自定义 iOS8 个标注气泡 (Swift)

Customise iOS8 Callout bubble (Swift)

我想自定义 iOS8 MapView 标注气泡,单击 MKAnnotationView 时它会可视化。默认气泡有点限制(只有标题、副标题和 2 个附件视图)所以我正在努力寻找替代解决方案。这里有两种可能的方法和我面临的相关问题:

问题 1) 创建自定义标注气泡

挖掘 Apple documentation 我发现了这个:

When you use a custom view instead of a standard callout, you need to do extra work to make sure your callout shows and hides appropriately when users interact with it. The steps below outline the process for creating a custom callout that contains a button:

Design an NSView or UIView subclass that represents the custom callout. It’s likely that the subclass needs to implement the drawRect: method to draw your custom content. Create a view controller that initializes the callout view and performs the action related to the button. In the annotation view, implement hitTest: to respond to hits that are outside the annotation view’s bounds but inside the callout view’s bounds, as shown in Listing 6-7. In the annotation view, implement setSelected:animated: to add your callout view as a subview of the annotation view when the user clicks or taps it. If the callout view is already visible when the user selects it, the setSelected: method should remove the callout subview from the annotation view (see Listing 6-8). In the annotation view’s initWithAnnotation: method, set the canShowCallout property to NO to prevent the map from displaying the standard callout when the user selects the annotation. Listing 6-7 shows an example of implementing hitTest: to handle hits in the callout view that might be outside the bounds of the annotation view.

Listing 6-7  Responding to hits within a custom callout
- (NSView *)hitTest:(NSPoint)point
{
    NSView *hitView = [super hitTest:point];
    if (hitView == nil && self.selected) {
        NSPoint pointInAnnotationView = [self.superview convertPoint:point toView:self];
        NSView *calloutView = self.calloutViewController.view;
        hitView = [calloutView hitTest:pointInAnnotationView];
    }
    return hitView;
}

Listing 6-8 shows an example of implementing setSelected:animated: to animate the arrival and dismissal of a custom callout view when the user selects the annotation view.

Listing 6-8  Adding and removing a custom callout view
- (void)setSelected:(BOOL)selected
{
    [super setSelected:selected];

    // Get the custom callout view.
    NSView *calloutView = self.calloutViewController.view;
    if (selected) {
        NSRect annotationViewBounds = self.bounds;
        NSRect calloutViewFrame = calloutView.frame;
      // Center the callout view above and to the right of the annotation view.
        calloutViewFrame.origin.x = -(NSWidth(calloutViewFrame) - NSWidth(annotationViewBounds)) * 0.5;
        calloutViewFrame.origin.y = -NSHeight(calloutViewFrame) + 15.0;
        calloutView.frame = calloutViewFrame;

        [self addSubview:calloutView];
    } else {
        [calloutView.animator removeFromSuperview];
    }
}

现在,当我尝试将此 Objective-C 代码转换为 Swift 时,我找不到 属性:

NSView *calloutView = self.calloutViewController.view;

如何访问标注气泡视图?

问题 2) 修改默认标注气泡

如前所述,显示的默认标注有标题、副标题和 2 个附件视图。我注意到我不能对字符串的字体样式或气泡的颜色做太多更改。此外,如果我的标题超过 24 个字符,我的辅助视图定位就会变得混乱。 我怎样才能避免这个问题?

calloutViewController 是自定义标注视图的一部分,用于处理事件。您不会在 MapKit 或其他地方找到它。
苹果的说明很好。要创建自己的标注,您应该按照以下步骤操作:

1. Create custom MKAnnotationView or MAPinAnnotationView
2. Override setSelected and hitTest methods in your annotation
3. Create your own callout view
4. Override hitTest and pointInside in you callout view
5. Implement MapView delegate methods didSelectAnnotationView, didDeselectAnnotationView

我最终得到了这些解决方案,使我能够在不丢失选择的情况下处理标注视图内的触摸。

注释

class MapPin: MKAnnotationView {
    class var reuseIdentifier:String {
        return "mapPin"
    }

    private var calloutView:MapPinCallout?
    private var hitOutside:Bool = true

    var preventDeselection:Bool {
        return !hitOutside
    }


    convenience init(annotation:MKAnnotation!) {
        self.init(annotation: annotation, reuseIdentifier: MapPin.reuseIdentifier)

        canShowCallout = false;
    }

    override func setSelected(selected: Bool, animated: Bool) {
        let calloutViewAdded = calloutView?.superview != nil

        if (selected || !selected && hitOutside) {
            super.setSelected(selected, animated: animated)
        }

        self.superview?.bringSubviewToFront(self)

        if (calloutView == nil) {
            calloutView = MapPinCallout()
        }

        if (self.selected && !calloutViewAdded) {
            addSubview(calloutView!)
        }

        if (!self.selected) {
            calloutView?.removeFromSuperview()
        }
    }

    override func hitTest(point: CGPoint, withEvent event: UIEvent?) -> UIView? {
        var hitView = super.hitTest(point, withEvent: event)

        if let callout = calloutView {
            if (hitView == nil && self.selected) {
                hitView = callout.hitTest(point, withEvent: event)
            }
        }

        hitOutside = hitView == nil

        return hitView;
    }
}

标注视图

class MapPinCallout: UIView {
    override func hitTest(var point: CGPoint, withEvent event: UIEvent?) -> UIView? {
        let viewPoint = superview?.convertPoint(point, toView: self) ?? point

        let isInsideView = pointInside(viewPoint, withEvent: event)

        var view = super.hitTest(viewPoint, withEvent: event)

        return view
    }

    override func pointInside(point: CGPoint, withEvent event: UIEvent?) -> Bool {
        return CGRectContainsPoint(bounds, point)
    }
}

如果您需要其他东西但按钮在标注中响应添加代码以在 hitTest returns view

之前处理特定视图中的触摸
if calloutState == .Expanded && CGRectContainsPoint(tableView.frame, viewPoint) {
    view = tableView.hitTest(convertPoint(viewPoint, toView: tableView), withEvent: event)
}

委托方法

func mapView(mapView: MKMapView!, didSelectAnnotationView view: MKAnnotationView!) {
    if let mapPin = view as? MapPin {
        updatePinPosition(mapPin)
    }
}

func mapView(mapView: MKMapView!, didDeselectAnnotationView view: MKAnnotationView!) {
    if let mapPin = view as? MapPin {
        if mapPin.preventDeselection {
            mapView.selectAnnotation(view.annotation, animated: false)
        }
    }
}

func updatePinPosition(pin:MapPin) {
    let defaultShift:CGFloat = 50
    let pinPosition = CGPointMake(pin.frame.midX, pin.frame.maxY)

    let y = pinPosition.y - defaultShift

    let controlPoint = CGPointMake(pinPosition.x, y)
    let controlPointCoordinate = mapView.convertPoint(controlPoint, toCoordinateFromView: mapView)

    mapView.setCenterCoordinate(controlPointCoordinate, animated: true)
}