将应用程序从 SQLite.swift 转换为 GRDB.swift

Converting app from SQLite.swift to GRDB.swift

我正在尝试将我的几个应用程序转换为使用 GRDB.swift。有没有人知道或知道我在哪里可以找到一个文件来帮助我开始?我已经阅读了大部分 GRDB 文档,但我不明白。下面是一个示例场景。

我可以从 SQLite.sift

转换
class Database
{
    static let shared = Database()
    public let databaseConnection: DatabaseQueue?
    
    private init()
    {
        do
        {
            let fileUrl = try FileManager.default.url(for: .documentDirectory, in: .userDomainMask, appropriateFor: nil, create: false).appendingPathComponent("MyDaatbase.sqlite")
            
            // GRDB
            let databaseConnection = try DatabaseQueue(path: fileUrl.path)
            self.databaseConnection = databaseConnection
        } catch {
            databaseConnection = nil
            let nserror = error as NSError
            print("Cannot connect to Database. Error is: \(nserror), \(nserror.userInfo)")
        }
    }
}

有人可以将其转换为 GRDB 以帮助我开始吗?

static func isAnimation() -> Bool
    {
        let theTable = Table("Settings")
        let theColumn = Expression<String>("AnimateNav")
        var theStatus = false
        
        do {
            for theAnswer in try Database.shared.databaseConnection!.prepare(theTable.select(theColumn)) {
                //print(theAnswer[theColumn])
                let theStatusText = (theAnswer[theColumn])
                
                theStatus = theStatusText == "true" ? true : false
            }
        } catch {
            print("Getting the isAnimation Status failed! Error: \(error)")
        }
        return theStatus
    }

您可以使用原始 SQL:

static func isAnimation() -> Bool {
    var theStatus = false
    do {
        let animateNav = try Database.shared.databaseConnection!.read { db in
            String.fetchOne(db, sql: "SELECT AnimateNav FROM Settings")
        }
        theStatus = animateNav == "true" ? true : false
    } catch {
        print("Getting the isAnimation Status failed! Error: \(error)")
    }
    return theStatus
}

你也可以为Settingstable定义一个Record type,这是首选的GRDB方式:

// Settings.swift
struct Settings: Codable, FetchableRecord, TableRecord {
    var animateNav: String
    // other properties for other columns in the Settings table
    ...
}

// Your file
static func isAnimation() -> Bool {
    var theStatus = false
    do {
        let settings = try Database.shared.databaseConnection!.read { db in
            try Settings.fetchOne(db)
        }
        theStatus = settings?.animateNav == "true" ? true : false
    } catch {
        print("Getting the isAnimation Status failed! Error: \(error)")
    }
    return theStatus
}