在 .NET Core 3.1 中使用 System.Text.Json 进行反序列化会导致空 属性 值
Deserialization with System.Text.Json in .NET Core 3.1 results in null property values
我有以下 json:
{
"GameConfig":{
"TeamConstraint":{
"SameTeamPlayers":[
"Raghav",
"Surya"
],
"OppositeTeamPlayers":[
"Wolfman",
"Pawan"
]
},
"Players":[
"Tramp",
"Surya",
"Raghav",
"Krishna",
"Sanjay",
"Bala",
"Wolfman",
"Eagle",
"Sai",
"Pawan",
"Joo",
"Srikanth"
],
"Ranks":{
"Tramp":10,
"Surya":10,
"Raghav":8,
"Krishna":8,
"Eagle":8,
"Sai":8,
"Sanjay":7.5,
"Pawan":5,
"Wolfman":5.0,
"Srikanth":6,
"Bala":4.5,
"Joo":1.5
}
}
}
我正在编写一个简单的控制台应用程序 .NET Core 3.1。我已经尝试了 JSON.NET 以及新的 MSFT System.Text.Json 解串器。但是我只获得了以下模型对象的所有属性的空值。
[Serializable]
public class GameConfig
{
public TeamConstraint TeamConstraint { get; set; }
public List<string> Players { get; set; }
public Dictionary<string, double> Ranks { get; set; }
}
[Serializable]
public class TeamConstraint
{
public List<string> OppositeTeamPlayers { get; set; }
public List<string> SameTeamPlayers { get; set; }
}
我已经尝试了几个额外的选项,例如使用具有 CamelCase 属性的合同解析器并相应地更改代码和 json,但到目前为止没有任何效果。我错过了什么?
这是我用来反序列化的代码。
var jsonString = File.ReadAllText(TeamGeneratorStandardSettings.Default.GameConfigFile);
var gameConfig = JsonSerializer.Deserialize<GameConfig>(jsonString);
您正在尝试反序列化为 GameConfig
,而这只是整个 json 对象结构的顶级 属性。您需要一个新的顶级类型反序列化为包含您的 GameConfig
对象。
public class GameData
{
public GameConfig GameConfig { get; set; }
}
var jsonString = File.ReadAllText(TeamGeneratorStandardSettings.Default.GameConfigFile);
var gameConfig = JsonSerializer.Deserialize<GameData>(jsonString);
或者,您可以从 json 中删除包装对象并仍然直接反序列化为 GameConfig
对象:
{
"TeamConstraint":{
"SameTeamPlayers":[
"Raghav",
"Surya"
],
"OppositeTeamPlayers":[
"Wolfman",
"Pawan"
]
},
"Players":[
"Tramp",
"Surya",
"Raghav",
"Krishna",
"Sanjay",
"Bala",
"Wolfman",
"Eagle",
"Sai",
"Pawan",
"Joo",
"Srikanth"
],
"Ranks":{
"Tramp":10,
"Surya":10,
"Raghav":8,
"Krishna":8,
"Eagle":8,
"Sai":8,
"Sanjay":7.5,
"Pawan":5,
"Wolfman":5.0,
"Srikanth":6,
"Bala":4.5,
"Joo":1.5
}
}
var jsonString = File.ReadAllText(TeamGeneratorStandardSettings.Default.GameConfigFile);
var gameConfig = JsonSerializer.Deserialize<GameConfig>(jsonString);
我有以下 json:
{
"GameConfig":{
"TeamConstraint":{
"SameTeamPlayers":[
"Raghav",
"Surya"
],
"OppositeTeamPlayers":[
"Wolfman",
"Pawan"
]
},
"Players":[
"Tramp",
"Surya",
"Raghav",
"Krishna",
"Sanjay",
"Bala",
"Wolfman",
"Eagle",
"Sai",
"Pawan",
"Joo",
"Srikanth"
],
"Ranks":{
"Tramp":10,
"Surya":10,
"Raghav":8,
"Krishna":8,
"Eagle":8,
"Sai":8,
"Sanjay":7.5,
"Pawan":5,
"Wolfman":5.0,
"Srikanth":6,
"Bala":4.5,
"Joo":1.5
}
}
}
我正在编写一个简单的控制台应用程序 .NET Core 3.1。我已经尝试了 JSON.NET 以及新的 MSFT System.Text.Json 解串器。但是我只获得了以下模型对象的所有属性的空值。
[Serializable]
public class GameConfig
{
public TeamConstraint TeamConstraint { get; set; }
public List<string> Players { get; set; }
public Dictionary<string, double> Ranks { get; set; }
}
[Serializable]
public class TeamConstraint
{
public List<string> OppositeTeamPlayers { get; set; }
public List<string> SameTeamPlayers { get; set; }
}
我已经尝试了几个额外的选项,例如使用具有 CamelCase 属性的合同解析器并相应地更改代码和 json,但到目前为止没有任何效果。我错过了什么?
这是我用来反序列化的代码。
var jsonString = File.ReadAllText(TeamGeneratorStandardSettings.Default.GameConfigFile);
var gameConfig = JsonSerializer.Deserialize<GameConfig>(jsonString);
您正在尝试反序列化为 GameConfig
,而这只是整个 json 对象结构的顶级 属性。您需要一个新的顶级类型反序列化为包含您的 GameConfig
对象。
public class GameData
{
public GameConfig GameConfig { get; set; }
}
var jsonString = File.ReadAllText(TeamGeneratorStandardSettings.Default.GameConfigFile);
var gameConfig = JsonSerializer.Deserialize<GameData>(jsonString);
或者,您可以从 json 中删除包装对象并仍然直接反序列化为 GameConfig
对象:
{
"TeamConstraint":{
"SameTeamPlayers":[
"Raghav",
"Surya"
],
"OppositeTeamPlayers":[
"Wolfman",
"Pawan"
]
},
"Players":[
"Tramp",
"Surya",
"Raghav",
"Krishna",
"Sanjay",
"Bala",
"Wolfman",
"Eagle",
"Sai",
"Pawan",
"Joo",
"Srikanth"
],
"Ranks":{
"Tramp":10,
"Surya":10,
"Raghav":8,
"Krishna":8,
"Eagle":8,
"Sai":8,
"Sanjay":7.5,
"Pawan":5,
"Wolfman":5.0,
"Srikanth":6,
"Bala":4.5,
"Joo":1.5
}
}
var jsonString = File.ReadAllText(TeamGeneratorStandardSettings.Default.GameConfigFile);
var gameConfig = JsonSerializer.Deserialize<GameConfig>(jsonString);