在 pygame 上绘制对象
drawing objects on pygame
我正在重新启动 covid 模拟的一些代码,因为我不能在我当前的代码中使用碰撞功能。我已经能够绘制基本背景,并绘制一个单元格。但是,当我尝试在屏幕上的不同位置创建单元格时,由于某种原因它没有出现。
我的代码如下:
import random
import pygame
# import numpy
import time
pygame.init()
GREEN1 = (0, 255, 0) # Healthy cells
RED = (255, 0, 0) # Infected cells
GREEN2 = (0, 100, 0) # Healthy cells not susecptible
BLACK = (0, 0, 0) # Dead cells
WHITE = (255, 255, 255)
Bgcolor = (225, 198, 153)
ScreenSize = (800, 800)
Screen = pygame.display.set_mode(ScreenSize)
pygame.display.set_caption("Covid-19 Simualtion")
clock = pygame.time.Clock()
speed = [0.5, -0.5]
class Cells(pygame.sprite.Sprite):
def __init__(self, color, speed, width, height):
super().__init__()
self.color = color
self.x_cord = random.randint(0, 400)
self.y_cord = random.randint(50, 700)
self.radius = 5
self.speed = speed
self.image = pygame.Surface([width, height])
self.image.fill(WHITE)
self.image.set_colorkey(WHITE)
pygame.draw.circle(self.image, self.color, [30, 70], self.radius, width = 0)
self.rect = self.image.get_rect()
self.radius = 5
#x_number = random.randint(0, 1)
#self.xSpeed = speed[x_number]
#y_number = random.randint(0, 1)
#self.ySpeed = speed[y_number]
allCellsList = pygame.sprite.Group()
Cell1 = Cells(GREEN1, 5, 50, 50)
allCellsList.add(Cell1)
End = False
while not End:
for event in pygame.event.get():
if event.type == pygame.QUIT:
End = True
Screen.fill(Bgcolor)
pygame.draw.rect(Screen, BLACK, (0, 50, 400, 700), 3)
allCellsList.update()
allCellsList.draw(Screen)
pygame.display.flip()
clock.tick(60)
提前感谢您的帮助
主要问题是您的单元格大小为 (50,50)
,您尝试在位置 (20,70)
上绘制,因此它绘制在矩形 (50, 50)
之外,您看不到它。您必须在矩形 (50, 50)
内部绘制 - 例如在中心 (25,25)
。稍后你应该使用 self.rect
在屏幕上移动它。
第二个问题是你保持在 self.x_coord
, self.x_coord
的位置但是你应该使用 self.rect.x
self.rect.y
因为 Sprite
使用 self.image
self.rect
将其绘制在屏幕上。
它显示了第三个问题 - 在 Cell 中,您需要方法 update
,它将更改 self.rect
中的值以移动对象。
在随机方向移动 5 个单元格的最小工作示例。
我以不同的方式组织代码并尝试使用 PEP 8 - Style Guide for Python Code
import random
import pygame
# --- constants --- (UPPER_CASE_NAMES)
GREEN1 = (0, 255, 0) # Healthy cells
RED = (255, 0, 0) # Infected cells
GREEN2 = (0, 100, 0) # Healthy cells not susecptible
BLACK = (0, 0, 0) # Dead cells
WHITE = (255, 255, 255)
BACKGROUND_COLOR = (225, 198, 153)
SCREEN_SIZE = (800, 800)
# --- classes --- (CamelCaseNames)
# class keeep only one cell so it should has name `Cell` instead of `Cells`
class Cell(pygame.sprite.Sprite):
def __init__(self, color, speed, width, height):
super().__init__()
self.color = color
self.speed = speed
self.image = pygame.Surface([width, height])
self.image.fill(WHITE)
self.image.set_colorkey(WHITE)
self.radius = width//2 # 25
center = [width//2, height//2]
pygame.draw.circle(self.image, self.color, center, self.radius, width=0)
self.rect = self.image.get_rect()
self.rect.x = random.randint(0, 400)
self.rect.y = random.randint(50, 700)
def update(self):
self.rect.x += random.randint(-10, 10)
self.rect.y += random.randint(-10, 10)
# --- functions --- (lower_case_names)
# empty
# --- main --- (lower_case_names)
pygame.init()
screen = pygame.display.set_mode(SCREEN_SIZE)
pygame.display.set_caption("Covid-19 Simualtion")
speed = [0.5, -0.5]
# - objects -
all_cells = pygame.sprite.Group() # PEP8: lower_case_name
for _ in range(5):
cell = Cell(GREEN1, 5, 50, 50) # PEP8: lower_case_name
all_cells.add(cell)
# - loop -
clock = pygame.time.Clock()
end = False
while not end:
# - events -
for event in pygame.event.get():
if event.type == pygame.QUIT:
end = True
# - upadates (without draws) -
all_cells.update()
# - draws (without updates) -
screen.fill(BACKGROUND_COLOR)
pygame.draw.rect(screen, BLACK, (0, 50, 400, 700), 3)
all_cells.draw(screen)
pygame.display.flip()
clock.tick(30) # to use less CPU
# - end
pygame.quit() # some system may need it to close window
我正在重新启动 covid 模拟的一些代码,因为我不能在我当前的代码中使用碰撞功能。我已经能够绘制基本背景,并绘制一个单元格。但是,当我尝试在屏幕上的不同位置创建单元格时,由于某种原因它没有出现。
我的代码如下:
import random
import pygame
# import numpy
import time
pygame.init()
GREEN1 = (0, 255, 0) # Healthy cells
RED = (255, 0, 0) # Infected cells
GREEN2 = (0, 100, 0) # Healthy cells not susecptible
BLACK = (0, 0, 0) # Dead cells
WHITE = (255, 255, 255)
Bgcolor = (225, 198, 153)
ScreenSize = (800, 800)
Screen = pygame.display.set_mode(ScreenSize)
pygame.display.set_caption("Covid-19 Simualtion")
clock = pygame.time.Clock()
speed = [0.5, -0.5]
class Cells(pygame.sprite.Sprite):
def __init__(self, color, speed, width, height):
super().__init__()
self.color = color
self.x_cord = random.randint(0, 400)
self.y_cord = random.randint(50, 700)
self.radius = 5
self.speed = speed
self.image = pygame.Surface([width, height])
self.image.fill(WHITE)
self.image.set_colorkey(WHITE)
pygame.draw.circle(self.image, self.color, [30, 70], self.radius, width = 0)
self.rect = self.image.get_rect()
self.radius = 5
#x_number = random.randint(0, 1)
#self.xSpeed = speed[x_number]
#y_number = random.randint(0, 1)
#self.ySpeed = speed[y_number]
allCellsList = pygame.sprite.Group()
Cell1 = Cells(GREEN1, 5, 50, 50)
allCellsList.add(Cell1)
End = False
while not End:
for event in pygame.event.get():
if event.type == pygame.QUIT:
End = True
Screen.fill(Bgcolor)
pygame.draw.rect(Screen, BLACK, (0, 50, 400, 700), 3)
allCellsList.update()
allCellsList.draw(Screen)
pygame.display.flip()
clock.tick(60)
提前感谢您的帮助
主要问题是您的单元格大小为 (50,50)
,您尝试在位置 (20,70)
上绘制,因此它绘制在矩形 (50, 50)
之外,您看不到它。您必须在矩形 (50, 50)
内部绘制 - 例如在中心 (25,25)
。稍后你应该使用 self.rect
在屏幕上移动它。
第二个问题是你保持在 self.x_coord
, self.x_coord
的位置但是你应该使用 self.rect.x
self.rect.y
因为 Sprite
使用 self.image
self.rect
将其绘制在屏幕上。
它显示了第三个问题 - 在 Cell 中,您需要方法 update
,它将更改 self.rect
中的值以移动对象。
在随机方向移动 5 个单元格的最小工作示例。
我以不同的方式组织代码并尝试使用 PEP 8 - Style Guide for Python Code
import random
import pygame
# --- constants --- (UPPER_CASE_NAMES)
GREEN1 = (0, 255, 0) # Healthy cells
RED = (255, 0, 0) # Infected cells
GREEN2 = (0, 100, 0) # Healthy cells not susecptible
BLACK = (0, 0, 0) # Dead cells
WHITE = (255, 255, 255)
BACKGROUND_COLOR = (225, 198, 153)
SCREEN_SIZE = (800, 800)
# --- classes --- (CamelCaseNames)
# class keeep only one cell so it should has name `Cell` instead of `Cells`
class Cell(pygame.sprite.Sprite):
def __init__(self, color, speed, width, height):
super().__init__()
self.color = color
self.speed = speed
self.image = pygame.Surface([width, height])
self.image.fill(WHITE)
self.image.set_colorkey(WHITE)
self.radius = width//2 # 25
center = [width//2, height//2]
pygame.draw.circle(self.image, self.color, center, self.radius, width=0)
self.rect = self.image.get_rect()
self.rect.x = random.randint(0, 400)
self.rect.y = random.randint(50, 700)
def update(self):
self.rect.x += random.randint(-10, 10)
self.rect.y += random.randint(-10, 10)
# --- functions --- (lower_case_names)
# empty
# --- main --- (lower_case_names)
pygame.init()
screen = pygame.display.set_mode(SCREEN_SIZE)
pygame.display.set_caption("Covid-19 Simualtion")
speed = [0.5, -0.5]
# - objects -
all_cells = pygame.sprite.Group() # PEP8: lower_case_name
for _ in range(5):
cell = Cell(GREEN1, 5, 50, 50) # PEP8: lower_case_name
all_cells.add(cell)
# - loop -
clock = pygame.time.Clock()
end = False
while not end:
# - events -
for event in pygame.event.get():
if event.type == pygame.QUIT:
end = True
# - upadates (without draws) -
all_cells.update()
# - draws (without updates) -
screen.fill(BACKGROUND_COLOR)
pygame.draw.rect(screen, BLACK, (0, 50, 400, 700), 3)
all_cells.draw(screen)
pygame.display.flip()
clock.tick(30) # to use less CPU
# - end
pygame.quit() # some system may need it to close window