Swift: 是否有更快、更灵敏的方法来为 UIView 实现不同的角半径?
Swift: Is there a faster, more responsive way to implement different corner radii for a UIView?
目前,我在我的 bubbleView
上实现了多个角半径,这是一个 UIView
,方法是:
// First create the bubble view
bubbleView = UIView()
bubbleView.layer.cornerRadius = 4 // set the corner radius of the "smaller" corner style
bubbleView.layer.cornerCurve = .continuous
bubbleView.clipsToBounds = true
bubbleView.backgroundColor = UIColor.systemBlue
// ...
// Update the "mask" of the bubble view to give another type of rounded corners
let maskPath = UIBezierPath(roundedRect:bubbleView.bounds, byRoundingCorners: corners, cornerRadii: CGSize(width: 17.0, height: 0.0))
let maskLayer = CAShapeLayer()
maskLayer.path = maskPath.cgPath
bubbleView.layer.mask = maskLayer // updates the mask
我的问题是我在 func layoutSubviews()
函数中设置 bubbleView
的掩码 self.bubbleView.layer.mask = maskLayer
,这会导致明显的延迟,例如,当设备从纵向到横向模式。
是否有更快、更有效的方法来为 UIView
实现不同的角半径,其响应速度比简单地更新 layoutSubviews()
中的掩码更快?
您可以尝试使用具有较大半径角的子视图...
- 自定义视图
- 背景清晰
- 所有 4 个角都设置为 4 的半径
- 具有所需背景颜色的子视图
- 在子视图的所需角上设置 17 的半径
下面是一些示例代码:
class MyCustomView: UIView {
// self's background will be .clear
// so we use a custom property to set the
// background of the subView
public var viewColor: UIColor = .clear {
didSet {
subView.backgroundColor = viewColor
}
}
// corners to use larger radius
public var corners: CACornerMask = [] {
didSet {
subView.layer.maskedCorners = corners
}
}
public var smallRadius: CGFloat = 0 {
didSet {
layer.cornerRadius = smallRadius
}
}
public var bigRadius: CGFloat = 0 {
didSet {
subView.layer.cornerRadius = bigRadius
}
}
private let subView = UIView()
override init(frame: CGRect) {
super.init(frame: frame)
commonInit()
}
required init?(coder: NSCoder) {
super.init(coder: coder)
commonInit()
}
func commonInit() -> Void {
addSubview(subView)
subView.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
subView.topAnchor.constraint(equalTo: topAnchor),
subView.leadingAnchor.constraint(equalTo: leadingAnchor),
subView.trailingAnchor.constraint(equalTo: trailingAnchor),
subView.bottomAnchor.constraint(equalTo: bottomAnchor),
])
// round all 4 corners of self's layer with the small radius
layer.masksToBounds = true
layer.cornerRadius = smallRadius
layer.cornerCurve = .continuous
// subview only specified corners with bigger radius
subView.layer.masksToBounds = true
subView.layer.cornerRadius = bigRadius
subView.layer.cornerCurve = .continuous
subView.layer.maskedCorners = corners
}
}
和一个用于演示的测试视图控制器:
class TestViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
let v = MyCustomView()
v.viewColor = .systemBlue
v.smallRadius = 4
v.bigRadius = 17
// set top-left, top-right, bottom-left to use larger radius
v.corners = [.layerMinXMinYCorner, .layerMaxXMinYCorner, .layerMinXMaxYCorner]
v.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(v)
let g = view.safeAreaLayoutGuide
NSLayoutConstraint.activate([
v.leadingAnchor.constraint(equalTo: g.leadingAnchor, constant: 60.0),
v.trailingAnchor.constraint(equalTo: g.trailingAnchor, constant: -60.0),
v.heightAnchor.constraint(equalToConstant: 120.0),
v.centerYAnchor.constraint(equalTo: g.centerYAnchor),
])
}
}
目前,我在我的 bubbleView
上实现了多个角半径,这是一个 UIView
,方法是:
// First create the bubble view
bubbleView = UIView()
bubbleView.layer.cornerRadius = 4 // set the corner radius of the "smaller" corner style
bubbleView.layer.cornerCurve = .continuous
bubbleView.clipsToBounds = true
bubbleView.backgroundColor = UIColor.systemBlue
// ...
// Update the "mask" of the bubble view to give another type of rounded corners
let maskPath = UIBezierPath(roundedRect:bubbleView.bounds, byRoundingCorners: corners, cornerRadii: CGSize(width: 17.0, height: 0.0))
let maskLayer = CAShapeLayer()
maskLayer.path = maskPath.cgPath
bubbleView.layer.mask = maskLayer // updates the mask
我的问题是我在 func layoutSubviews()
函数中设置 bubbleView
的掩码 self.bubbleView.layer.mask = maskLayer
,这会导致明显的延迟,例如,当设备从纵向到横向模式。
是否有更快、更有效的方法来为 UIView
实现不同的角半径,其响应速度比简单地更新 layoutSubviews()
中的掩码更快?
您可以尝试使用具有较大半径角的子视图...
- 自定义视图
- 背景清晰
- 所有 4 个角都设置为 4 的半径
- 具有所需背景颜色的子视图
- 在子视图的所需角上设置 17 的半径
下面是一些示例代码:
class MyCustomView: UIView {
// self's background will be .clear
// so we use a custom property to set the
// background of the subView
public var viewColor: UIColor = .clear {
didSet {
subView.backgroundColor = viewColor
}
}
// corners to use larger radius
public var corners: CACornerMask = [] {
didSet {
subView.layer.maskedCorners = corners
}
}
public var smallRadius: CGFloat = 0 {
didSet {
layer.cornerRadius = smallRadius
}
}
public var bigRadius: CGFloat = 0 {
didSet {
subView.layer.cornerRadius = bigRadius
}
}
private let subView = UIView()
override init(frame: CGRect) {
super.init(frame: frame)
commonInit()
}
required init?(coder: NSCoder) {
super.init(coder: coder)
commonInit()
}
func commonInit() -> Void {
addSubview(subView)
subView.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
subView.topAnchor.constraint(equalTo: topAnchor),
subView.leadingAnchor.constraint(equalTo: leadingAnchor),
subView.trailingAnchor.constraint(equalTo: trailingAnchor),
subView.bottomAnchor.constraint(equalTo: bottomAnchor),
])
// round all 4 corners of self's layer with the small radius
layer.masksToBounds = true
layer.cornerRadius = smallRadius
layer.cornerCurve = .continuous
// subview only specified corners with bigger radius
subView.layer.masksToBounds = true
subView.layer.cornerRadius = bigRadius
subView.layer.cornerCurve = .continuous
subView.layer.maskedCorners = corners
}
}
和一个用于演示的测试视图控制器:
class TestViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
let v = MyCustomView()
v.viewColor = .systemBlue
v.smallRadius = 4
v.bigRadius = 17
// set top-left, top-right, bottom-left to use larger radius
v.corners = [.layerMinXMinYCorner, .layerMaxXMinYCorner, .layerMinXMaxYCorner]
v.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(v)
let g = view.safeAreaLayoutGuide
NSLayoutConstraint.activate([
v.leadingAnchor.constraint(equalTo: g.leadingAnchor, constant: 60.0),
v.trailingAnchor.constraint(equalTo: g.trailingAnchor, constant: -60.0),
v.heightAnchor.constraint(equalToConstant: 120.0),
v.centerYAnchor.constraint(equalTo: g.centerYAnchor),
])
}
}