此,我将只保留您需要的部分代码并按您的方式工作。
def Button_num(number):#although i kept the paramater as a number, you can use this
current=e.get()
e.delete(0,END) #if you want to delete the first number while getting second one
e.insert(0,str(current)+ str(number))
#creating button for it
btn_decimal=Button(root,text=u'\u002E',padx=20,pady=10,command=lambda:Button_num("."))
button_decimal.grid(row=5,column=2)#fill urs
因此,这将允许您创建和使用小数点符号,但请检查输入是否设置为浮点数。
将此视频用于 unicode 方面的未来参考
https://www.youtube.com/watch?v=b_8sPENjHw4
请注意我是否回答过头了,这是第一次回答并且仍在学习干净的代码。
这是一个功能齐全的计算器。 对于那些需要它的人。 这是一个功能齐全的计算器。 对于那些需要它的人。 这是一个功能齐全的计算器。 对于那些需要它的人。 这是一个功能齐全的计算器。 对于那些需要它的人。 这是一个功能齐全的计算器。 对于那些需要它的人。 这是一个功能齐全的计算器。 对于那些需要它的人。 这是一个功能齐全的计算器。 对于那些需要它的人。 这是一个功能齐全的计算器。 对于那些需要它的人。 这是一个功能齐全的计算器。 送给有需要的人。
from tkinter import *
from math import *
root = Tk()
root.title("Simple Calculator")
e = Entry(root, width=35, borderwidth=5)
e.grid(row=0, column=0, columnspan=3, padx=10, pady=10)
def button_click(number):
current = e.get()
e.delete(0, END)
e.insert(0, str(current) + str(number))
def button_clear():
e.delete(0, END)
def button_add():
first_number = e.get()
global f_num
global math
math = "addition"
f_num = float(first_number)
e.delete(0, END)
def button_equal():
global f_num
second_number = e.get()
e.delete(0, END)
if math == "addition":
e.insert(0, f_num + float(second_number))
if math == "subtraction":
e.insert(0, f_num - float(second_number))
if math == "multiplication":
e.insert(0, f_num * float(second_number))
if math == "division":
e.insert(0, f_num / float(second_number))
if math == "comma":
e.insert(0,f_num + + float(second_number))
if math == "squere":
e.insert(0, f_num ** int(2))
if math == "sroot":
e.insert(0, sqrt(f_num) )
def button_subtract():
first_number = e.get()
global f_num
global math
math = "subtraction"
f_num = float(first_number)
e.delete(0, END)
def button_multiply():
first_number = e.get()
global f_num
global math
math = "multiplication"
f_num = float(first_number)
e.delete(0, END)
def button_divide():
first_number = e.get()
global f_num
global math
math = "division"
f_num = float(first_number)
e.delete(0, END)
def button_comma():
global f_num
first_number = e.get()
f_num=str(first_number)
s_num = e.get()
e.insert(0, str(f_num) + str(".") + str(s_num))
def Button_num(number):
current=e.get()
e.delete(0,END)
e.insert(0,str(current)+ str(number))
def Button_squeree():
global math
global f_num
first_number = e.get()
f_num = int(first_number)
math="squere"
current=e.get()
e.delete(0, END)
e.insert(0,int(current) ^ int(first_number))
def Button_sroott():
first_number = e.get()
global f_num
global math
math = "sroot"
f_num = float(first_number)
e.delete(0, END)
#Sredi zarez!
'''
def button_comma():
current = e.get()
e.insert(0, str(current) + str(","))
Button_comma = Button(root, text="," ,padx=40,pady=20,command=lambda: button_comma())
Button_comma.grid(row = 7 , column = 0 )
'''
# Definisi tastere
Button1 = Button(root, text="1", padx=40, pady=20, command=lambda: button_click(1))
Button2 = Button(root, text="2", padx=40, pady=20, command=lambda: button_click(2))
Button3 = Button(root, text="3", padx=40, pady=20, command=lambda: button_click(3))
Button4 = Button(root, text="4", padx=40, pady=20, command=lambda: button_click(4))
Button5 = Button(root, text="5", padx=40, pady=20, command=lambda: button_click(5))
Button6 = Button(root, text="6", padx=40, pady=20, command=lambda: button_click(6))
Button7 = Button(root, text="7", padx=40, pady=20, command=lambda: button_click(7))
Button8 = Button(root, text="8", padx=40, pady=20, command=lambda: button_click(8))
Button9 = Button(root, text="9", padx=40, pady=20, command=lambda: button_click(9))
Button0 = Button(root, text="0", padx=40, pady=20, command=lambda: button_click(0))
Button_add = Button(root, text="+", padx=38, pady=20, command=button_add)
Button_equal = Button(root, text="=", padx=87, pady=20, command=button_equal)
Button_clear = Button(root, text="Clear", padx=77, pady=20, command=button_clear)
Button_subtract = Button(root, text="-", padx=40, pady=20, command=button_subtract)
Button_multiply = Button(root, text="*", padx=40, pady=20, command=button_multiply)
Button_divide = Button(root, text="/", padx=41, pady=20, command=button_divide)
btn_decimal = Button(root, text=u'\u002E', padx=40, pady=20, command=lambda:Button_num("."))
Button_squere = Button(root,text="^",padx=40,pady=20,command=Button_squeree)
Button_sroot = Button(root, text="r",padx=40, pady=20, command=Button_sroott)
'''
Button_comma = Button(root, text="." , padx=40 , pady=20 , command=button_comma)
'''
# stavi tastere na ekran
Button1.grid(row=3, column=0)
Button2.grid(row=3, column=1)
Button3.grid(row=3, column=2)
Button4.grid(row=2, column=0)
Button5.grid(row=2, column=1)
Button6.grid(row=2, column=2)
Button7.grid(row=1, column=0)
Button8.grid(row=1, column=1)
Button9.grid(row=1, column=2)
Button0.grid(row=4, column=0)
Button_add.grid(row=5, column=0)
Button_equal.grid(row=5, column=1, columnspan=2)
Button_clear.grid(row=4, column=1, columnspan=2)
Button_subtract.grid(row=6, column=0)
Button_multiply.grid(row=6, column=1)
Button_divide.grid(row=6, column=2)
btn_decimal.grid(row=7,column=0)
Button_squere.grid(row=7,column=1)
Button_sroot.grid(row=7 , column=2)
root.mainloop()
好的,所以我明白了你的疑问,是的,根据我的说法,这是一个有效的事情,第一个想法是使用 unicode 符号“.”,这对你有用。因此,我将只保留您需要的部分代码并按您的方式工作。
def Button_num(number):#although i kept the paramater as a number, you can use this
current=e.get()
e.delete(0,END) #if you want to delete the first number while getting second one
e.insert(0,str(current)+ str(number))
#creating button for it
btn_decimal=Button(root,text=u'\u002E',padx=20,pady=10,command=lambda:Button_num("."))
button_decimal.grid(row=5,column=2)#fill urs
因此,这将允许您创建和使用小数点符号,但请检查输入是否设置为浮点数。
将此视频用于 unicode 方面的未来参考 https://www.youtube.com/watch?v=b_8sPENjHw4
请注意我是否回答过头了,这是第一次回答并且仍在学习干净的代码。